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Multimodality is a fast-growing interdisciplinary approach that aims to analyze the interplay of multiple modes such as gaze, gesture or spoken language that are utilized in interaction, and to examine the multimodal production and consumption of communicated messages. This Reader provides a comprehensive text of current research into multimodality, outlining in-depth delineation of each primary theoretical and methodological approach, as well as personal accounts of scholars, who are responsible for the various approaches' advancements. The book additionally offers a plethora of analysis chapters, written by scholars from across the world, with vastly diverse themes ranging from buying popcorn, protests in Oman, coaching sessions and identity, to kitesurfing, typography, TV news, billboards, workplace practices, or analyzing web pages, Facebook, comic books, and more. Flexible and easy to use, the Reader includes key terms, suggested further readings, and a project idea for each chapter. The key terms for the chapters also comprise the extensive alphabetical glossary. Brief introductions for the analysis chapters, written by the editors, summarize the topic, explain the methodology used, outline the thematic orientation, and link each chapter to other chapters in the book. Showcasing multimodal analysis in detail, this Reader is essential reading for undergraduate and postgraduate students, for emergent researchers, and for advanced scholars who wish to gain insight into the current state of multimodal research.
Semiotics --- Sociolinguistics --- #KVHA:Methodologie --- #KVHA:Multimodaliteit --- Modality (Linguistics) --- Communication --- Social interaction. --- Oral communication. --- Oral transmission --- Speech communication --- Verbal communication --- Human interaction --- Interaction, Social --- Symbolic interaction --- Exchange theory (Sociology) --- Psychology --- Social psychology --- Linguistics --- Methodology. --- Research --- Study and teaching --- Multimodal Communication. --- Multimodal Discourse Analysis. --- Multimodal Interaction Analysis. --- Social Semiotics. --- Visual Communication.
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Cet ouvrage se propose d’examiner des œuvres, romans, bandes dessinées et récits numériques, qui déploient des stratégies multimodales innovantes et complexes dans la construction de leur narration, en postulant qu’elles peuvent mettre en difficulté leur lectorat et amener à les lire à la limite de ses habitudes. Les récits multimodaux contemporains étudiés en ces pages vont ainsi aller à l’encontre de l’horizon d’attente de leur lectorat et faire de l’acte de lecture, habituellement irréfléchi, un processus actif et volontaire.Lire ces œuvres multimodales à la limite de ses habitudes, c’est les considérer sous tous les angles et les approcher comme démonstrations les plus évidentes que l’aspect visuel d’un livre, dans sa totalité, repose sur un certain nombre de conventions désormais invisibles car assimilées par le lectorat. Parce que de tels dispositifs bouleversent nos habitudes de lecture, on ne peut les ignorer: ils amènent des anomalies ou des déviations invitant à être interrogées, analysées, explorées. C’est la feuille de route que se propose, modestement, cet ouvrage: à travers des œuvres inhabituelles, dans tous les sens du terme, mettre en lumière différents aspects matériels et esthétiques du récit littéraire et graphique que l’on aurait tendance à tenir pour acquis.
Multimodal interaction --- Narration --- --Livres et lecture. --- Multimodalité (linguistique) --- Interaction multimodale. --- Narration. --- Livres et lecture --- Livres --- Transmédia. --- Création (esthétique) --- Analyse du discours. --- Mise en page et typographie. --- Multimodality --- Modality (Linguistics) --- Discourse analysis. --- Narration (Rhetoric) --- Creation (Literary, artistic, etc.) in literature. --- --Livres et lecture --- Books and reading --- Readability (Literary style) --- Reading --- Graphic novels --- Comic books, strips, etc. --- Technological innovations
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The present book contains all of the articles that were accepted and published in the Special Issue of MDPI’s journal Mathematics titled "Computational Intelligence and Human–Computer Interaction: Modern Methods and Applications". This Special Issue covered a wide range of topics connected to the theory and application of different computational intelligence techniques to the domain of human–computer interaction, such as automatic speech recognition, speech processing and analysis, virtual reality, emotion-aware applications, digital storytelling, natural language processing, smart cars and devices, and online learning. We hope that this book will be interesting and useful for those working in various areas of artificial intelligence, human–computer interaction, and software engineering as well as for those who are interested in how these domains are connected in real-life situations.
virtual dialogue assistant --- natural language processing --- machine learning --- online distance learning --- ubiquitous computing --- smart cars --- natural interfaces --- multimodal interaction --- smart devices --- gesture input --- voice input --- digital storytelling --- cultural heritage --- usability evaluation --- multi-platform evaluation --- fingerspelling recognition --- depth sensor --- finger attention --- receptive field --- inter-finger relation --- speaker diarization --- spontaneous speech processing --- voice activity detection --- overlapping speech detection --- speaker extractor models --- speaker number estimation --- model fusion --- quality estimation --- distant speech processing --- artificial neural networks --- agile global software engineering --- architectural knowledge management --- knowledge condensing --- edutainment applications --- emotions aware applications --- adaptive learning --- software architecture --- services --- formal concept analysis --- conceptual knowledge processing --- virtual reality --- human–computer interaction --- automatic speech recognition --- acoustic modeling --- highly inflected word forms --- acoustic background
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This book conveyed the visual elements of artwork to the visually impaired through various sensory elements to open a new perspective for appreciating visual artwork. In addition, the technique of expressing a color code by integrating patterns, temperatures, scents, music, and vibrations was explored, and future research topics were presented. A holistic experience using multi-sensory interaction acquired by people with visual impairment was provided to convey the meaning and contents of the work through rich multi-sensory appreciation. A method that allows people with visual impairments to engage in artwork using a variety of senses, including touch, temperature, tactile pattern, and sound, helps them to appreciate artwork at a deeper level than can be achieved with hearing or touch alone. The development of such art appreciation aids for the visually impaired will ultimately improve their cultural enjoyment and strengthen their access to culture and the arts. The development of this new concept aids ultimately expands opportunities for the non-visually impaired as well as the visually impaired to enjoy works of art and breaks down the boundaries between the disabled and the non-disabled in the field of culture and arts through continuous efforts to enhance accessibility. In addition, the developed multi-sensory expression and delivery tool can be used as an educational tool to increase product and artwork accessibility and usability through multi-modal interaction. Training the multi-sensory experiences introduced in this book may lead to more vivid visual imageries or seeing with the mind’s eye.
visually impaired people --- accessibility --- art appreciation --- color --- temperature-depth coding --- thermal interaction --- user experience --- visually impaired --- color sound coding --- accessibility technology --- multimodal interaction --- auditory interface --- touch interface --- vision impairment --- visual impairment --- aesthetics --- multi-sensory --- museum exhibits --- color identification --- tactile perception --- cross modular association --- universal design --- people with visual impairment --- assistive technology --- auralization --- image accessibility --- touchscreen --- nonvisual feedback --- blind --- systematic review --- music recommendation system --- multimedia data processing --- weakly supervised learning --- soundscape music --- media art --- exhibition environments --- multi-sensory interaction --- multi-sensory interface --- scent interface --- n/a
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The present book contains all of the articles that were accepted and published in the Special Issue of MDPI’s journal Mathematics titled "Computational Intelligence and Human–Computer Interaction: Modern Methods and Applications". This Special Issue covered a wide range of topics connected to the theory and application of different computational intelligence techniques to the domain of human–computer interaction, such as automatic speech recognition, speech processing and analysis, virtual reality, emotion-aware applications, digital storytelling, natural language processing, smart cars and devices, and online learning. We hope that this book will be interesting and useful for those working in various areas of artificial intelligence, human–computer interaction, and software engineering as well as for those who are interested in how these domains are connected in real-life situations.
Research & information: general --- Mathematics & science --- virtual dialogue assistant --- natural language processing --- machine learning --- online distance learning --- ubiquitous computing --- smart cars --- natural interfaces --- multimodal interaction --- smart devices --- gesture input --- voice input --- digital storytelling --- cultural heritage --- usability evaluation --- multi-platform evaluation --- fingerspelling recognition --- depth sensor --- finger attention --- receptive field --- inter-finger relation --- speaker diarization --- spontaneous speech processing --- voice activity detection --- overlapping speech detection --- speaker extractor models --- speaker number estimation --- model fusion --- quality estimation --- distant speech processing --- artificial neural networks --- agile global software engineering --- architectural knowledge management --- knowledge condensing --- edutainment applications --- emotions aware applications --- adaptive learning --- software architecture --- services --- formal concept analysis --- conceptual knowledge processing --- virtual reality --- human–computer interaction --- automatic speech recognition --- acoustic modeling --- highly inflected word forms --- acoustic background --- virtual dialogue assistant --- natural language processing --- machine learning --- online distance learning --- ubiquitous computing --- smart cars --- natural interfaces --- multimodal interaction --- smart devices --- gesture input --- voice input --- digital storytelling --- cultural heritage --- usability evaluation --- multi-platform evaluation --- fingerspelling recognition --- depth sensor --- finger attention --- receptive field --- inter-finger relation --- speaker diarization --- spontaneous speech processing --- voice activity detection --- overlapping speech detection --- speaker extractor models --- speaker number estimation --- model fusion --- quality estimation --- distant speech processing --- artificial neural networks --- agile global software engineering --- architectural knowledge management --- knowledge condensing --- edutainment applications --- emotions aware applications --- adaptive learning --- software architecture --- services --- formal concept analysis --- conceptual knowledge processing --- virtual reality --- human–computer interaction --- automatic speech recognition --- acoustic modeling --- highly inflected word forms --- acoustic background
Choose an application
This book conveyed the visual elements of artwork to the visually impaired through various sensory elements to open a new perspective for appreciating visual artwork. In addition, the technique of expressing a color code by integrating patterns, temperatures, scents, music, and vibrations was explored, and future research topics were presented. A holistic experience using multi-sensory interaction acquired by people with visual impairment was provided to convey the meaning and contents of the work through rich multi-sensory appreciation. A method that allows people with visual impairments to engage in artwork using a variety of senses, including touch, temperature, tactile pattern, and sound, helps them to appreciate artwork at a deeper level than can be achieved with hearing or touch alone. The development of such art appreciation aids for the visually impaired will ultimately improve their cultural enjoyment and strengthen their access to culture and the arts. The development of this new concept aids ultimately expands opportunities for the non-visually impaired as well as the visually impaired to enjoy works of art and breaks down the boundaries between the disabled and the non-disabled in the field of culture and arts through continuous efforts to enhance accessibility. In addition, the developed multi-sensory expression and delivery tool can be used as an educational tool to increase product and artwork accessibility and usability through multi-modal interaction. Training the multi-sensory experiences introduced in this book may lead to more vivid visual imageries or seeing with the mind’s eye.
The arts --- Painting & paintings --- visually impaired people --- accessibility --- art appreciation --- color --- temperature-depth coding --- thermal interaction --- user experience --- visually impaired --- color sound coding --- accessibility technology --- multimodal interaction --- auditory interface --- touch interface --- vision impairment --- visual impairment --- aesthetics --- multi-sensory --- museum exhibits --- color identification --- tactile perception --- cross modular association --- universal design --- people with visual impairment --- assistive technology --- auralization --- image accessibility --- touchscreen --- nonvisual feedback --- blind --- systematic review --- music recommendation system --- multimedia data processing --- weakly supervised learning --- soundscape music --- media art --- exhibition environments --- multi-sensory interaction --- multi-sensory interface --- scent interface --- visually impaired people --- accessibility --- art appreciation --- color --- temperature-depth coding --- thermal interaction --- user experience --- visually impaired --- color sound coding --- accessibility technology --- multimodal interaction --- auditory interface --- touch interface --- vision impairment --- visual impairment --- aesthetics --- multi-sensory --- museum exhibits --- color identification --- tactile perception --- cross modular association --- universal design --- people with visual impairment --- assistive technology --- auralization --- image accessibility --- touchscreen --- nonvisual feedback --- blind --- systematic review --- music recommendation system --- multimedia data processing --- weakly supervised learning --- soundscape music --- media art --- exhibition environments --- multi-sensory interaction --- multi-sensory interface --- scent interface
Choose an application
The present book contains all of the articles that were accepted and published in the Special Issue of MDPI’s journal Mathematics titled "Computational Intelligence and Human–Computer Interaction: Modern Methods and Applications". This Special Issue covered a wide range of topics connected to the theory and application of different computational intelligence techniques to the domain of human–computer interaction, such as automatic speech recognition, speech processing and analysis, virtual reality, emotion-aware applications, digital storytelling, natural language processing, smart cars and devices, and online learning. We hope that this book will be interesting and useful for those working in various areas of artificial intelligence, human–computer interaction, and software engineering as well as for those who are interested in how these domains are connected in real-life situations.
Research & information: general --- Mathematics & science --- virtual dialogue assistant --- natural language processing --- machine learning --- online distance learning --- ubiquitous computing --- smart cars --- natural interfaces --- multimodal interaction --- smart devices --- gesture input --- voice input --- digital storytelling --- cultural heritage --- usability evaluation --- multi-platform evaluation --- fingerspelling recognition --- depth sensor --- finger attention --- receptive field --- inter-finger relation --- speaker diarization --- spontaneous speech processing --- voice activity detection --- overlapping speech detection --- speaker extractor models --- speaker number estimation --- model fusion --- quality estimation --- distant speech processing --- artificial neural networks --- agile global software engineering --- architectural knowledge management --- knowledge condensing --- edutainment applications --- emotions aware applications --- adaptive learning --- software architecture --- services --- formal concept analysis --- conceptual knowledge processing --- virtual reality --- human–computer interaction --- automatic speech recognition --- acoustic modeling --- highly inflected word forms --- acoustic background
Choose an application
Ambient intelligence --- Computer networks --- Computer software --- Computers --- Ambient intelligence. --- Computer networks. --- Computer software. --- Computers. --- Agent-based approaches to ambient intelligence --- Ambient intelligence for smart home environments --- Ambient networks --- Analysis, design, implementation, and evaluation of ambient computing systems and environments --- Applications and experience with deployed systems --- Automatic configuration of applications for intelligent environments and end-user support --- Communication systems and infrastructure for ambient intelligence --- Context awareness --- Distributed software, systems, middleware, and frameworks --- Ergonomics, interaction design, and product prototyping --- Human interaction with autonomous systems --- Innovative applications of AI to ambient intelligence --- Interacting with ambient intelligence --- Mobile computing --- Natural and multimodal interaction styles and user interfaces for ambient computing --- Objects, devices, and environments that embody ambient intelligence --- Security, privacy, and trust in ambient computing --- Self-adaptive systems --- User-friendly multimodal spoken language dialogue systems
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