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Pictos
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ISBN: 9788415308362 8415308361 Year: 2013 Publisher: Barcelona: Index Book,

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Abstract

Collected works of various designers.

Pictograms, icons & signs : a guide to information graphics
Authors: ---
ISBN: 0500286353 9780500286357 Year: 2006 Publisher: London ; New York : Thames & Hudson,


Book
The Oxford handbook of virtuality
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ISBN: 0199984980 0199826242 9780199984985 9780199826162 0199826161 9780199826247 Year: 2013 Publisher: New York : Oxford University Press,

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An anthology of thinking on virtuality from the perspective of a variety of philosophical and applied fields of study, the Oxford Handbook of Virtuality comprises 44 chapters covering topics such as presence, immersion, emotion, ethics, virtual utopias and dystopias, image, sound, literature, AI, law, economics, education, medical and military applications, religion, and sex. A variety of views on virtuality is offered from each discipline represented, and the relationships between virtuality and reality and actuality are extensively debated.


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In-vehicle display icons and other information elements
Authors: --- --- --- ---
Year: 2004 Publisher: McLean, VA : U.S. Department of Transportation, Federal Highway Administration, Research, Development, and Technology, Turner-Fairbank Highway Research Center,


Book
Ways of virtual world-making
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ISBN: 8778673909 9788778673909 Year: 2012 Publisher: Copenhagen, DNK


Book
What is the Avatar? : Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
Authors: --- --- ---
ISBN: 3839445795 3837645797 9783839445792 Year: 2022 Publisher: Bielefeld transcript Verlag

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What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.

Avatars of the word: from papyrus to cyberspace
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ISBN: 0674055454 067400194X 9780674055452 Year: 1998 Publisher: Cambridge (Mass.): Harvard university press,


Book
Actor & Avatar : A Scientific and Artistic Catalog

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What kind of relationship do we have with artificial beings (avatars, puppets, robots, etc.)? What does it mean to mirror ourselves in them, to perform them or to play trial identity games with them? This volume addresses these questions from artistic and scholarly angles. Contributions on the making of »technical others« and philosophical reflections on artificial alterity are flanked by neuroscientific studies on different ways of perceiving living persons and artificial counterparts. The contributors have achieved a successful artistic-scientific collaboration with extensive visual material.

The Second Life Herald
Authors: ---
ISBN: 1282099175 9786612099175 0262278634 1435606027 9780262278638 9781435606029 0262122944 9780262122948 9781282099173 9780262513227 0262513226 6612099178 Year: 2007 Publisher: Cambridge, Mass. MIT Press

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Abstract

How a virtual journalist in the virtual world of online gaming landed on the real-world front page of the New York Times and how his virtual newspaper chronicled the emergence of the next generation of the World Wide Web.

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