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Augmented reality. --- Virtual reality. --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Reality --- AR (Augmented reality) --- Computer-augmented reality --- Realitat virtual --- Realitat augmentada
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Digital storytelling. --- Digital storytelling --- Social aspects. --- Storytelling --- Art multimèdia --- Art i tecnologia --- Realitat virtual --- Intel·ligència artificial --- Disseny de jocs --- Narrativa digital
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Algorismes --- Simulació per ordinador --- Models per ordinador --- Simulació (Informàtica) --- Mètodes de simulació --- Models matemàtics --- Realitat virtual --- Sistemes virtuals (Informàtica) --- Fabricació integrada per ordinador --- Algorisme d'Euclides --- Algoritmes --- Àlgebra --- Algorismes computacionals --- Algorismes genètics --- Anàlisi numèrica --- Funcions recursives --- Programació (Matemàtica) --- Programació (Ordinadors) --- Teoria de màquines --- Traducció automàtica --- Parallel algorithms --- Computer simulation --- Algorithms
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Realitat virtual --- Aspectes psicologics --- Realitat --- Simulació per ordinador --- VRML (Llenguatge de programació) --- Second life (Joc) --- Cognitive psychology. --- Personality. --- Difference (Psychology) --- Differential psychology --- Psychology, Differential --- Differentiation (Developmental psychology) --- Psychology --- Personal identity --- Personality psychology --- Personality theory --- Personality traits --- Personology --- Traits, Personality --- Individuality --- Persons --- Self --- Temperament --- Psychology, Cognitive --- Cognitive science
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This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences.
Medical sciences. --- Neuropsychology. --- Application software. --- Physical therapy. --- Occupational therapy. --- Clinical health psychology. --- Health Sciences. --- Computer and Information Systems Applications. --- Physiotherapy. --- Occupational Therapy. --- Health Psychology. --- Medical sciences --- Neuropsychology --- Application software --- Physical therapy --- Occupational therapy --- Clinical health psychology --- Neuropsicologia --- Teràpia ocupacional --- Fisioteràpia --- Psicologia de la salut --- Realitat virtual --- Jocs --- Rehabilitació
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This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.
Augmented reality --- AR (Augmented reality) --- Computer-augmented reality --- Reality --- Realitat augmentada --- Realitat virtual --- Realitat --- Simulació per ordinador --- VRML (Llenguatge de programació) --- Second life (Joc) --- AR (Realitat augmentada) --- RA (Realitat augmentada) --- Business information services. --- Social sciences --- Multimedia systems. --- Digital humanities. --- IT in Business. --- Business Information Systems. --- Computer Application in Social and Behavioral Sciences. --- Multimedia Information Systems. --- Digital Humanities. --- Data processing. --- Humanities --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Business --- Business enterprises --- Information services
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Oncology. --- Tumors --- Càncer de mama --- Models matemàtics --- Simulació per ordinador --- Models per ordinador --- Simulació (Informàtica) --- Mètodes de simulació --- Realitat virtual --- Sistemes virtuals (Informàtica) --- Fabricació integrada per ordinador --- Models (Matemàtica) --- Models experimentals --- Models teòrics --- Anàlisi de sistemes --- Mètode de Montecarlo --- Modelització multiescala --- Models economètrics --- Models lineals (Estadística) --- Models multinivell (Estadística) --- Models no lineals (Estadística) --- Programació (Ordinadors) --- Teoria de màquines --- Models biològics --- Càncer de pit --- Càncer --- Malalties de la mama --- Càncer ginecològic
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Computer simulation. --- Mathematical optimization --- Python (Computer program language) --- Scripting languages (Computer science) --- Optimization (Mathematics) --- Optimization techniques --- Optimization theory --- Systems optimization --- Mathematical analysis --- Maxima and minima --- Operations research --- Simulation methods --- System analysis --- Computer modeling --- Computer models --- Modeling, Computer --- Models, Computer --- Simulation, Computer --- Electromechanical analogies --- Mathematical models --- Model-integrated computing --- Simulació per ordinador --- Optimització matemàtica --- Python (Llenguatge de programació) --- Llenguatges de programació --- Mètodes de simulació --- Jocs d'estratègia (Matemàtica) --- Optimització combinatòria --- Programació dinàmica --- Programació (Matemàtica) --- Anàlisi de sistemes --- Models per ordinador --- Simulació (Informàtica) --- Models matemàtics --- Realitat virtual --- Sistemes virtuals (Informàtica) --- Fabricació integrada per ordinador
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This book introduces the approach of Machine Learning (ML) based predictive models in the design of composite materials to achieve the required properties for certain applications. ML can learn from existing experimental data obtained from very limited number of experiments and subsequently can be trained to find solutions of the complex non-linear, multi-dimensional functional relationships without any prior assumptions about their nature. In this case the ML models can learn from existing experimental data obtained from (1) composite design based on various properties of the matrix material and fillers/reinforcements (2) material processing during fabrication (3) property relationships. Modelling of these relationships using ML methods significantly reduce the experimental work involved in designing new composites, and therefore offer a new avenue for material design and properties. The book caters to students, academics and researchers who are interested in the field of material composite modelling and design.
Machine learning. --- Materials compostos --- Simulació per ordinador --- Aprenentatge automàtic --- Learning, Machine --- Artificial intelligence --- Machine theory --- Aprenentatge (Intel·ligència artificial) --- Aprenentatge estadístic --- Teoria de l'aprenentatge estadístic --- Intel·ligència artificial --- Teoria de màquines --- Aprenentatge per reforç (Intel·ligència artificial) --- Sistemes classificadors (Intel·ligència artificial) --- Models per ordinador --- Simulació (Informàtica) --- Mètodes de simulació --- Models matemàtics --- Realitat virtual --- Sistemes virtuals (Informàtica) --- Fabricació integrada per ordinador --- Materials --- Compostos fibrosos --- Compostos metàl·lics --- Compostos termoenduribles --- Compostos termoplàstics --- Materials laminats --- Composite materials. --- Computational intelligence. --- Materials science --- Composites. --- Machine Learning. --- Computational Intelligence. --- Computational Materials Science. --- Data processing. --- Material science --- Physical sciences --- Intelligence, Computational --- Soft computing --- Composites (Materials) --- Multiphase materials --- Reinforced solids --- Solids, Reinforced --- Two phase materials
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Artificial intelligence --- Medical informatics. --- Information visualization. --- Medical applications. --- Data visualization --- Visualization of information --- Information science --- Visual analytics --- Clinical informatics --- Health informatics --- Medical information science --- Medicine --- Data processing --- Pronòstic mèdic --- Simulació per ordinador --- Intel·ligència artificial en medicina --- Informàtica mèdica --- Mineria de dades --- Prospecció de dades --- Cerca en bases de dades --- Arquitectura orientada a serveis (Informàtica) --- Extracció de dades de llocs web --- Mineria de web --- Informàtica clínica --- Ciències de la informació --- Salut en línia --- Telemàtica mèdica --- Aplicacions mèdiques de l'intel·ligència artificial --- Medicina i Intel·ligència artificial --- Models per ordinador --- Simulació (Informàtica) --- Mètodes de simulació --- Models matemàtics --- Realitat virtual --- Sistemes virtuals (Informàtica) --- Fabricació integrada per ordinador --- Prognosi --- Prognosi mèdica --- Pronòstic de les malalties --- Símptomes --- Diagnòstic
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