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Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few.
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Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You'll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you'll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you've been waiting for!
Rigging (Computer animation). --- Video games --- Computer games --- Python (Computer program language). --- Design. --- Design. --- Maya (Computer file).
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In a follow-up book, which re-iterates the principles of "Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max", and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon!
Rigging (Computer animation) --- Computer drawing --- Special effects. --- 3ds max (Computer file)
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3D Character Development Workshopis designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters.Features:* Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion* Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise* Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning
Three-dimensional modeling. --- Rigging (Computer animation) --- Computer animation. --- Animation, Computer --- Computer-assisted filmmaking --- Computer-generated animation --- Animation (Cinematography) --- Computer graphics --- Character rigging (Computer animation) --- Skeletal animation (Computer animation) --- Skeletal rigging (Computer animation) --- Computer animation --- 3-D modeling --- 3D modeling --- Modeling, Three-dimensional --- Surface modeling, Three-dimensional --- Three-dimensional surface modeling
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