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Digital humanities --- Hypertext literature --- Computational linguistics
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"Collecting and recontextualizing writings from the last twenty years of John Cayley's research-based practice of electronic literature, Grammalepsy introduces a theory of aesthetic linguistic practice developed specifically for the making and critical appreciation of language art in digital media. As he examines the cultural shift away from traditional print literature and the changes in our culture of reading, Cayley coins the term "grammalepsy" to inform those processes by which we make, understand, and appreciate language. Framing his previous writings within the overall context of this theory, Cayley eschews the tendency of literary critics and writers to reduce aesthetic linguistic making - even when it has multimedia affordances - to "writing." Instead, Cayley argues that electronic literature and digital language art allow aesthetic language makers to embrace a compositional practice inextricably involved with digital media, which cannot be reduced to print-dependent textuality."--Bloomsbury Publishing.
Literature --- Hypertext literature. --- Digital media. --- Philosophy.
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Digital humanities --- Hypertext literature --- Computational linguistics --- Computational linguistics. --- Digital humanities. --- Hypertext literature.
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Digital humanities --- Hypertext literature --- Computational linguistics --- Computational linguistics. --- Digital humanities. --- Hypertext literature.
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"A collaborative critical analysis of a work of digital literature, this book models how scholars can and need to weave together multiple methodologies from the digital humanities in order to effectively analyze born-digital electronic literature"--
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A primer and study of the Glossa Ordinaria, the medieval glossed Bible first printed in 1480/81.
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"The aim at the core of this book is a synthesis of increasingly popular and culturally significant forms of digital literature on the one hand, and established literary and critical theory on the other: reading digital texts through the lens of canonical theory, but also reading this more traditional theory through the lens of digital texts and related media. In a field which has often regarded the digital as apart from traditional literature and theory, this book highlights continuities in order to analyse digital literature as part of a longer literary tradition. Using examples from social media to video games and works particularly by postmodern and poststructuralist theorists, Digital Literature and Critical Theory contextualises digital forms among their analogue precursors and traces ongoing social developments which find expression in these cultural phenomena, including power dynamics between authors and readers, the individual in (post-)modernity, consumerism, and the potential for intersubjective exchange"--
Literature and the Internet. --- Hypertext literature --- History and criticism.
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This book considers how social justice and authentic freedom of speech could be better tackled through hypertextual writing. Unilinear writing produces an artificial understanding of justice, freedom of speech and hermeneutics. In contrast, hypertextual writing promises an optimistic future which involves less judgment, more empathy and the embracing of difference, so vital in our post-truth culture. The author argues that hypertextual writing is set to have a marked impact on fields like jurisprudence, social sciences and education. Rethinking Ethics Through Hypertext reconciles traditional theories of ethics by re-framing them through hypertextual techniques, bringing together contrasting and contradictory ethical views. It presents compelling insights for scholars of moral philosophy, social justice, hermeneutics and education.
Ethics. --- Hypertext literature. --- Social justice. --- Freedom of speech.
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Netprov is an emerging interdisciplinary digital art form that offers a literature-based "show" of insightful, healing satire that is as deep as the novels of the past. This accessible history of Netprov emerges out of an ongoing conversation about the changing roles and power dynamics of author and reader in an age of real-time interactivity. Rob Wittig describes a literary genre in which all the world is a platform and all participants are players. Beyond serving as a history of the genre, this book includes tips and examples to help those new to the genre teach and create netprovs.
Literature and the Internet. --- Hypertext literature. --- Role playing.
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"Electronic Literature considers new forms and genres of writing that exploit the capabilities of computers and networks - literature that would not be possible without the contemporary digital context. In this vital introduction, Rettberg places the most significant genres of electronic literature in historical, technological and cultural contexts" --
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