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Book
Numerieke methoden met BASIC
Authors: --- --- ---
ISBN: 9062151914 Year: 1989 Publisher: Antwerpen Maklu

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Programmeurs

Empirical studies of programmers
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ISBN: 0893918563 0893918571 Year: 1991 Publisher: Norwood Ablex

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Book
Jobs in computer science
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ISBN: 1098277058 1098276191 Year: 2024 Publisher: Minneapolis : Abdo Publishing, a division of ABDO,

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"Computer science has helped improve technology, health care, and even space travel. Workers in the field develop software that makes computers work, helping people stay connected. Other computer scientists design websites or build robots that improve daily life. Jobs in Computer Science explores a wide variety of careers in the field, covering the education and skills needed for each job."--

Understanding the professional programmer
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ISBN: 0932633099 Year: 1988 Publisher: New York (N.Y.): Dorset

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Creating Q*bert and Other Classic Video Arcade Games
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ISBN: 1595807853 Year: 2021 Publisher: Lightning Source Inc. (Tier 3)

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Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the pivotal decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X.


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Doom Guy : Life in First Person.
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ISBN: 1647005361 Year: 2023 Publisher: New York, NY : Abrams, Inc.,

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The inspiring, long-awaited autobiography of video game designer and DOOM cocreator John Romero John Romero, gaming's original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first- person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night. Industry-redefining breakthroughs in design and tech during Romero's time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal-fueled days spent crafting the industry's most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story--the whole story--shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy.

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