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Thematology --- Imaginary places in mass media. --- Villes --- Ville --- Géographie urbaine --- Dans la littérature --- au cinéma
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Imaginary places in mass media --- Storytelling in mass media --- Mass media --- Social aspects --- Massacommunicatie --- Mass communications --- Mass media - Social aspects
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Thanks to modern technology, we are now living in an age of multiplatform fictional worlds, as television, film, the Internet, graphic novels, toys and more facilitate the creation of diverse yet compact imaginary universes, which are often recognisable as brands and exhibit well-defined identities. This volume, situated at the cutting edge of media theory, explores this phenomenon from both theoretical and practical perspectives, uncovering how the construction of these worlds influences our own determination of values and meaning in contemporary society.
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Film Authorship in Contemporary Transmedia Culture: The Paratextual Lives of Asian Auteurs examines film authorship in the transmedia era whereby film directors have become public figures through a wide range of textual, material, and performative practices. The book draws on the notion of paratext and its related term - palimpsest - to bring forth the idea of self-reflexive authorship as a method of examining the mediated past, present, and afterlife of East Asian filmmakers. The first part of the book pays attention to materials surrounding film festivals, multi-platform distribution, and cinephile/fan creative practices, which have been created, rewritten, and shared to foster and problematize the reputations of selected filmmakers. The second part examines alternative modes of self-projections and creative productions that address the filmmakers' sense of selves and relations with the industry and the public. Across different chapters, discourses surrounding film authorship and East Asian cinema are revisited and expanded to highlight its multiple histories and possible futures.
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This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media including literature, television, film, and games. From the Star Trek universe, Thomas More's classic Utopia, and J.R.R. Tolkien's Arda, to elaborate, user-created gameworlds like Minecraft, contributors present interdisciplinary perspectives on authorship, world structure/design, and narrative. The Routledge Companion to Imaginary Worlds offers new approaches to imaginary worlds both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of world-building, and studies of specific worlds and world-builders.
Creation (Literary, artistic, etc.) --- Fantastische Erzählung --- Fantastischer Film --- Imaginary places in literature --- Imaginary places in mass media --- Imaginary places --- Imaginary societies --- Imaginärer Schauplatz --- Virtual reality --- Creation (Literary, artistic, etc.). --- Fantastische Erzählung. --- Fantastischer Film. --- Imaginary places in literature. --- Imaginary places in mass media. --- Imaginary places. --- Imaginary societies. --- Imaginärer Schauplatz. --- Virtual reality.
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Escape (Psychology) --- Imaginary places in mass media. --- Fans (Persons) --- Narration (Rhetoric) --- Mass media --- Popular culture --- Emotions --- Aficionados --- Devotees --- Enthusiasts (Fans) --- Supporters (Persons) --- Persons --- Hobbyists --- Narrative (Rhetoric) --- Narrative writing --- Rhetoric --- Discourse analysis, Narrative --- Narratees (Rhetoric) --- Psychology. --- Psychological aspects --- Social aspects --- History
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