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Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games. »Farca ist ein Grundlagenwerk des Computerspiel(en)s gelungen, das Strukturen des Spiels mit den Aktivitäten der Spieler verbindet.« Lothar Mikos, tv diskurs, 1 (2020) Besprochen in: gmk-Newsletter, 9 (2019)
Mass communications --- massamedia --- Dystopian plays --- Anti-utopian drama --- Anti-utopian plays --- Cacotopian drama --- Cacotopian plays --- Dystopian drama --- Dystopias --- Dystopic drama --- Dystopic plays --- Negative utopian drama --- Negative utopian plays --- Drama --- History and criticism. --- Video Games; Utopia; Dystopia; Science Fiction; Culture; Phenomenology; Media; Computer Games; Media Aesthetics; Digital Media; Sociology of Technology; Media Studies --- Computer Games. --- Culture. --- Digital Media. --- Dystopia. --- Media Aesthetics. --- Media Studies. --- Media. --- Phenomenology. --- Science Fiction. --- Sociology of Technology. --- Utopia. --- Video games - Psychological aspects --- Computer games - Psychological aspects --- Simulation games - Psychological aspects --- Video games --- Computer games --- Simulation games
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