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The mounting challenges of global mental health are affecting millions of individuals throughout industrialized and developing regions of the world. One key factor hindering the progress of addressing mental illness lies in the structural imbalance between inadequate capacity to extend support, and the high growth rate of individuals requiring treatment. Addressing this gap in a timely and effective manner will warrant innovative approaches that operate in parallel with traditional strategies. This approach will assist in resolving the key challenges and barriers associated with the planning, design, and deployment of effective mental health services, and reducing the risk factors associated with mental illness. The application of emerging technologies holds promise in potentially addressing different dimensions of the global mental health challenge. This brief explores how select technologies and tools can potentially garner new insights, build efficiencies, and scale support in responding to the mental health challenges unfolding in a wide array of communities and contexts.
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Since the publication of the first edition in 1998, the authors have maintained a strong interest in positive psychology focusing on skills and methods for living effectively and happily. This updated and revised third edition provides descriptions of 90 engaging activities that can be used to teach valuable, social, emotional, and problem-solving skills. Some of the skills taught include identifying and expressing one''s own emotions, identifying emotions in others, coping with stressors, making and keeping friends, setting goals, and solving real-life problems. The game and challenge aspects
Games in mental health education. --- Educational games --- Mental health education
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Character. --- Mental health education. --- Moral education.
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Multiculturalism. --- Multiculturalism --- Multicultural education. --- Mental health education. --- Psychological aspects.
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Antipsychiatry --- Mass media in mental health education --- Psychiatry
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Use these fascinating first-person accounts to bring real-world problems into the classroom!The Use of Personal Narratives in the Helping Professions: A Teaching Casebook is a collection of personal narratives, short stories, and poetry about mental illness and other life-affecting problems, mostly in the context of family life. Each selection is accompanied by questions for discussion; selected reading lists are provided with each chapter. Beginning with problems related to childhood, the stories range through adolescence, adulthood, and old age. This unique book provides students a
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Games in mental health education. --- Games. --- Groepsspelen. --- Social skills in children.
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Anxiety disorders. --- Anxiety in adolescence. --- Youth --- Caregivers. --- Mental health education. --- Mental health. --- Mental health services.
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