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Information systems --- Hypertext systems --- Bibliography --- Hypermedia systems
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Hypermedia systems --- Congresses --- Interactive multimedia --- Congresses.
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"As our reliance on and daily usage of websites, mobile apps, kiosks, games, VR/AR and devices that respond to our commands has increased, the need for practitioners who understand these technologies is growing. Author Julia Griffey provides a valuable guide to the fundamentals of this field, offering best practices and common pitfalls throughout. The book also notes opportunities within the field of interactive digital media for professionals with different types of skills, and interviews with experienced practitioners offer practical wisdom for readers. Additional features of this book include: An overview of the history, evolution and impact of interactive media; A spotlight on the development process and contributing team members; Analysis of the components of interactive digital media and their design function (graphics, animation, audio, video, typography, color); An introduction to coding languages for interactive media; and A guide to usability in interactive media. Introduction to Interactive Digital Media will help both students and professionals understand the varied creative, technical, and collaborative skills needed in this exciting and emerging field.in this exciting and emerging field."--
Interactive multimedia. --- Hypermedia systems --- Interactive media --- Computer software --- Digital media.
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Interactive multimedia is clearly a field of fundamental research, social, educational and economical importance, as it combines multiple disciplines for the development of multimedia systems that are capable to sense the environment and dynamically process, edit, adjust or generate new content. For this purpose, ideas, theories, methodologies and inventions are combined in order to form novel applications and systems. This book presents novel scientific research, proven methodologies and interdisciplinary case studies that exhibit advances under Interfaces and Interaction, Interactive Multimedia Learning, Teaching and Competence Diagnosis Systems, Interactive TV, Film and Multimedia Production and Video Processing. The chapters selected for this volume offer new perspectives in terms of strategies, tested practices and solutions that, beyond describing the state-of-the-art, may be utilised as a solid basis for the development of new interactive systems and applications.
Interactive multimedia. --- Hypermedia systems --- Interactive media --- Computer software --- Graphics programming
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Information systems --- Hypermedia systemen (Informatica) --- Systèmes hypermedia (Informatique) --- Hypertext systems --- Interactive multimedia --- Hypermedia systems --- Interactive media --- Computer software --- Hypertext --- Hypertext systems. --- Hypermedia systems.
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Hypermedia systems --- Interactive media --- Computer software --- Congresses --- Conferences - Meetings --- Information Technology --- Computer Science (Hardware & Networks)
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Social sciences --- Interactive multimedia. --- Hypermedia systems --- Interactive media --- Computer software --- Study and teaching.
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Computers and information processing Computer applications Computer aided analysis Matlab Parallel programming Application security Analog computers Digital computers PSCAD Computer aided software engineering Professional communication Web design.
Computer animation --- Interactive multimedia --- Design --- Hypermedia systems --- Interactive media --- Computer software
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