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Book
Practical LEGO technics : bring your LEGO creations to life
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ISBN: 1430246111 143024612X Year: 2013 Publisher: [Berkeley] : Apress : Distributed to the book trade worldwide by Springer Science+Business Media,

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You already know you can create amazing things with LEGO, but did you know you can also make vehicles that roll and model plans that include landing gear and flaps that actually extend and retract? You can even make functional robots without getting into Mindstorms and programming. In Practical LEGO Technics, Mark Rollins shows you how to use LEGO and Power Functions components like motors and remote controls to create motorized cars, all terrain vehicles, vehicle steering, construction equipment such as cranes and forklifts, airplanes. All-in-all, you'll learn to create a wide variety of fun, unique LEGO creations. LEGO Technic is similar to Mindstorms in that you can create all sorts of cool vehicles and gadgets. But unlike Mindstorms, you don't have to learn programming. Power Functions allows you to add motors, remote control, and battery boxes to your LEGO projects, no programming required. And while you could just build a LEGO Technic gadget from a boxed set, with Practical LEGO Technics, you'll learn the hows and whys of Technic project design, and pick up ideas for your own custom projects. Please note: The print version of this title is in black & white; the ebook is full color. You can download color images from the book at http://www.apress.com/9781430246114 Covers basic design for motorized vehicles that run and steer. Shows how to build headlights and more using the Power Functions Light Kit. Provides suspension design for use in building all-terrain vehicles. Helps you build construction equipment, including a crane and forklift.


Book
Winning design! : LEGO Mindstorms NXT design patterns for fun and competition
Author:
ISBN: 1430229640 1430229659 Year: 2010 Publisher: [Berkeley, CA] : New York : Apress ; Distributed to the book trade worldwide by Springer Science+Business Media,

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Winning Design! LEGO Mindstorms NXT Design Patterns for Fun and Competition is about design that works. It’s about building with LEGO MINDSTORMS NXT for fun, for education, but especially for competition. Author James Trobaugh is an experienced coach and leader in the FIRST LEGO League. In this book, he shares his hard-won knowledge about design principles and techniques that contribute to success in robotics competitions. Winning Design! unlocks the secrets of reliable design using LEGO MINDSTORMS NXT. You’ll learn proven design patterns that you can employ for common tasks such as turning, pushing, and pulling. You’ll reduce and compensate for variation in performance from battery charge levels and motor calibration differences. You’ll produce designs that won’t frustrate you by not working, but that will delight you with their reliable performance in the heat of competition. Good design is about more than just the hardware. Software counts for a lot, and Winning Design! has you covered. You’ll find chapters on program design and organization with tips on effective coding and documentation practices. You’ll learn about master programs and the needed flexibility they provide. There’s even a section on presenting your robot and software designs to the judges. Winning Design! is the book you need if your involved in competitions such as FIRST LEGO League events. Whether coach, parent, or student, you’ll find much in this book to make your design and competition experience fun and memorable, and educational. Please note: the print version of this title is black & white; the eBook is full color.

Keywords

LEGO toys. --- Robots -- Computer software. --- Robots -- Design and construction -- Popular works. --- Robots -- Design and construction. --- Robots -- Programming -- Popular works. --- LEGO Mindstorms toys --- Robots --- Computer Science --- Mechanical Engineering - General --- Engineering & Applied Sciences --- Mechanical Engineering --- Design and construction --- Programming --- Information Technology --- Computer Science (Hardware & Networks) --- Automata --- Automatons --- Computer science. --- Computer programming. --- Computer Science. --- Computer Science, general. --- Programming Techniques. --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Informatics --- Science --- Toys --- Manipulators (Mechanism) --- Robotics --- Mecha (Vehicles) --- Computer input-output equipment. --- Hardware and Maker. --- Computing Milieux. --- Computer hardware --- Computer I/O equipment --- Electronic analog computers --- Hardware, Computer --- I/O equipment (Computers) --- Input equipment (Computers) --- Input-output equipment (Computers) --- Output equipment (Computers) --- Computer systems --- Input-output equipment --- Computers. --- Automatic computers --- Automatic data processors --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Cybernetics --- Machine theory --- Calculators --- Cyberspace

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