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Programmatuurontwikkeling. --- Programmeren. --- Programmeren
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Samenvatting:This book has been designed to quickly teach you all of the essentialskills necessary to work with this fantastic web page development tool.You will learn how to define sites, format text using cascading stylesheets, use the new Design View to create tables, use the Historypalette, import text into a table and format tables, create templates,use libraries, create and work with online forms, create and use frames,add animation and even FTP your completed files to your Internet ServiceProvider.
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Samenvatting:Macromedia's Dreamweaver MX 2004 is the leading software tool for thecreation of Web sites and other HTML interfaces. It's remarkably capable,able to deal intelligently with everything from fonts and images toJavaScript for client-side data validation and embedded Java applets. Inmost cases, Dreamweaver will save you time over hand-coding--and yieldbetter-looking pages to boot. The program's learning curve, though, isn'ttrivial. That's why Dreamweaver MX 2004: The Missing Manual is worthhaving on hand as you learn to use Dreamweaver, and worth keeping withinreach as you tackle increasingly difficult Web development work.David McFarland wrote this book, but the influence of esteemed serieseditor David Pogue is obvious in the careful coverage of features andfrequent touches of humor (books about applications can be whanginglydull; the books in Pogue's Missing Manual series consistently manage toavoid this problem while maintaining comprehensiveness). The two mentreat Dreamweaver's numerous features (and the even more numerous ways ofputting them to use) cleverly, with a combination of procedures and sideinformation that clarifies many oddball situations as well asstraightforward conditions. --David WallTopics covered: How to create HTML (XHTML and CSS, strictly speaking)documents using Macromedia Dreamweaver MX 2004. In addition to the basicstuff (text, images, links, and frames), the book shows you how to buildforms for data submission and embed Flash movies and Java applets.There's also a lot of helpful emphasis on Dreamweaver's productivityfeatures, like snippet libraries and file transfer utilities. A specialsection shows you how to do some server-side work with databases.
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As an experienced Dreamweaver developer, you don't need a guide to step you through every new Dreamweaver MX 2004 button and feature. Chances are, you'll be able to figure most of those out on your own. What you need--and this volume delivers--is an in-depth exploration of how you can leverage all of Dreamweaver's power to take your own Web development process to the next level. Moving beyond the explanations that are readily available in the product's documentation and the commonly available introductory guides, author Laura Gutman draws on her own extensive experience as a multimedia Web application developer to explore some of the software's more creative and complex uses--many of which involve features new to Dreamweaver MX 2004: editing files, manipulating databases, and changing code directly on remote FTP and network servers without first stetting up a Dreamweaver site; using CSS to improve your design procedures; and more. Easy-to-follow explanations, insightful exercises, render a complex topic painless.
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Learning is doing--which means you're guaranteed to expand your skill set exponentially as you work your way through the 18 project-based tutorials that form the core of this volume on Macromedia's Dreamweaver MX 2004. With its powerful combination of visual layout tools, application development features, and code editing support, Dreamweaver MX 2004 really is a Web designer's dream, and Macromedia's official guide shows you how to transform your dream projects into real-life success stories by creating and maintaining Web sites in an environment that integrates both visual editing and code editing. By re-creating the book's sample Web site, you'll learn the skills and techniques necessary to create your own widely accessible sites. In addition to the basics of creating a Web page that incorporates text, graphics and tables, you'll learn about all that's new in Dreamweaver MX 2004: dynamic cross-browser validation, improved CSS support, built-in graphics editing, and more. The companion CD-ROM contains all of the lesson files as well as a free trial version of Dreamweaver MX 2004.
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1.Getting started: compiling, running, and debugging 2.Interaction with the environment 3.Strings and things 4.Pattern matching with regular expressions 5.Numbers 6.Dates and times 7.Structuring data with Java 8.Object-oriented techniques 9.Input and output 10.Directory and filesystem operations 11.Programming serial and parallel ports 12.Graphics and sound 13.Graphical user interfaces 14.Internationalization and localization 15.Network clients 16.Server-side Java: sockets 17.Network clients II: applets and web clients 18.Web server Java: servlets and JSP 19.Java and electronic mail 20.Database access 21.XML 22.Distributed Java: RMI 23.Packages and packaging 24.Threaded Java 25.Introspection, or "a class named class" 26.Using Java with other languages
Java (Computer program language) --- Java (Langage de programmation) --- AA / International- internationaal --- 654 --- Informatieverwerking. Bureautica. --- Java (programmeertaal) --- Programmatuurontwikkeling --- Java (programmeertaal). --- Programmatuurontwikkeling. --- Object-oriented programming languages --- JavaSpaces technology --- Informatieverwerking. Bureautica
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Samenvatting:In this new edition the latest ARM processors and other hardwaredevelopments are fully covered along with new sections on Embedded Linuxand the new freeware operating system eCOS. The hot topic of embeddedsystems and the internet is also introduced. In addition a fascinatingnew case study explores how embedded systems can be developed andexperimented with using nothing more than a standard PC.
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This first edition book integrates data structures, library design, and software principles into one package. The authors begin with simple software engineering concepts, and repeatedly use them to develop applications throughout the text. The topics covered include fundamental design concepts and principles; object oriented analysis and design; and design for reuse. For computer programmers.
Programming --- Object-oriented programming (Computer science) --- Data structures (Computer science) --- Computer software --- 681.3*D2 --- 681.3*D15 --- 681.3*D23 --- Development of computer software --- Software development --- Information structures (Computer science) --- Structures, Data (Computer science) --- Structures, Information (Computer science) --- Electronic data processing --- File organization (Computer science) --- Abstract data types (Computer science) --- Computer programming --- Object-oriented methods (Computer science) --- Document Object Model (Web site development technology) --- Development. --- Software engineering: protection mechanisms; standards--See also {681.3*K63}; {681.3*K51} --- Software: object-oriented programming --- Coding: pretty printers; program editors; reentrant code; standards (Softwareengineering) --- Gegevensstructuren --- Object-georiënteerd programmeren --- Programmatuurontwikkeling --- Gegevensstructuren. --- Object-georiënteerd programmeren. --- Programmatuurontwikkeling. --- 681.3*D23 Coding: pretty printers; program editors; reentrant code; standards (Softwareengineering) --- 681.3*D2 Software engineering: protection mechanisms; standards--See also {681.3*K63}; {681.3*K51} --- 681.3*D15 Software: object-oriented programming --- Development
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