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This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.
Augmented reality --- AR (Augmented reality) --- Computer-augmented reality --- Reality --- Realitat augmentada --- Realitat virtual --- Realitat --- Simulació per ordinador --- VRML (Llenguatge de programació) --- Second life (Joc) --- AR (Realitat augmentada) --- RA (Realitat augmentada) --- Business information services. --- Social sciences --- Multimedia systems. --- Digital humanities. --- IT in Business. --- Business Information Systems. --- Computer Application in Social and Behavioral Sciences. --- Multimedia Information Systems. --- Digital Humanities. --- Data processing. --- Humanities --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Business --- Business enterprises --- Information services
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This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.
Augmented reality --- Virtual reality --- AR (Augmented reality) --- Computer-augmented reality --- Reality --- Information technology. --- Business—Data processing. --- Computers. --- Tourism. --- Management. --- Application software. --- Management information systems. --- Computer science. --- IT in Business. --- Information Systems and Communication Service. --- Tourism Management. --- Computer Appl. in Social and Behavioral Sciences. --- Computer Appl. in Arts and Humanities. --- Management of Computing and Information Systems. --- Informatics --- Science --- Computer-based information systems --- EIS (Information systems) --- Executive information systems --- MIS (Information systems) --- Sociotechnical systems --- Information resources management --- Management --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Administration --- Industrial relations --- Organization --- Holiday industry --- Operators, Tour (Industry) --- Tour operators (Industry) --- Tourism --- Tourism industry --- Tourism operators (Industry) --- Tourist industry --- Tourist trade --- Tourist traffic --- Travel industry --- Visitor industry --- Service industries --- National tourism organizations --- Travel --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Machine theory --- Calculators --- Cyberspace --- IT (Information technology) --- Technology --- Telematics --- Information superhighway --- Knowledge management --- Communication systems --- Economic aspects --- Realitat augmentada --- Realitat virtual --- Realitat --- Simulació per ordinador --- VRML (Llenguatge de programació) --- Second life (Joc) --- AR (Realitat augmentada) --- RA (Realitat augmentada) --- Business information services. --- Computer networks. --- Social sciences --- Digital humanities. --- Electronic data processing --- Computer Communication Networks. --- Computer Application in Social and Behavioral Sciences. --- Digital Humanities. --- IT Operations. --- Data processing. --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Network computers --- Humanities --- Business --- Business enterprises --- Information services --- Distributed processing
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