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Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
Geometry --- Computer-assisted instruction --- 681.3*D0 --- 681.3*I20 --- 681.3*K31 --- 681.3*K31 Computer uses in education: computer-assisted instruction; CAI; computer-managed instruction; CMI --- Computer uses in education: computer-assisted instruction; CAI; computer-managed instruction; CMI --- 681.3*I20 Artificial intelligence (AI) in general; cognitive simulation; philosophical foundations --- Artificial intelligence (AI) in general; cognitive simulation; philosophical foundations --- Mathematics --- Euclid's Elements --- Computerwetenschap--?*D0 --- #TCPW P1.4 --- #TCPW W1.1 --- 514 --- 681.3*K3 --- 514 Geometry --- 681.3*K3 Computers and education --- Computers and education --- Computer assisted instruction --- Didactics of mathematics --- Computer-assisted instruction. --- Enseignement assisté par ordinateur --- Study and teaching --- Géométrie algorithmique --- Géometrie --- Informatique --- Mathématiques --- Geometry - Computer-assisted instruction --- COMPUTER SCIENCE/General
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