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Psicología --- Internet --- Ciberespacio --- Aspectos psicológicos --- Realidad virtual --- Sistemas multimedia --- Libros electronicos --- Social Sciences --- Sociology --- Psychology --- Computer architecture. Operating systems --- psychosociale wetenschappen --- sociology --- media studies --- psychology --- communication studies --- cyberpsychology --- cyberspace
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Addresses the fundamentals of the medium of virtual reality. VR depends on the human perceptual system and thus this books addresses both the physical and psychological components of the human and how this knowledge can be used to create compelling VR experiences. This book examines the key technological components (hardware and software) for user tracking and other inputs plus visual, aural, haptic, olfactory, and gustatory displays, as wells interaction and navigation interfaces for manipulating, moving, and more--back cover.
Virtual reality. --- Human-computer interaction. --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Reality --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- 681.3*I20 --- Human-computer interaction --- 681.3*I20 Artificial intelligence (AI) in general; cognitive simulation; philosophical foundations --- Artificial intelligence (AI) in general; cognitive simulation; philosophical foundations --- Virtual reality --- Interacción hombre-máquina (Informática) --- Realidad virtual
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This volume provides the latest outcomes of augmented reality (AR) and virtual reality (VR) research conducted in various industries. It reveals how AR and VR are currently changing the business landscape, and how new innovations provide opportunities for businesses to offer their customers unique services and experiences. Collecting the proceedings of the International AR & VR Conference held in Manchester, UK, in February 2017, the book advances the state of the art in AR and VR technologies and their applications in various industries such as tourism, hospitality, events, fashion, entertainment, retail, education and the gaming industry. The papers presented here cover the most significant topics within the field of AR and VR for both researchers and practitioners, approaching them from a business and management perspective. .
E-books --- Augmented reality --- Virtual reality --- Augmented reality. --- Virtual reality. --- Tourism. --- Information systems. --- Information technology. --- Social sciences --- Information Systems. --- Tourism Management. --- Information Systems and Communication Service. --- IT in Business. --- Computer Appl. in Social and Behavioral Sciences. --- Computer Appl. in Arts and Humanities. --- Management of Computing and Information Systems. --- Data processing. --- IT (Information technology) --- Technology --- Telematics --- Information superhighway --- Knowledge management --- Holiday industry --- Operators, Tour (Industry) --- Tour operators (Industry) --- Tourism --- Tourism industry --- Tourism operators (Industry) --- Tourist industry --- Tourist trade --- Tourist traffic --- Travel industry --- Visitor industry --- Service industries --- National tourism organizations --- Travel --- Economic aspects --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Reality --- AR (Augmented reality) --- Computer-augmented reality --- Turismo --- Realidad virtual --- Investigación --- Management. --- Computers. --- Business—Data processing. --- Application software. --- Management information systems. --- Computer science. --- Informatics --- Science --- Computer-based information systems --- EIS (Information systems) --- Executive information systems --- MIS (Information systems) --- Sociotechnical systems --- Information resources management --- Management --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Machine theory --- Calculators --- Cyberspace --- Administration --- Industrial relations --- Organization --- Communication systems
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This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR). The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is represented in our perceived reality, and ultimately how we assimilate and react to this information. Augmented Reality: Where We Will All Live can be used as a comprehensive guide to the field of AR and provides valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality; its concepts, history, practices and the science behind this rapidly advancing field of research and development.
Augmented reality. --- AR (Augmented reality) --- Computer-augmented reality --- Popular works. --- User interfaces (Computer systems). --- Computer graphics. --- Computer-aided engineering. --- Computer science. --- Popular Science. --- Popular Computer Science. --- Computer Graphics. --- User Interfaces and Human Computer Interaction. --- Computer-Aided Engineering (CAD, CAE) and Design. --- Mixed reality --- Computer aided design. --- CAD (Computer-aided design) --- Computer-assisted design --- Computer-aided engineering --- Design --- Informatics --- Science --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques --- computer assisted design --- computer systems --- virtual reality --- realitet virtual --- virtuelle Realität --- réalité virtuelle --- virtualioji tikrovė --- realidad virtual --- virtuaalitodellisuus --- virtualna resničnost --- virtualna stvarnost --- realtà virtuale --- virtuālā realitāte --- virtuális valóság --- realtà virtwali --- realitate virtuală --- виртуелна стварност --- virtuel virkelighed --- виртуална реалност --- virtuell verklighet --- εικονική πραγματικότητα --- virtuální realita --- виртуелна реалност --- virtuaalreaalsus --- rzeczywistość wirtualna --- realidade virtual --- virtuálna realita --- tehistegelikkus --- tekotodellisuus --- virtuele realiteit --- počítačová simulace --- Informatik und Datenverarbeitung --- informatyka --- informatică --- informatique --- tietotekniikka --- počítačové systémy --- информатика --- informatika --- informatik --- informaatika --- sisteme kompjuterike --- компјутерски системи --- πληροφορική --- informática --- datamatik --- datoru sistēmas --- informatica --- sistemi tal-kompjuter --- рачунарски системи --- informatika a průmysl zpracování dat --- kompiuterių sistemos --- arvutisüsteemid --- věda o počítačích --- počítačová věda --- informatics --- znanost o računalima --- rivoluzione informatica --- informatikë --- datalogi --- računalna znanost --- settore dell'informatica --- datorizētā projektēšana --- számítógépes tervezés --- raalprojekteerimine --- računalniško podprto projektiranje --- diseño asistido por ordenador --- computergestützter Entwurf --- компјутерски дизајн --- projektowanie wspomagane komputerowo --- conception assistée par ordinateur --- ontwerpautomatisering --- počítačom podporovaný design --- компютърно проектиране --- progettazione al calcolatore --- design computerizat --- disinn assistit mill-kompjuter --- conceção assistida por computador --- datamatstøttet konstruktion --- počítačový design --- računalno projektiranje --- datorstödd konstruktion --- projektim m ndihmën e kompjuterit --- пројектовање помоћу рачунара --- kompiuterizuotasis projektavimas --- tietokoneavusteinen suunnittelu --- σχεδίαση με τη βοήθεια υπολογιστή --- computer-assisted design --- KP --- дизајн проектиран со помош на компјутер --- DNK --- dizenjo me ndihmën e kompjuterit --- grafica al calcolatore --- компјутерски потпомогнат дизајн --- komputerový design --- računalno oblikovanje --- компјутерски доработен дизајн --- дизајн изработен со компјутер --- datorstödd ritning --- computer aided design --- computer-aided design --- CAD --- dessin assisté par ordinateur --- počítačom riadený design --- κατασκευή σχεδίου με τη βοήθεια υπολογιστή --- počítačové návrhářství --- компјутеризиран дизајн --- datamatstyret design --- design asistat de calculator --- CAE --- Engineering --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Data processing --- Human-computer interaction. --- Computer Science. --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems)
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