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Board game studies journal online
Authors: ---
ISSN: 21833311 Year: 2014 Publisher: Lisboa, Portugal : Warsaw, Poland : Associac̨ão Ludus, De Gruyter Open

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Peer-reviewed international academic journal for historical and systematic research on board games. Its object is to provide a forum for board games research from all academic disciplines in order to further our understanding of the nature, development, and distribution of board games within an interdisciplinary context. "Board Game Studies is an academic journal for historical and systematic research on board games. Its object is to provide a forum for board games research from all academic disciplines in order to further our understanding of the development and distribution of board games within an interdisciplinary academic context."--Publisher's website.

Ancient board games in perspective : papers from the 1990 British Museum colloquium, with additional contributions
Authors: ---
ISBN: 9780714111537 0714111538 Year: 2007 Publisher: London : British Museum Press,

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Book
Chess Metaphors
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ISBN: 026218267X 0262517493 9786612694745 026225915X 128269474X 9780262259156 9780262182676 9780262258425 0262258420 9781282694743 9780262517492 Year: 2009 Publisher: Cambridge, Mass. MIT Press

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When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain. Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind.


Book
Playing oppression : the legacy of conquest and empire in colonialist board games
Authors: ---
ISBN: 0262373718 0262373726 0262047918 Year: 2023 Publisher: Cambridge, Massachusetts : The MIT Press,

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"A critical investigation of a massive commercial phenomenon, the so-called "Euro" or "German"-style tabletop board games whose basic goal is explore, expand, exploit, and exterminate"--


Book
Papertoys : speelprenten en papieren speelgoed in Nederland (1640-1920)
Authors: --- ---
ISBN: 9040090637 Year: 2005 Publisher: Zwolle Waanders Uitgevers

Moves in mind
Authors: --- ---
ISBN: 1841693367 0203503635 9780203503638 9781841693361 9786610256181 6610256187 9781135425135 1135425132 9781135425081 1135425086 9781135425128 1135425124 9780415655651 041565565X 1280256184 1841693375 9781841693378 9781280256189 Year: 2004 Publisher: Hove, UK New York Psychology Press

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Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificia

Libraries got game
Authors: ---
ISBN: 0838997392 9780838997390 9780838999271 0838999271 9780838999288 083899928X 9780838910092 0838910092 0838908357 9786613093592 1283093596 0838993435 Year: 2010 Publisher: Chicago American Library Association

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From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.


Multi
The cultural legacy of the royal Game of the Goose
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ISBN: 9789462984974 9789048535880 9462984972 9048535883 Year: 2019 Publisher: Amsterdam

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The Game of the Goose is one of the oldest printed board games, dating back 400 years. It has spawned thousands of derivatives: simple race games, played with dice, on themes that mirror much of human activity. Its legacy can be traced in games of education, advertising and polemic, as well as in those of amusement and gambling - and games on new themes are still being developed. This book, by the leading international collector of the genre, is devoted to showing why the Game of the Goose is special and why it can lay claim to being the most influential of any printed game in the cultural history of Europe. Detailed study of the games reveals their historical provenance and - reversing the process - gives unusual insights into the cultures which produced them. They therefore provide rich sources for the cultural historian. This book is beautifully illustrated with more than 90 illustrations, many in color, which are integrated throughout the text.


Book
Mit Glück und Verstand : [Katalogbuch zur Ausstellung] Mönchengladbach, Museum Schloss Rheydt, vom 29. Juli bis 25. September 1994
Authors: --- ---
ISBN: 3930594013 Year: 1994 Publisher: Aachen Thouet Verlag


Book
Game-boxes and accessories from the tomb of Tutʿankhamūn
Author:
ISBN: 0900416343 Year: 1982 Publisher: Oxford Griffith Institute

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