Listing 1 - 7 of 7 |
Sort by
|
Choose an application
Choose an application
Dunne and Raby --- Dunne, Anthony --- Raby, Fiona
Choose an application
Iconography --- Art --- multimedia works --- computer art [visual works] --- communication [function] --- cyberspace --- electronics [physics] --- digital art [visual works] --- kunstsociologie --- kunst en technologie --- Dunne, Anthony --- Raby, Fiona --- Rueb, Teri --- Schemat, Stefan --- Štromajer, Igor --- Terstegge, Christian --- Weyres, Thomas --- Bruch, vom, Klaus --- Peljhan, Marko --- CNTRCPY --- anno 1900-1999 --- anno 2000-2099
Choose an application
kunst --- design --- kunst en design --- 745.036/039 --- 7.038/039 --- Ideo --- Jenkins Amy --- Ballengée Brandon --- Valiauga Arturas --- Giezendammer Ino --- Ikeda Ryoji --- Spilliaert Léon --- Claerbout David --- Yee Marina --- Studio Job --- Raby Fiona --- Dunne Anthony --- Bey Jurgen --- Guixé Martí --- Janssens Ann Veronica --- Colombo Gianni --- Moholy-Nagy Laszlo --- eenentwintigste eeuw --- twintigste eeuw --- Z33 --- Contemporary art --- Catalogs --- Design --- 21st century --- 7.039 --- Beeldende kunst ; 21ste eeuw --- Kunstgeschiedenis ; 2000 - 2050
Choose an application
Eyeglasses have been transformed from medical necessity to fashion accessory. This revolution has come about through embracing the design culture of the fashion industry. Why shouldn't design sensibilities also be applied to hearing aids, prosthetic limbs, and communication aids? In return, disability can provoke radical new directions in mainstream design. Charles and Ray Eames's iconic furniture was inspired by a molded plywood leg splint that they designed for injured and disabled servicemen. Designers today could be similarly inspired by disability. In Design Meets Disability, Graham Pullin shows us how design and disability can inspire each other. In the Eameses' work there was a healthy tension between cut-to-the-chase problem solving and more playful explorations. Pullin offers examples of how design can meet disability today. Why, he asks, shouldn't hearing aids be as fashionable as eyewear? What new forms of braille signage might proliferate if designers kept both sighted and visually impaired people in mind? Can simple designs avoid the need for complicated accessibility features? Can such emerging design methods as "experience prototyping" and "critical design" complement clinical trials? Pullin also presents a series of interviews with leading designers about specific disability design projects, including stepstools for people with restricted growth, prosthetic legs (and whether they can be both honest and beautifully designed), and text-to-speech technology with tone of voice. When design meets disability, the diversity of complementary, even contradictory, approaches can enrich each field.
voorzieningen voor personen met een beperking --- ontwerpen --- Product strategy --- industriële vormgeving --- Social policy and particular groups --- design --- productdesign --- productontwikkeling --- technologie --- mindervaliden --- gehandicapten --- andersvaliden --- Eames Charles --- Eames Ray --- Cutler Graham --- Gross Tony --- Mikli Alain --- Hecht Sam --- Lovegrove Ross --- Roope Nic --- Mullins Aimee --- McQueen Alexander --- Herr Hugh --- Monestier Jacques --- mode --- Breuer Marcel --- Azumi Shin --- Azumi Tomoko --- Morrison Jasper --- Constantine --- Fox Shelley --- Edelkoort Li --- Sperlein Bodo --- Ive Jonathan --- Tyler Steve --- Frayling Christopher --- Leckey James --- Jobs Steve --- Orpwood Roger --- Fukasawa Naoto --- Newell Alan --- Sablé Sebastien --- Latif Amar --- Jones Crispin --- Rabin Anthony --- Buchanan Jane --- Quinn Marc --- Lapper Alison --- Robins Freddie --- Long Catherine --- Fraser Mat --- Dunne Anthony --- Raby Fiona --- Dobson Kelly --- Rose Damon --- Kerr Duncan --- Hunter Mat --- Fulton-Suri Jane --- Buchenau Marion --- Bray Duane --- Petrie Helen --- Gaver Bill --- Crystal David --- Waller Annalu --- Honeyman Art --- Blankinship Erik --- Hawking Stephen --- Anderson Laurie --- Rubin Ben --- Hansen Mark --- Martin Heather --- Vojvodic Violeta --- Ellenson Richard --- Spiekermann Erik --- Shabban Somiya --- Van Daalen Johanna --- Figueiredo Deirdre --- Marshall Sandy --- Starck philippe --- Chalayan Hussein --- Bone Martin --- Smith Paul --- Boontje Tord --- Morgan Huw --- Sagmeister Stefan --- Thorpe Adam --- 745.039 --- 749.04 --- 725.54 --- Industrieel design ; meubelen ; gehandicapten --- Produktontwikkeling ; voor invaliden ; mindervaliden --- 745.4 --- Meubelkunst en design ; iconografie, thema's --- Openbare gebouwen ; tehuizen voor gehandicapten, revalidatiecentra --- productontwikkeling, productdesign --- Mindervaliden --- Ontwerpen --- Mindervaliden. --- Ontwerpen. --- Design --- Engineering design --- Industrial design --- Self-help devices for people with disabilities --- Assistive technology --- Self-help devices for the disabled --- People with disabilities --- Design, Industrial --- Mechanical drawing --- New products --- Design, Engineering --- Engineering --- Strains and stresses --- Human factors in design --- Human engineering --- Creation (Literary, artistic, etc.) --- Human factors --- designs [artistic concepts]
Choose an application
In the past decade, designers have become increasingly engaged with the quotidian. This shift away from more strictly formal and functional concerns has allowed them to freely explore design's contexts and effects. A light that responds to silence, a table that knows where it is, a pig farm the size of a skyscraper, a coat that becomes a tent, a house that fits in your pocket - these projects by innovators in the field of design question the habitual, transform the commonplace, alter our notions of dwelling and blur the boundaries between form and function. Strangely Familiar : Design and Everyday Life explores the paradox of design in our daily lives. Anonymous and conspicuous, familiar and strange, design surrounds us while fading from view, becoming second nature to us and yet remaining still somehow elusive. This exhibition catalogue includes more than 40 innovative projects drawn internationally from the fields of architecture, product, furniture, fashion and graphic design. Among the designers and architects featured are Shigeru Ban, MVRDV, LOT-EK, Atelier Bow-Wow, Dunne & Raby, Marcel Wanders, Michael Anastassiades, Constantin and Laurene Leon Boym, and Allan Wexler. This richly illustrated volume includes essays on the tactics of formlessness and its impact on everyday consumption, the potential of an endlessly transformable environment to extend product lifecycles, and ruminations on the strange and familiar worlds of design.
residing --- pig houses --- environments [object groupings] --- Iconography --- design [discipline] --- dwellings --- furniture making --- furnishings [artifacts] --- Architecture --- maquettes [sculptures] --- telephones --- architecture [discipline] --- disasters --- Ban, Shigeru --- Boym, Constantin --- Bernstrand, Thomas --- Siegal, Jennifer --- Anastassiades, Michael --- Dot, Blu --- Bey, Jurgen --- Boxenbaum, Julian Lion --- van Bennekom, Jop --- Wanders, Marcel --- Boym, Laurene Leon --- Whiteread, Rachel --- Andrew Blauvelt --- kunst --- design --- productdesign --- productontwikkeling --- interieurvormgeving --- architectuur --- meubelkunst --- mode --- twintigste eeuw --- eenentwintigste eeuw --- grafische vormgeving --- Dunne Anthony --- Raby Fiona --- Anastassiades Michael --- Walczak Marek --- McAllister Michael --- Segen Jakub --- Kennard Peter --- Blu Dot --- Tjepkema Frank --- Van der Jagt Peter --- van der Poll Marijn --- Bernstrand Thomas --- Ulian Paolo --- elephant design --- Hedman Markku --- LOT-EK --- Siegal Jennifer --- Stöberl Alejandro --- Uchida Shigeru --- Wexler Allan --- Ruiz de Azúa Martín --- Ferrari Moreno --- Boxenbaum Julian Lion --- Koers, Zeinstra, van Gelderen --- Atelier Bow-Wow --- Bey Jurgen --- Garofalo Doug --- Whiteread Rachel --- Nucleo --- Wanders Marcel --- Boym Constantin --- Boym Laurene Leon --- van Bennekom Jop --- MVRDV --- 745.01 --- Design --- Design industriel --- Objet usuel --- Objet design --- Design graphique --- Boym, Constantine --- Dunne, Anthony --- Atelier bow-wow --- Lot-ek --- MvRdV --- furnishings [works] --- Industrial design --- Design, Industrial --- History --- Mechanical drawing --- New products --- Bennekom, van, Jop
Choose an application
A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others.
Production management --- Computer. Automation --- digitale vormgeving --- multimedia --- Design --- Internet --- Materiel informatique --- Multimédia --- Technologie --- Human-computer interaction --- Industrieel ontwerpen. --- Interaction design --- 770.7 --- 770.6 --- interaction design --- interactief design --- interfaces --- software --- Atkinson, Bill --- Brin, Sergey --- computers --- Engelbart, Doug --- gsm --- IDEO --- i-mode --- interactieve media --- laptop --- Moggridge, Bill --- Page, Larry --- productdesign --- Wright, Will --- 745.036 --- 745.039 --- 791.5 --- Atkinson Bill --- Bishop Durrell --- Boyle Brendan --- Boyle Dennis --- Bradley Paul --- Bray Duane --- Brin Sergey --- Card Stu --- communicatie --- design --- Downs Chris --- Dunne Tony --- Ellenby John --- Engelbart Doug --- Fulton Suri Jane --- Gaver Bill --- Gordon Bing --- Haitani Rob --- Hawkins Jeff --- Hunter Mat --- internet --- Ishii Hiroshi --- Keely Bert --- Kelley David --- Laurel Brenda --- Liddle David --- Lovlie Lavrans --- Maeda John --- Mercer Paul --- Mott Tim --- Mountford Joy --- Natsuno Takeshi --- Page Larry --- Podlaseck Mark --- productontwikkeling --- Raby Fiona --- Ratzlaff Cordell --- Reason Ben --- Rekimoto Jun --- Rogers Steve --- Sakai Rikako --- Samaliones Fran --- technologie --- Tesler Larry --- Verplank Bill --- Winograd Terry --- Wright Will --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- interaction design, participatory design, social design --- productdesign, filosofie, esthetiek en kritiek --- Matériel informatique --- 681.3*B --- 681.3*I3 --- 681.3*B Hardware --- Hardware --- 681.3*I3 Computer graphics (Computing methodologies) --- Computer graphics (Computing methodologies) --- Société numérique
Listing 1 - 7 of 7 |
Sort by
|