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Proceedings of the 13th ACM International Conference on Distributed and Event-based Systems
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Year: 2019 Publisher: New York, NY : Association for Computing Machinery,

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We are very pleased to welcome you to the 13th ACM International Conference on Distributed and Event-Based Systems---DEBS'19---hosted at Darmstadtium, Darmstadt by Technical University of Darmstadt in Hessen, Germany.


Book
Procedural storytelling in game design
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ISBN: 0429488335 042994859X Year: 2019 Publisher: Boca Raton ; London ; New York : CRC Press, Taylor & Francis Group,

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Procedural generation in game design
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ISBN: 1315156377 135164291X 1498799205 Year: 2017 Publisher: Boca Raton : Taylor & Francis, CRC Press,

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Level design : processes and experiences
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ISBN: 9781498745055 1498745059 Year: 2017 Publisher: Boca Raton, FL CRC Press, Taylor & Francis Group

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Learn about the processes of experienced developers and level designers in their own words Presents how game professionals of different types think about level design: expert-level players, critics, designers, and tool developers Discover best-practices for procedurally generating levels, creating levels for persuasive play, and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.


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Level design : processes and experiences
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ISBN: 9781138628809 Year: 2017 Publisher: London : Routledge : CRC Press ,

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In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.


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Game development using Python
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ISBN: 168392181X 9781683921813 Year: 2019 Publisher: Dulles, Virginia

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"This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. The companion disc contains all of the resources described in the book, e.g. example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook."--


Book
Video game level design : how to create video games with emotion, interaction and engagement
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ISBN: 1501380907 1350015733 Year: 2021 Publisher: London, England : [London, England] : Zed Books, Bloomsbury Publishing,

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"Explains what level design is and how to use it to make engaging video games"--


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Video game level design : how to create video games with emotion, interaction and engagement
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ISBN: 9781350099500 1350099503 9781350015722 1350015725 Year: 2021 Publisher: London, UK New York, NY Bloomsbury Academic, Bloomsbury Publishing Inc

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"Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer."--


Book
Procedural storytelling in game design
Authors: ---
ISBN: 9781138595316 9781138595309 1138595314 1138595306 Year: 2019 Publisher: Boca Raton, FL CRC Press, Taylor & Francis Group

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"Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games."--


Book
Unreal Engine 4 for design visualization : developing stunning interactive visualizations, animations, and renderings
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ISBN: 9780134680705 0134680707 Year: 2018 Publisher: Boston : Addison-Wesley,

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"Unreal Engine 4 for Design Visualization is the first UE4 development guide written for non-gaming professionals and artists, bringing together all the knowledge they need to leverage UE4's immense power. World-class UE4 expert Thomas B. Shannon first introduces Unreal Engine 4's components and technical concepts, giving readers a strong foundation for all that comes next. Next, he mentors readers through the entire process of building outstanding visualization content for environment, audiences, and customers -- all with realistic, carefully documented, start-to-finish example projects. Reflecting the questions most often asked about visualization with UE4, Shannon addresses issues ranging from data import and processing to lighting, advanced materials, and rendering. Throughout, all content is written from the perspective of visualization users in architecture, engineering, or science, not gaming. All sample project files may be downloaded at a companion website, as well as bonus video tutorials." [Publisher]

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