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Computer programmers --- Computer programming --- Programmeurs --- Programmation (Informatique) --- Congresses --- Congrès --- Congrès
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"Computer science has helped improve technology, health care, and even space travel. Workers in the field develop software that makes computers work, helping people stay connected. Other computer scientists design websites or build robots that improve daily life. Jobs in Computer Science explores a wide variety of careers in the field, covering the education and skills needed for each job."--
Computer science --- Computer programmers --- Computer service industry --- Programmeurs --- Services informatiques --- Vocational guidance
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Electronic data processing personnel --- Computer programmers --- Informatique --- Programmeurs --- Personnel --- 681.3*K7 --- Computer industry --- Programmers, Computer --- Computing profession --- Employees --- 681.3*K7 Computing profession
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Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the pivotal decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X.
Recreation --- Sports & Recreation --- Sports & recreation --- Video game designers --- Computer programmers --- Video games --- Q*bert (Game) --- Développeurs de jeux vidéo --- Programmeurs --- Jeux vidéo --- Design --- History. --- Conception --- Histoire. --- Davis, Warren,
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The inspiring, long-awaited autobiography of video game designer and DOOM cocreator John Romero John Romero, gaming's original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first- person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night. Industry-redefining breakthroughs in design and tech during Romero's time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal-fueled days spent crafting the industry's most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story--the whole story--shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy.
Computer Software --- Video Games --- Computers --- Games & Activities --- Video game designers --- Computer programmers --- Video games --- Développeurs de jeux vidéo --- Programmeurs --- Jeux vidéo --- Design --- History. --- Conception --- Histoire. --- Romero, John, --- Doom (Computer file) --- United States
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Logiciels --- Software --- #KVIV:BB --- 681.3*D32 --- language classifications: applicative languages; data-flow languages; design languages; extensible languages; macro and assembly languages; nonprocedural languages; specialized application and very high-level languages (Programminglanguages) --- 681.3*D32 language classifications: applicative languages; data-flow languages; design languages; extensible languages; macro and assembly languages; nonprocedural languages; specialized application and very high-level languages (Programminglanguages) --- Programmeurs, informatica
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