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Mit der Einführung des Personal Computers Ende der 1970er-Jahre wurde ein neuer Markt für Konsument_innen von Computertechnologie geschaffen. Im Gegensatz zu den vorherrschenden Erzählungen über geniale Erfinder, tüchtige Unternehmer und Visionäre der Computerkultur im Silicon Valley nimmt Sophie Ehrmanntraut auch jenen Teil der amerikanischen Gesellschaft in den Blick, der Computer bis dahin nur aus den Nachrichten oder Science-Fiction-Romanen kannte. Ihre Studie zeigt: Die ersten Reaktionen der potenziellen Kundschaft waren ernüchternd - der Umgang mit Computern musste gelernt werden. Doch nicht zuletzt gezieltes Marketing verwandelte schließlich die Rechenmaschine vom selektiven Arbeitsinstrument zum Massenmedium der Informationsgesellschaft. O-Ton: »Wo stehen die Dinger?« - Sophie Ehrmanntraut im Interview beim Freitag am 02.07.2020. O-Ton: »Technologische Entwicklung bedarf der kritischen Reflexion« - Sophie Ehrmanntraut im Interview mit L.I.S.A. Wissenschaftsportal der Gerda Henkel Stiftung. Besprochen in: H-Soz-u-Kult, 25.06.2020, Markus Schmid MEDIENwissenschaft, 4 (2020), Alina Valjent
Personal Computer; Marketing; Alltag; Kybernetik; Silicon Valley; Counterculture; Medien; Computerkultur; Massenmedium; Informationsgesellschaft; Kulturgeschichte; Technik; Mediengeschichte; Technikgeschichte; Digitale Medien; Mediensoziologie; Medienwissenschaft; Everyday Life; Cybernetics; Media; Computer Culture; Mass Medium; Information Society; Cultural History; Technology; Media History; History of Technology; Digital Media; Sociology of Media; Media Studies --- Computer Culture. --- Counterculture. --- Cultural History. --- Cybernetics. --- Digital Media. --- Everyday Life. --- History of Technology. --- Information Society. --- Marketing. --- Mass Medium. --- Media History. --- Media Studies. --- Media. --- Silicon Valley. --- Sociology of Media. --- Technology.
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Comic Books Incorporated tells the story of the US comic book business, reframing the history of the medium through an industrial and transmedial lens. Comic books wielded their influence from the margins and in-between spaces of the entertainment business for half a century before moving to the center of mainstream film and television production. This extraordinary history begins at the medium's origin in the 1930s, when comics were a reviled, disorganized, and lowbrow mass medium, and surveys critical moments along the way-market crashes, corporate takeovers, upheavals in distribution, and financial transformations. Shawna Kidman concludes this revisionist history in the early 2000s, when Hollywood had fully incorporated comic book properties and strategies into its business models and transformed the medium into the heavily exploited, exceedingly corporate, and yet highly esteemed niche art form we know so well today.
Motion pictures and comic books --- Comic books, strips, etc. --- History --- 1930s. --- america. --- business models. --- comic books business. --- corporate takeovers. --- entertainment business. --- financial transformations. --- history of comic books. --- hollywood. --- industrial. --- influence. --- mainstream film. --- mainstream television. --- market crashes. --- mass medium. --- niche art. --- production. --- revisionist history. --- trans medial lens. --- united states. --- upheavals in distribution.
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One of the first books to examine the status of broadcasting on its one hundredth anniversary, Radio’s Second Century investigates both vanguard and perennial topics relevant to radio’s past, present, and future. As the radio industry enters its second century of existence, it continues to be a dominant mass medium with almost total listenership saturation despite rapid technological advancements that provide alternatives for consumers. Lasting influences such as on-air personalities, audience behavior, fan relationships, and localism are analyzed as well as contemporary issues including social and digital media. Other essays examine the regulatory concerns that continue to exist for public radio, commercial radio, and community radio, and discuss the hindrances and challenges posed by government regulation with an emphasis on both American and international perspectives. Radio’s impact on cultural hegemony through creative programming content in the areas of religion, ethnic inclusivity, and gender parity is also explored. Taken together, this volume compromises a meaningful insight into the broadcast industry’s continuing power to inform and entertain listeners around the world via its oldest mass medium--radio.
Radio broadcasting. --- broadcasting, radio, radio industry, mass medium, on-air personalities, audience behavior, fan relationship, localism, social media, digital media, public radio, commercial radio, community radio, government regulation, cultural hegemony, programming, religion, ethnic inclusivity, gender parity, podcast, digital radio, pandora, howard stern, fake news, storytelling, national public radio, npr, radio station, am, fm, sirius xm.
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