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Author Scott Murray teaches you the fundamental concepts and methods of D3, a JavaScript library that lets you express data visually in a web browser.
Internet programming. --- Software visualization. --- JavaScript (Computer program language) --- Information visualization --- Interactive computer graphics --- Web-based user interfaces --- Data processing --- PXL-IT 2018 --- internet webdesign --- JavaScript (Computer program language) - Handbooks, manuals, etc. --- Information visualization - Data processing - Handbooks, manuals, etc. --- Interactive computer graphics - Handbooks, manuals, etc. --- Web-based user interfaces - Handbooks, manuals, etc.
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Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing shows you how easy it is to make software and systems with interactive graphics. If you're an artist looking to develop interactive graphics programs or a programmer on your way to becoming an artist, this book will take you where you want to go. Updated with new material on graphics manipulation, data, and for the latest version of Processing.
Computer programming. --- Interactive computer graphics --- Processing (Computer program language) --- Computer programs. --- Processing (Computer program language). --- Interactieve media --- Programmeren --- Programmeertalen --- Digitale kunst --- Digitale media --- Audiovisuele media --- Computer. Automation --- software --- programming [function] --- Programmeertaal --- Multimedia --- Kind
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Computer graphics --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques --- interactive computer graphics --- virtual environments --- graphical models --- data structures --- computer graphics
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Create and display interactive graphics, build scenes and animated transitions, make cross-platform, responsive games and applications for multiple screen resolutions, and use Pixi.js’s spectacular WebGL rendering effects. Learn how to create applications for desktop and touch-screen devices, and how to use the best open-source plugins to extend Pixi.js’s capabilities in a myriad of exciting ways. If you've ever wondered what you need to know to start making games, or what technology you need to build high-performance mobile apps, this book will show you the way. Learn Pixi.js is your one-stop shop for everything you need to know to quickly start making spectacular cross-platform interactive games and animations. Take a step-by-step tour of Pixi.js's features by building fun game projects. Learn how to use Pixi.js to make richly interactive graphics and all kind of cross-platform applications. Learn Pixi.js is a fun and practical brief introduction to using the powerful Pixi.js graphics-rendering engine for making websites, games and mobile apps.
Computer Science --- Engineering & Applied Sciences --- Interactive computer graphics. --- Video games --- Design. --- Computer science. --- Computer programming. --- Programming languages (Electronic computers). --- Computer Science. --- Programming Languages, Compilers, Interpreters. --- Programming Techniques. --- Computer languages --- Computer program languages --- Computer programming languages --- Machine language --- Electronic data processing --- Languages, Artificial --- Computers --- Electronic computer programming --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Informatics --- Science --- Programming --- Computer graphics --- Interactive computer systems --- Web Development.
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Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement th ese concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere.
Computer Science --- Engineering & Applied Sciences --- Interactive computer graphics. --- Computer games --- Design. --- Computer science. --- Computer Science. --- Computer Science, general. --- Informatics --- Science --- Computer graphics --- Interactive computer systems --- Computer games—Programming. --- Software engineering. --- Game Development. --- Software Engineering/Programming and Operating Systems. --- Computer software engineering --- Engineering --- Software Engineering.
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"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.
Computer graphics. --- Engineering & Applied Sciences --- Technology - General --- Real-time rendering (Computer graphics) --- Rendering (Computer graphics) --- Computer graphics rendering --- Real-time computer graphics rendering --- Computer science. --- Computer Science. --- Computer Graphics. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Informatics --- Science --- Digital techniques --- Computer graphics --- Interactive computer graphics
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Computer graphics --- Computer graphics. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques --- interactive computer graphics --- virtual environments --- graphical models --- data structures --- picture manipulation algorithms and related software --- computer graphics --- tijdschriften. --- computergraphics. --- Technology - General
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