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Innerlijke burcht : gewetensbrieven, kleinere geschriften, gedichten, gebeden, zoek jezelf in mij, antwoord op een uitdaging, raadgevingen, losse fragmenten
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ISBN: 9070092239 Year: 1982 Volume: vol 3 Publisher: Mariakerke, Gent L. Van Melle

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Myst and Riven : the world of the D'ni
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ISBN: 0472051490 9786613159847 1283159848 0472027492 9780472900329 0472900323 0472071491 9781283159845 9780472027491 9780472071494 Year: 2011 Publisher: Ann Arbor : University of Michigan Press,

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Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D’ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games’ mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great. Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J. P. Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance.


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Kloosterstichtingen ; Constituties ; Wijze van visitatie
Authors: ---
ISBN: 9070092204 Year: 1981 Volume: vol 2 Publisher: Gent : Carmelitana,


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Mijn leven : autobiografie
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ISBN: 9070092298 Year: 1984 Volume: vol 4 Publisher: Gent : Carmelitana,

The Southern Version of Cursor Mundi, Vol. IV
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ISBN: 077661729X 9780776617299 0776601075 Year: 1997 Publisher: University of Ottawa Press

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The medieval poem "Cursor Mundi" is a biblical verse account of the history of the world, offering a chronological overview of salvation history from Creation to Doomsday. Originating in northern England around the year 1300, the poem was frequently copied in the north before appearing in a southern version in substantially altered form. Although it is a storehouse of popular medieval biblical lore and a fascinating study in the eclectic use of more than a dozen sources, the poem has until now attracted little scholarly attention. This five-part collaborative edition presents the Arundel version of the poem with variants from three others.

The Southern Version of Cursor Mundi, Vol. II
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ISBN: 0776617265 9780776617268 0776602063 Year: 1990 Publisher: University of Ottawa Press

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The medieval poem "Cursor Mundi" is a biblical verse account of the history of the world, offering a chronological overview of salvation history from Creation to Doomsday. Originating in northern England around the year 1300, the poem was frequently copied in the north before appearing in a southern version in substantially altered form. Although it is a storehouse of popular medieval biblical lore and a fascinating study in the eclectic use of more than a dozen sources, the poem has until now attracted little scholarly attention. This five-part collaborative edition presents the Arundel version of the poem with variants from three others.


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Never Alone: video games as interactive design
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ISBN: 9781633451414 1633451410 Year: 2022 Publisher: MoMA

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An exploration of interaction design through 35 classic examples of video games, from Space Invaders to Minecraft.Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible. Like other ubiquitous everyday tools, these interfaces are seldom recognized as objects of design?and even less as objects of interactive design. In video games, however, users are acutely aware of their relationship with the interface, making video games compelling examples of this important field of contemporary design.Published in conjunction with an exhibition at the Museum of Modern Art, Never Alone: Video Games as Interactive Design explores the impact of interactive design by examining 35 video games created between 1972 and 2018?from Space Invaders (1978) and Pac-Man (1980) to The Sims (2000) and Minecraft (2011). An overarching essay by curators Paola Antonelli, Anna Burckhardt and Paul Galloway presents the pioneering criteria by which MoMA has selected these video games for its collection, as well as the protocols for their acquisition, display and conservation. The richly illustrated plate section is divided into three sections that analyze input devices (keyboards, joysticks, buttons), game designers and players, and each game is accompanied by a short text illuminating its significance in the history of the medium.bron : https://www.copyrightbookshop.be/shop/never-alone-video-games-as-interactive-design-moma/

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