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Use of computer networks in support of interactive graphics for computer-aided design and engineering
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Year: 1972 Publisher: Washington, D.C. : U.S. Department of Commerce, National Bureau of Standards,

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Interactive web-based data visualization with R, plotly, and shiny
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ISBN: 0429824211 0429447272 Year: 2020 Publisher: Boca Raton, Florida ; London ; New York : CRC Press,

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Proceedings, 2000 SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Interlaken, Switzerland, August 21-22, 2000
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ISBN: 1581132573 9781581132571 Year: 2000 Publisher: New York : ACM,


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Interactive data visualization for the web : an introduction to designing with D3
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ISBN: 9781491921289 1491921285 Year: 2017 Publisher: Beijing : O'Reilly,


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Getting started with processing : a hands-on introduction to making interactive graphics
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ISBN: 9781457187087 Year: 2015 Publisher: Maker Media

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Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing shows you how easy it is to make software and systems with interactive graphics. If you're an artist looking to develop interactive graphics programs or a programmer on your way to becoming an artist, this book will take you where you want to go. Updated with new material on graphics manipulation, data, and for the latest version of Processing.


Periodical
Graphics and Visual Computing
ISSN: 26666294


Book
Learn Pixi.js
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ISBN: 1484210956 1484210948 Year: 2015 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Create and display interactive graphics, build scenes and animated transitions, make cross-platform, responsive games and applications for multiple screen resolutions, and use Pixi.js’s spectacular WebGL rendering effects. Learn how to create applications for desktop and touch-screen devices, and how to use the best open-source plugins to extend Pixi.js’s capabilities in a myriad of exciting ways. If you've ever wondered what you need to know to start making games, or what technology you need to build high-performance mobile apps, this book will show you the way. Learn Pixi.js is your one-stop shop for everything you need to know to quickly start making spectacular cross-platform interactive games and animations. Take a step-by-step tour of Pixi.js's features by building fun game projects. Learn how to use Pixi.js to make richly interactive graphics and all kind of cross-platform applications. Learn Pixi.js is a fun and practical brief introduction to using the powerful Pixi.js graphics-rendering engine for making websites, games and mobile apps.


Book
Build your own 2D Game Engine and Create Great Web Games : Using HTML5, JavaScript, and WebGL
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ISBN: 1484209532 1484209524 Year: 2015 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement th ese concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere.


Book
Real-time graphics rendering engine
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ISBN: 3642183417 9786613477569 1283477564 3642183425 Year: 2011 Publisher: Hangzhou : Berlin : Zhejiang University Press ; Springer,

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"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.

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