Listing 1 - 10 of 336 | << page >> |
Sort by
|
Choose an application
Elektronik einzusteigen, aber nicht wissen, wo Sie anfangen sollen, bietet Ihnen dieses Buch die Informationen, die Sie brauchen. Beginnend mit den Grundlagen von Elektrizität und Schaltkreisen werden Sie in die digitale Elektronik und Mikrocontroller, Kondensatoren und Induktivitäten sowie Verstärkerschaltungen eingeführt - und erhalten gleichzeitig die grundlegenden Werkzeuge und Informationen, die Sie für die Arbeit mit Elektronik mit geringem Stromverbrauch benötigen. Electronics for Beginners schafft den Spagat, sich auf projektbasiertes Lernen zu konzentrieren und gleichzeitig die Elektronik in den Mittelpunkt zu stellen. Sie lernen die Mathematik der Schaltkreise auf unkomplizierte Weise kennen und sehen, wie Schaltpläne auf echten Breadboards abgebildet werden. Dieses Buch ist für den absoluten Anfänger geschrieben und vermeidet es, zu mathematisch zu sein. Es gibt den Lesern die Schlüsselinformationen, die sie brauchen, um mit ihrer Reise in die Elektronik zu beginnen. Sie werden: · Wiederholung der grundlegenden "Muster" für die Verwendung von Widerständen - Pull-up, Pull-down, Spannungsteiler und Strombegrenzer · die Anforderungen an Schaltkreise und deren Aufbau verstehen · Lesen und Unterscheiden, was die verschiedenen Teile des Schaltplans bewirken · Entscheiden Sie, welche Überlegungen Sie bei der Auswahl der Komponenten anstellen müssen · Verwenden Sie ausschließlich batteriebetriebene Stromkreise, damit die Projekte sicher sind. Dieses Buch stellt die Übersetzung einer englischsprachigen Originalausgabe dar. Die Übersetzung wurde mit Hilfe von künstlicher Intelligenz erstellt (maschinelle Übersetzung mit DeepL.com). Eine anschließende manuelle Überarbeitung erfolgte vor allem nach inhaltlichen Gesichtspunkten, so dass das Buch stilistisch von einer herkömmlichen Übersetzung abweichen kann.
Makerspaces. --- Maker.
Choose an application
Rutaceae --- Clusiaceae --- Cabinet-maker
Choose an application
This collection, edited and written by the leading scholars and experts of innovation and maker education in Finland, introduces invention pedagogy, a research-based Finnish approach for teaching and learning through multidisciplinary, creative design and making processes in formal school settings. The book outlines the background of, and need for, invention pedagogy, providing various perspectives for designing and orchestrating the invention process while discusses what can be learnt and how learning happens through inventing. In addition, the book introduces the transformative, school-level innovator agency needed for developing whole schools as innovative communities. Featuring informative case study examples, the volume explores the theoretical, pedagogical, and methodological implications for the research and practice of invention pedagogy in order to further the field and bring new perspectives, providing a new vision for schools for decades to come. Intermixing the results of cutting-edge research and best practice within STEAM-education and invention pedagogy, this book will be essential reading for researchers, students, and scholars of design and technology education, STEM education, teacher education, and learning sciences more broadly.
Choose an application
This collection, edited and written by the leading scholars and experts of innovation and maker education in Finland, introduces invention pedagogy, a research-based Finnish approach for teaching and learning through multidisciplinary, creative design and making processes in formal school settings. The book outlines the background of, and need for, invention pedagogy, providing various perspectives for designing and orchestrating the invention process while discusses what can be learnt and how learning happens through inventing. In addition, the book introduces the transformative, school-level innovator agency needed for developing whole schools as innovative communities. Featuring informative case study examples, the volume explores the theoretical, pedagogical, and methodological implications for the research and practice of invention pedagogy in order to further the field and bring new perspectives, providing a new vision for schools for decades to come. Intermixing the results of cutting-edge research and best practice within STEAM-education and invention pedagogy, this book will be essential reading for researchers, students, and scholars of design and technology education, STEM education, teacher education, and learning sciences more broadly.
Choose an application
Three dimensional or 3D printing technology is a process of making three dimensional solid objects from a digital file. Currently, low cost and affordable 3D printers enable teachers, schools, and higher education institutions to make 3D printing a part of the curriculum. Integrating 3D printing into the curriculum provides an opportunity for students to collaboratively discuss, design, and create 3D objects. The literature reveals that there are numerous advantages of integrating 3D printing into teaching and learning. Educators recommend that 3D printing should be introduced to the students at a young age to teach STEM concepts, develop creativity and engage in team work – essential skills for the 21st century work force. This edited volume documents recent attempts to integrate 3D printing into the curriculum in schools and universities and research on its efficacies and usefulness from the practitioners' perspectives. It unveils the exemplary works by educators and researchers in the field highlighting the current trends, theoretical and practical aspects of 3D printing in teaching and learning. Contributors are: Waleed K. Ahmed, Issah M. Alhamad, Hayder Z. Ali, Nagla Ali, Hamad AlJassmi,Jason Beach, Jennifer Buckingham, Michael Buckingham, Dean Cairns, Manisha Dayal, Muhammet Demirbilek, Yujiro Fujiwara, Anneliese Hulme, Myint Swe Khine, Lee Kenneth Jones, Jennifer Loy, Kehui Luo, Elena Novak, James I. Novak, Joshua Pearce, Dorothy Belle Poli, Chelsea Schelly, Min Jeong Song, Sylvia Stavridi, Lisa Stoneman, Goran Štrkalj, Mirjana Štrkalj, Pamela Sullivan, Jeremy Wendt, Stephanie Wendt, and Sonya Wisdom.
Choose an application
Learn the fundamental principles of electronic components in a simple, easy-to-follow text. This book is a must-have for anyone seeking to master the basics of electronic engineering. Completely avoiding unnecessary complex technical concepts and highly mathematical terms, chapters are presented in simple language, using analogies that are familiar to everyone. From deciphering schematics to practical implementation, the knowledge imparted in these pages opens doors to exciting possibilities. You'll gain a solid understanding of crucial components like diodes, transistors, relays, ICs, DC motors, and more. Whether you're a student looking to grasp the fundamentals or a maker eager to bring your projects to life, ABCs of Electronics is your essential companion. You will: Gain the skills to read and implement electronic schematics Develop a practical understanding of digital electronics, logic gates, and prototyping platforms Discover how to work with DC motors and relays for various electronic applications Simplify the complexities of electronics and offer practical, hands-on guidance.
Electronics. --- Makerspaces. --- Maker.
Choose an application
See how using FreeRTOS and libopencm3 instead of the Arduino software environment will help you develop multi-tasking applications that go beyond Arduino norms. This updated version includes expanded coverage of software setup for Windows 10 and 11, additional TM32 hardware capabilities, including clear explanations of "totem pole outputs" versus "open drain outputs," and a new section on project showcasing an interrupt-driven approach for processing USART data. Each chapter contains clear explanations of the STM32 hardware capabilities to help get you started with the device, including GPIO and several other ST Microelectronics peripherals like USB and CAN bus controller. You’ll learn how to download and set up the libopencm3 + FreeRTOS development environment, using GCC. With everything set up, you’ll leverage FreeRTOS to create tasks, queues, and mutexes. You’ll also learn to work with the I2C bus to add GPIO using the PCF8574 chip. And how to create PWM output for RC control using hardware timers. You'll be introduced to new concepts that are necessary to master the STM32, such as how to extend code with GCC overlays using an external Winbond W25Q32 flash chip. Your knowledge is tested at the end of each chapter with exercises. Upon completing this book, you’ll be ready to work with any of the devices in the STM32 family. Beginning STM32, Second Edition provides the professional, student, or hobbyist a way to learn about ARM without costing an arm! You will: Initialize and use the libopencm3 drivers and handle interrupts Use DMA to drive a SPI based OLED displaying an analog meter Read PWM from an RC control using hardware timers Understand STM32 capabilities, including USB controller, RTC, DMA, CAN bus, and more .
Choose an application
This collection, edited and written by the leading scholars and experts of innovation and maker education in Finland, introduces invention pedagogy, a research-based Finnish approach for teaching and learning through multidisciplinary, creative design and making processes in formal school settings. The book outlines the background of, and need for, invention pedagogy, providing various perspectives for designing and orchestrating the invention process while discusses what can be learnt and how learning happens through inventing. In addition, the book introduces the transformative, school-level innovator agency needed for developing whole schools as innovative communities. Featuring informative case study examples, the volume explores the theoretical, pedagogical, and methodological implications for the research and practice of invention pedagogy in order to further the field and bring new perspectives, providing a new vision for schools for decades to come. Intermixing the results of cutting-edge research and best practice within STEAM-education and invention pedagogy, this book will be essential reading for researchers, students, and scholars of design and technology education, STEM education, teacher education, and learning sciences more broadly.
Choose an application
Natuur --- Maker movement --- Makerspace
Choose an application
Listing 1 - 10 of 336 | << page >> |
Sort by
|