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Internet gambling --- Cybercasino gambling --- Internet casino gambling --- Online casino gambling --- Online gambling --- Virtual casino gambling --- Remote gambling --- Law and legislation
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Gambling is both a multi-billion-dollar international industry and a ubiquitous social and cultural phenomenon. It is also undergoing significant change, with new products and technologies, regulatory models, changing public attitudes and the sheer scale of the gambling enterprise necessitating innovative and mixed methodologies that are flexible, responsive and ‘agile’. This book seeks to demonstrate that researchers should look beyond the existing disciplinary territory and the dominant paradigm of ‘problem gambling’ in order to follow those changes across territorial, political, technical, regulatory and conceptual boundaries. The book draws on cutting-edge qualitative work in disciplines including geography, organisational studies, sociology, East Asian studies and anthropology to explore the production and consumption of risk, risky places, risk technologies, the gambling industry and connections between gambling and other kinds of speculation such as financial derivatives. In doing so it addresses some of the most important issues in contemporary social science, including: the challenges of studying deterritorialised social phenomena; globalising technologies and local markets; regulation as it operates across local, regional and international scales; and the rise of games, virtual worlds and social media.
Gambling --- Gambling industry. --- Research. --- Leisure industry --- Betting --- Chance, Games of --- Games of chance --- Gaming (Gambling) --- Games --- Casinos --- Wagers --- gambling research --- gambling --- contemporary social science --- Bookmaker --- Online gambling --- Slot machine --- Spread betting
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Gambling --- Internet gambling --- Betting --- Chance, Games of --- Games of chance --- Gaming (Gambling) --- Games --- Casinos --- Wagers --- Cybercasino gambling --- Internet casino gambling --- Online casino gambling --- Online gambling --- Virtual casino gambling --- Remote gambling --- History. --- Law and legislation --- Criminal provisions.
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351.762 --- 351.762 Kansspelenrecht --- Kansspelenrecht --- Internet gambling --- Cybercasino gambling --- Internet casino gambling --- Online casino gambling --- Online gambling --- Virtual casino gambling --- Remote gambling --- Law and legislation --- Jeux de hasard sur Internet --- Droit international privé --- Casinos --- Conflict of laws --- Droit --- Internet --- Droit. --- Internet. --- Droit international privé
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With attention to the manner in which online gambling can be a source of criminal activity, not only on the part of players, but also criminal entrepreneurs and legitimate gambling businesses, Online Gambling and Crime discusses developments in criminal law and regulatory frameworks, evaluating past and present policy on online gambling. A rich examination of the prevalence, incidence and experience of a range of criminal activities linked to gambling on the Internet, this book will appeal to scholars and policy makers in the fields of sociology and criminology, law, the study of culture and s
Internet gambling. --- Crime. --- City crime --- Crime --- Crime and criminals --- Crimes --- Delinquency --- Felonies --- Misdemeanors --- Urban crime --- Social problems --- Criminal justice, Administration of --- Criminal law --- Criminals --- Criminology --- Transgression (Ethics) --- Cybercasino gambling --- Internet casino gambling --- Online casino gambling --- Online gambling --- Virtual casino gambling --- Remote gambling --- Social aspects
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Internet gambling is one of the fastest growing forms of gambling. Global Internet gambling expenditure is predicted to reach US$33.6 billion in 2011. The rapid increase in expenditure of 354% since 2003 has occurred despite Internet gambling being prohibited in several key markets, including the US and China. It also suggests that current regulation may be somewhat outdated and ineffective as more and more people turn to this mode of gambling. Increasing international jurisdictions are legalizing Internet gambling and the constant accessibility of online gambling has critical social implications. Gambling operators are using aggressive advertising campaigns to move into new markets. Internet gambling appears to be particularly appealing to youth, who are gambling online at substantially higher rates than adults. Furthermore, Internet gambling appears to be related to problem gambling, with rates of problem gambling three to four times higher among Internet than non-Internet gamblers, indicating that it may have a substantial social cost. It is essential that appropriate responses are made by governments, industry professionals and the public in response to Internet gambling. This book provides a comprehensive and up-to-date overview of Internet gambling, including the social impact and regulatory options. A global outline includes the characteristics and features of the many forms of Internet gambling, including the current market, and participation, and differences between Internet and non-Internet gambling. Specific regional considerations are explored, including regulatory responses and options. Importantly the social consequences and costs of Internet gambling are examined, including the impact of online gambling on sports, youth and problem gambling. Strategies for prevention and responsible gambling are considered as well as expected trends.
Internet gambling -- Government policy. --- Internet gambling -- Law and legislation. --- Internet gambling -- Psychological aspects. --- Psychiatry --- Health & Biological Sciences --- Clinical Psychology --- Internet gambling --- Research. --- Cybercasino gambling --- Internet casino gambling --- Online casino gambling --- Online gambling --- Virtual casino gambling --- Psychology. --- Public health. --- Social policy. --- Sociology. --- Demography. --- Health psychology. --- Health Psychology. --- Public Health. --- Sociology, general. --- Social Policy. --- Health psychology --- Health psychology, Clinical --- Psychology, Clinical health --- Psychology, Health --- Salutogenesis --- Clinical psychology --- Medicine and psychology --- Historical demography --- Social sciences --- Population --- Vital statistics --- Social theory --- National planning --- State planning --- Economic policy --- Family policy --- Social history --- Community health --- Health services --- Hygiene, Public --- Hygiene, Social --- Public health services --- Public hygiene --- Sanitary affairs --- Social hygiene --- Health --- Human services --- Biosecurity --- Health literacy --- Medicine, Preventive --- National health services --- Sanitation --- Behavioral sciences --- Mental philosophy --- Mind --- Science, Mental --- Human biology --- Philosophy --- Soul --- Mental health --- Remote gambling --- Psychology, clinical.
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This Special Issue presents some of the main emerging research on technological topics of health and education approaches to Internet use-related problems, before and during the beginning of coronavirus disease 2019 (COVID-19). The objective is to provide an overview to facilitate a comprehensive and practical approach to these new trends to promote research, interventions, education, and prevention. It contains 40 papers, four reviews and thirty-five empirical papers and an editorial introducing everything in a rapid review format. Overall, the empirical ones are of a relational type, associating specific behavioral addictive problems with individual factors, and a few with contextual factors, generally in adult populations. Many have adapted scales to measure these problems, and a few cover experiments and mixed methods studies. The reviews tend to be about the concepts and measures of these problems, intervention options, and prevention. In summary, it seems that these are a global culture trend impacting health and educational domains. Internet use-related addiction problems have emerged in almost all societies, and strategies to cope with them are under development to offer solutions to these contemporary challenges, especially during the pandemic situation that has highlighted the global health problems that we have, and how to holistically tackle them.
Humanities --- Social interaction --- smartphone use --- parental management --- scale validation --- attention deficit hyperactivity disorder (ADHD) --- smartphone addiction --- social media/messenger apps --- Facebook --- WhatsApp --- Internet addiction --- Internet use disorder --- smartphone use disorder --- internet gaming disorder --- stress --- resilience --- escape --- depression --- internet addiction --- PI --- EA --- self-identity --- social exclusion --- surveillance --- Facebook addiction --- online gambling --- self-exclusion --- responsible gambling --- comparative study --- poker --- public health model --- Internet game advertising --- accessibility --- environmental factors --- e-gambling --- e-gambling prevalence --- forms of e-gambling --- problem e-gambling --- problematic smartphone use --- pro-gamers --- Child Behavior Check List --- resting-state functional magnetic resonance imaging --- problematic pornography use --- internet pornography use --- problematic pornography consumption scale --- problematic pornography use scale --- the short internet addiction test adapted to online sexual activities --- problematic Internet use --- non-medical use of prescription drugs --- depressive symptoms --- adolescents --- anxiety --- mental well-being --- population-based study --- parental monitoring --- problematic mobile phone use --- escape motivation --- shyness --- cluster analysis --- video game --- video game addiction --- personality --- comorbidity --- Internet Gaming Disorder --- gaming disorder --- gaming addiction --- behavioral addiction --- Internet Gaming Disorder Scale-Short Form --- adolescent internet use --- excessive internet use --- family factors --- parenting styles --- gaming --- social media --- behavior addiction --- sleep quality --- psychological distress --- problematic use --- addiction --- Twitter --- psychopathology --- suicide --- suicide attempts --- intervention --- case management --- adolescence --- marketing --- unhook --- gamification --- social-networks-use disorder --- social media use --- social networking sites --- protective competences --- self-regulation --- social needs --- solution-focused group counseling --- college students --- scientific production --- bibliometric analysis --- scientific mapping --- internet --- Web of Science --- phone --- BMI percentile --- food addiction --- emotional eating --- impulsivity --- emotion regulation --- compulsive buying --- addictive shopping --- online shopping --- dissociation --- problematic usage of pornography --- manifesto --- problematic usage of the internet --- COST action network --- behavioural addiction research. --- generalized Internet addiction --- online gaming addiction --- online gambling addiction --- Europe --- policy option --- prevention --- public health --- confirmatory factor analysis --- Malay version --- medical student --- validation study --- smartphones --- self-perceived addiction --- ROC analysis --- cutoff point --- SPAI–Spain --- video games --- mixed methods research --- stakeholder engagement --- consensus development --- social networking --- body self-esteem --- personality traits --- fsQCA models --- problematic phone use --- pain --- dry eye --- quality of life --- recovery --- prognosis --- cohort --- college student --- distraction --- randomized controlled trial --- social media addiction --- autonomy need dissatisfaction --- boredom proneness --- mobile phone gaming --- multiple mediation --- university student --- MPPUSA --- internet addiction test --- university students --- Peruvian sample --- psychometric properties --- pathological Internet use --- Internet gaming disorder --- social networking site addiction --- problem drinking --- alcohol --- adolescent --- Internet problematic use --- Internet use-related addiction problems --- technologies --- education --- health --- treatment --- COVID-19
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This Special Issue presents some of the main emerging research on technological topics of health and education approaches to Internet use-related problems, before and during the beginning of coronavirus disease 2019 (COVID-19). The objective is to provide an overview to facilitate a comprehensive and practical approach to these new trends to promote research, interventions, education, and prevention. It contains 40 papers, four reviews and thirty-five empirical papers and an editorial introducing everything in a rapid review format. Overall, the empirical ones are of a relational type, associating specific behavioral addictive problems with individual factors, and a few with contextual factors, generally in adult populations. Many have adapted scales to measure these problems, and a few cover experiments and mixed methods studies. The reviews tend to be about the concepts and measures of these problems, intervention options, and prevention. In summary, it seems that these are a global culture trend impacting health and educational domains. Internet use-related addiction problems have emerged in almost all societies, and strategies to cope with them are under development to offer solutions to these contemporary challenges, especially during the pandemic situation that has highlighted the global health problems that we have, and how to holistically tackle them.
smartphone use --- parental management --- scale validation --- attention deficit hyperactivity disorder (ADHD) --- smartphone addiction --- social media/messenger apps --- Facebook --- WhatsApp --- Internet addiction --- Internet use disorder --- smartphone use disorder --- internet gaming disorder --- stress --- resilience --- escape --- depression --- internet addiction --- PI --- EA --- self-identity --- social exclusion --- surveillance --- Facebook addiction --- online gambling --- self-exclusion --- responsible gambling --- comparative study --- poker --- public health model --- Internet game advertising --- accessibility --- environmental factors --- e-gambling --- e-gambling prevalence --- forms of e-gambling --- problem e-gambling --- problematic smartphone use --- pro-gamers --- Child Behavior Check List --- resting-state functional magnetic resonance imaging --- problematic pornography use --- internet pornography use --- problematic pornography consumption scale --- problematic pornography use scale --- the short internet addiction test adapted to online sexual activities --- problematic Internet use --- non-medical use of prescription drugs --- depressive symptoms --- adolescents --- anxiety --- mental well-being --- population-based study --- parental monitoring --- problematic mobile phone use --- escape motivation --- shyness --- cluster analysis --- video game --- video game addiction --- personality --- comorbidity --- Internet Gaming Disorder --- gaming disorder --- gaming addiction --- behavioral addiction --- Internet Gaming Disorder Scale-Short Form --- adolescent internet use --- excessive internet use --- family factors --- parenting styles --- gaming --- social media --- behavior addiction --- sleep quality --- psychological distress --- problematic use --- addiction --- Twitter --- psychopathology --- suicide --- suicide attempts --- intervention --- case management --- adolescence --- marketing --- unhook --- gamification --- social-networks-use disorder --- social media use --- social networking sites --- protective competences --- self-regulation --- social needs --- solution-focused group counseling --- college students --- scientific production --- bibliometric analysis --- scientific mapping --- internet --- Web of Science --- phone --- BMI percentile --- food addiction --- emotional eating --- impulsivity --- emotion regulation --- compulsive buying --- addictive shopping --- online shopping --- dissociation --- problematic usage of pornography --- manifesto --- problematic usage of the internet --- COST action network --- behavioural addiction research. --- generalized Internet addiction --- online gaming addiction --- online gambling addiction --- Europe --- policy option --- prevention --- public health --- confirmatory factor analysis --- Malay version --- medical student --- validation study --- smartphones --- self-perceived addiction --- ROC analysis --- cutoff point --- SPAI–Spain --- video games --- mixed methods research --- stakeholder engagement --- consensus development --- social networking --- body self-esteem --- personality traits --- fsQCA models --- problematic phone use --- pain --- dry eye --- quality of life --- recovery --- prognosis --- cohort --- college student --- distraction --- randomized controlled trial --- social media addiction --- autonomy need dissatisfaction --- boredom proneness --- mobile phone gaming --- multiple mediation --- university student --- MPPUSA --- internet addiction test --- university students --- Peruvian sample --- psychometric properties --- pathological Internet use --- Internet gaming disorder --- social networking site addiction --- problem drinking --- alcohol --- adolescent --- Internet problematic use --- Internet use-related addiction problems --- technologies --- education --- health --- treatment --- COVID-19
Choose an application
This Special Issue presents some of the main emerging research on technological topics of health and education approaches to Internet use-related problems, before and during the beginning of coronavirus disease 2019 (COVID-19). The objective is to provide an overview to facilitate a comprehensive and practical approach to these new trends to promote research, interventions, education, and prevention. It contains 40 papers, four reviews and thirty-five empirical papers and an editorial introducing everything in a rapid review format. Overall, the empirical ones are of a relational type, associating specific behavioral addictive problems with individual factors, and a few with contextual factors, generally in adult populations. Many have adapted scales to measure these problems, and a few cover experiments and mixed methods studies. The reviews tend to be about the concepts and measures of these problems, intervention options, and prevention. In summary, it seems that these are a global culture trend impacting health and educational domains. Internet use-related addiction problems have emerged in almost all societies, and strategies to cope with them are under development to offer solutions to these contemporary challenges, especially during the pandemic situation that has highlighted the global health problems that we have, and how to holistically tackle them.
Humanities --- Social interaction --- smartphone use --- parental management --- scale validation --- attention deficit hyperactivity disorder (ADHD) --- smartphone addiction --- social media/messenger apps --- Facebook --- WhatsApp --- Internet addiction --- Internet use disorder --- smartphone use disorder --- internet gaming disorder --- stress --- resilience --- escape --- depression --- internet addiction --- PI --- EA --- self-identity --- social exclusion --- surveillance --- Facebook addiction --- online gambling --- self-exclusion --- responsible gambling --- comparative study --- poker --- public health model --- Internet game advertising --- accessibility --- environmental factors --- e-gambling --- e-gambling prevalence --- forms of e-gambling --- problem e-gambling --- problematic smartphone use --- pro-gamers --- Child Behavior Check List --- resting-state functional magnetic resonance imaging --- problematic pornography use --- internet pornography use --- problematic pornography consumption scale --- problematic pornography use scale --- the short internet addiction test adapted to online sexual activities --- problematic Internet use --- non-medical use of prescription drugs --- depressive symptoms --- adolescents --- anxiety --- mental well-being --- population-based study --- parental monitoring --- problematic mobile phone use --- escape motivation --- shyness --- cluster analysis --- video game --- video game addiction --- personality --- comorbidity --- Internet Gaming Disorder --- gaming disorder --- gaming addiction --- behavioral addiction --- Internet Gaming Disorder Scale-Short Form --- adolescent internet use --- excessive internet use --- family factors --- parenting styles --- gaming --- social media --- behavior addiction --- sleep quality --- psychological distress --- problematic use --- addiction --- Twitter --- psychopathology --- suicide --- suicide attempts --- intervention --- case management --- adolescence --- marketing --- unhook --- gamification --- social-networks-use disorder --- social media use --- social networking sites --- protective competences --- self-regulation --- social needs --- solution-focused group counseling --- college students --- scientific production --- bibliometric analysis --- scientific mapping --- internet --- Web of Science --- phone --- BMI percentile --- food addiction --- emotional eating --- impulsivity --- emotion regulation --- compulsive buying --- addictive shopping --- online shopping --- dissociation --- problematic usage of pornography --- manifesto --- problematic usage of the internet --- COST action network --- behavioural addiction research. --- generalized Internet addiction --- online gaming addiction --- online gambling addiction --- Europe --- policy option --- prevention --- public health --- confirmatory factor analysis --- Malay version --- medical student --- validation study --- smartphones --- self-perceived addiction --- ROC analysis --- cutoff point --- SPAI–Spain --- video games --- mixed methods research --- stakeholder engagement --- consensus development --- social networking --- body self-esteem --- personality traits --- fsQCA models --- problematic phone use --- pain --- dry eye --- quality of life --- recovery --- prognosis --- cohort --- college student --- distraction --- randomized controlled trial --- social media addiction --- autonomy need dissatisfaction --- boredom proneness --- mobile phone gaming --- multiple mediation --- university student --- MPPUSA --- internet addiction test --- university students --- Peruvian sample --- psychometric properties --- pathological Internet use --- Internet gaming disorder --- social networking site addiction --- problem drinking --- alcohol --- adolescent --- Internet problematic use --- Internet use-related addiction problems --- technologies --- education --- health --- treatment --- COVID-19
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