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"This volume contains the proceedings of the seventh European Conference on Object-Oriented Programming (ECOOP '93). The conference attracted 146 submissions from around the world, and the selected papers range in topic from programming language and database issues to analysis and design and reuse, and from experience reports to theoretical contributions. The volume opens with an abstract of the keynote address, "Intimate computing and the memory prosthesis: a challenge for computer systems research?" by M.G. Lamming, and continueswith selected papers organized into parts on framework and reuse, concurrency and distribution, types and subtypes, languages and inheritance, time-dependent behavior, object-oriented analysis and design, and reflection. The volume also contains an invited talk, "The OSI manager-object model" by C. Ashford, and the position statements from a panel discussion."--PUBLISHER'S WEBSITE.
Object-oriented programming (Computer science) --- Congresses --- Object-oriented programming languages --- Object-oriented languages (Computer program languages) --- OO languages (Computer program languages) --- OOLs (Computer program languages) --- OOP languages (Computer program languages) --- Programming languages (Electronic computers)
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"This volume contains the proceedings of the 8th European Conference on Object-Oriented Programming (ECCOP '94), held in Bologna, Italy in July 1994. ECOOP is the premier European event on object-oriented programming and technology. The 25 full refereed papers presented in the volume were selected from 161 submissions; they are grouped in sessions on class design, concurrency, patterns, declarative programming, implementation, specification, dispatching, and experience. Together with the keynote speech "Beyond Objects" by Luc Steels (Brussels) and the invited paper "Putting Objects to Work" by Norbert A. Streitz (GMD-IPSI, Darmstadt) they offer an exciting perspective on object-oriented programming research and applications"--PUBLISHER'S WEBSITE.
Object-oriented programming (Computer science) --- Congresses --- Object-oriented programming languages --- Object-oriented languages (Computer program languages) --- OO languages (Computer program languages) --- OOLs (Computer program languages) --- OOP languages (Computer program languages) --- Programming languages (Electronic computers)
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A recipe-packed reference guide filled with practical tasks that are concisely explained to develop and broaden the user's abilities with the D programming language. If you are an experienced programmer who is looking to explore a language that offers plenty of advantages over more established programming languages, this is the book for you. We assume that you are already familiar with general programming language basics, but you do not need to be a proficient user of D.
D (Computer program language) --- Object-oriented programming languages --- Object-oriented languages (Computer program languages) --- OO languages (Computer program languages) --- OOLs (Computer program languages) --- OOP languages (Computer program languages) --- Programming languages (Electronic computers) --- Research.
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Cookbook.Multithreading in C# 5.0 Cookbook is written for existing C# developers who want a complete, professional, and authoritative guide to multithreading. You dont need any experience with multithreaded programming to use this book.
C# (Computer program language) --- Object-oriented programming languages. --- Object-oriented languages (Computer program languages) --- OO languages (Computer program languages) --- OOLs (Computer program languages) --- OOP languages (Computer program languages) --- Programming languages (Electronic computers)
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Python (Computer program language) --- C (Computer program language) --- Object-oriented programming languages. --- Object-oriented languages (Computer program languages) --- OO languages (Computer program languages) --- OOLs (Computer program languages) --- OOP languages (Computer program languages) --- Programming languages (Electronic computers) --- Scripting languages (Computer science)
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You don't need coddling; you don't need to be told what you already know. What you need is a book that uses your experience as a Java or C++ programmer to give you a leg up into the challenges and rewards of C#. And this Practical Guide is precisely what you're after.Written by a team that boasts extensive experience teaching C# to professionals, this book provides a practical, efficient explanation of the language itself, covering basic to advanced features and calling out all that's new in 2.0. Its instruction is always firmly situated within the context of the .NET framework and bol
Information Technology --- General and Others --- C# (Computer program language) --- Object-oriented programming languages. --- Object-oriented languages (Computer program languages) --- OO languages (Computer program languages) --- OOLs (Computer program languages) --- OOP languages (Computer program languages) --- Programming languages (Electronic computers)
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Java and Groovy go together like ham and eggs, and this book is a great opportunity to learn how to exploit Groovy 2 to the full. Packed with recipes, both intermediate and advanced, it’s a great way to speed up and modernize your programming. Simple and more advanced recipes to cover a broad number of topics and challenges With scores of practical examples, this book will help you to build efficient, flexible, and well-integrated systems Solve everyday programming problems with the elegance and simplicity of Groovy 2 In Detail Get up to speed with Groovy, a language for the Java Virtual Machine (JVM) that integrates features of both object-oriented and functional programming. This book will show you the powerful features of Groovy 2 applied to real-world scenarios and how the dynamic nature of the language makes it very simple to tackle problems that would otherwise require hours or days of research and implementation. Groovy 2 Cookbook contains a vast number of recipes covering many facets of today's programming landscape. From language-specific topics such as closures and metaprogramming, to more advanced applications of Groovy flexibility such as DSL and testing techniques, this book gives you quick solutions to everyday problems. The recipes in this book start from the basics of installing Groovy and running your first scripts and continue with progressively more advanced examples that will help you to take advantage of the language's amazing features. Packed with hundreds of tried-and-true Groovy recipes, Groovy 2 Cookbook includes code segments covering many specialized APIs to work with files and collections, manipulate XML, work with REST services and JSON, create asynchronous tasks, and more. But Groovy does more than just ease traditional Java development: it brings modern programming features to the Java platform like closures, duck-typing, and metaprogramming. In this new book, you'll find code examples that you can use in your projects right away along with a discussion about how and why the solution works. Focusing on what's useful and tricky, Groovy 2 Cookbook offers a wealth of useful code for all Java and Groovy programmers, not just advanced practitioners.
Groovy (Computer program language) --- Object-oriented programming languages. --- Object-oriented languages (Computer program languages) --- OO languages (Computer program languages) --- OOLs (Computer program languages) --- OOP languages (Computer program languages) --- Programming languages (Electronic computers) --- JSR 241 (Computer program language) --- Object-oriented programming languages --- Scripting languages (Computer science)
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Essential concepts of programming language design and implementation are explained and illustrated in the context of the object-oriented programming language (OOPL) paradigm. Written with the upper-level undergraduate student in mind, the text begins with an introductory chapter that summarizes the essential features of an OOPL, then widens the discussion to categorize the other major paradigms, introduce the important issues, and define the essential terms. After a brief second chapter on event-driven programming (EDP), subsequent chapters are built around case studies in each of the languages Smalltalk, C++, Java, C#, and Python. Included in each case study is a discussion of the accompanying libraries, including the essential container classes. For each language, one important event-driven library is singled out and studied. Sufficient information is given so that students can complete an event-driven project in any of the given languages. After completing the course the student should have a solid set of skills in each language the instructor chooses to cover, a comprehensive overview of how these languages relate to each other, and an appreciation of the major issues in OOPL design.Key Features:*Provides essential coverage of Smalltalk origins, syntax, and semantics, a valuable asset for students wanting to understand the hybrid Objective C language *Provides detailed case studies of Smalltalk, Java, C++, C#, and Python and features a side-by-side development of the Java and C++ languages--highlighting their similarities and differences*Sets the discussion in a historical framework, tracing the roots of the OOPLs back to Simula 67.*Provides broad-based coverage of all languages, imparting essential skills as well as an appreciation for each language's design philosophy*Includes chapter summary, review questions, chapter exercises, an appendix with event-driven projects, and instructor resources
Object-oriented programming languages. --- Event processing (Computer science) --- CEP (Complex event processing) --- Complex event processing (Computer science) --- Processing, Complex event (Computer science) --- Processing, Event (Computer science) --- Electronic data processing --- Object-oriented languages (Computer program languages) --- OO languages (Computer program languages) --- OOLs (Computer program languages) --- OOP languages (Computer program languages) --- Programming languages (Electronic computers)
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This comprehensive examination of the main approaches to object-oriented language explains the key features of the languages in use today. Class-based, prototypes and Actor languages are all looked at and compared in terms of their semantic concepts. In providing such a wide-ranging comparison, this book provides a unique overview of the main approaches to object-oriented languages. Exercises of varying length, some of which can be extended into mini-projects are included at the end of each chapter. This book can be used as part of courses on Comparative Programming Languages or Programming Language Semantics at Second or Third Year Undergraduate Level. Some understanding of programming language concepts is required.
Object-oriented programming languages. --- Object-oriented languages (Computer program languages) --- OO languages (Computer program languages) --- OOLs (Computer program languages) --- OOP languages (Computer program languages) --- Programming languages (Electronic computers) --- Computer science. --- Programming Languages, Compilers, Interpreters. --- Programming Techniques. --- Informatics --- Science --- Programming languages (Electronic computers). --- Computer programming. --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Computer languages --- Computer program languages --- Computer programming languages --- Machine language --- Languages, Artificial --- Programming
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