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Film --- VistaVision (TM) --- Cinerama --- CinemaScope --- IMAX (TM) --- anno 1900-1999 --- filmgeschiedenis
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"Through a series of detailed historical case studies, Alison Griffiths explores the uncanny and unforgettable visceral power of the medieval cathedral, the panorama, the planetarium, the IMAX theater, and the science museum. Examining these structures as exemplary spaces of immersion and interactivity, Griffiths reveals the sometimes surprising: antecedents of modern media forms, suggesting the spectator's deepseated desire to become. Immersed in a virtual world. Shivers Down Your Spine demonstrates how immersive and interactive museum display techniques such as large video displays, reconstructed environments, and touch-screen computer interactives have redefined the museum space, fueling the opposition between public and private, science and spectacle, civic and corporate interests, voice and text, and life and death. In her remarkable study of sensual spaces, Griffiths explains why, for centuries, we keep coming back for more."--Jacket.
Museology --- Film --- Audiences --- Audiences. --- BUSINESS & ECONOMICS --- Film. --- IMAX. --- Interactive multimedia. --- Museum exhibits. --- Museum. --- Museums and motion pictures. --- Museums --- PERFORMING ARTS --- Public spaces --- Publikum. --- REFERENCE --- Shared virtual environments. --- Spektakel. --- TRAVEL --- Visual communication --- Visual communication. --- Museum Administration & Museology. --- Social aspects. --- Film & Video --- History & Criticism. --- Social aspects --- General. --- Museums, Tours, Points of Interest.
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From moving images on the Internet to giant IMAX displays: The number of screens in the public and private sphere has increased significantly during the last two decades. While this is often taken to indicate the “death of cinema,” this volume attempts to reconsider the limits and specifics of film and the traditional movie theater. It analyzes notions of spectatorship, the relationship between cinema and the “uncinematic,” the contested place of installation art in the history of experimental cinema, and the characteristics of the high definition image. Further contributions discuss the ways in which cinema interacts with other arts and media such as theater and television.
Motion pictures --- History --- Philosophy. --- 798.3 --- nieuwe media --- 791.41 --- bioscopen --- computers --- cultuurfilosofie --- experimentele film --- film --- high definition --- IMAX --- installaties --- internet --- Mann Michael --- Ophuls Max --- schermen --- screens --- tabletcomputers --- televisie --- theater --- Cinema --- Feature films --- Films --- Movies --- Moving-pictures --- Audio-visual materials --- Mass media --- Performing arts --- Philosophy --- film, esthetiek en kritiek --- History and criticism
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Oliver Grau ; translated by Gloria Custance --- kunst --- illusionisme --- eenentwintigste eeuw --- twintigste eeuw --- computerkunst --- kunst en technologie --- nieuwe media --- cultuurfilosofie --- film --- virtual reality --- virtuele realiteit --- perspectief --- trompe-l'oeil --- panorama's --- von Werner Anton --- cinerama --- sensorama --- expanded cinema --- 3D --- Ominimax --- IMAX --- ART+COM --- Benayoun Maurice --- Davies Charlotte --- Fleischmann Monika --- Goldberg Ken --- Hegedues Agnes --- Kac Eduardo --- Knowbotic Research --- Mignonneau Laurent --- Naimark Michael --- Penny Simon --- Plewe Daniela --- Sermon Paul --- Shaw Jeffrey --- Sims Karl --- Sommerer Christa --- Strauss Wolfgang --- ruimte --- ruimtelijkheid --- immersive art --- oudheid --- Avignon --- Chambre du Cerf --- Peruzzi Baldassare --- Ferrari Gaudenzia --- Barker Robert --- von Helmholtz Hermann --- Monet Claude --- Prampolini Enrico --- 791.5 --- 7.03 --- 7.01 --- Art and electronics. --- Computer art. --- Panoramas. --- Virtual reality in art. --- Art and electronics --- Art et électronique --- Art par ordinateur --- Computer art --- Computerkunst --- Electronics and art --- Electronique et art --- Elektronica en kunst --- Kunst en elektronica --- Panorama's --- Panoramas --- Réalité virtuelle dans l'art --- Virtual reality in art --- Virtuele werkelijkheid in de kunst --- Cosmoramas --- Cycloramas --- Diorama --- Art, Computer --- Computer craft --- Digital art --- New media art --- Electronics
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