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À destination des formateurs et des enseignants, cet ouvrage est un guide complet pour la mise en place d’escape games virtuels à vocation pédagogique. Conçu comme un Livre dont vous êtes le héros, il apporte : Des conseils pas à pas pour l’élaboration et l’animation d’escape games virtuels ; Des réponses pédagogiques aux questions des formateurs et enseignants, Les outils disponibles (logiciels, applications, etc.) et des astuces pratiques.
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Computer games --- Jeux d'ordinateur --- Design --- Periodicals. --- Programming --- Conception --- Périodiques --- Programmation --- Jeux d'ordinateur. --- Programmation. --- Design. --- Programming. --- Mathematical Sciences --- Applied Mathematics --- computer games --- interactive digital media --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Application software --- Electronic games --- Computer Science --- Video Games --- video games. --- Computer Games --- Computer Game --- Game, Computer --- Game, Video --- Games, Computer --- Games, Video --- Video Game --- Games, Recreational --- Internet games --- Television games --- Videogames --- Games --- Video games
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Discusses the history of the zinester videogame scene and advises the reader on how best to make their own videogames. Part critical essay, part manifesto, part DIY guide and altogether unprecedented, Anna Anthropy's book shows why the multi-billion dollar videogame industry needs to change - and how a new generation of artists can change it.
Video games. --- Video games --- Jeux vidéo. --- Jeux vidéo --- Social aspects. --- Aspect social. --- Video Games --- 527 --- game design --- computerspellen --- video games --- LGBTQ+ (lesbian, gay, bisexual, transgender, queer and others) --- gender --- inclusiviteit --- Computer Games --- Computer Game --- Game, Computer --- Game, Video --- Games, Computer --- Games, Video --- Video Game --- Games, Recreational --- Television games --- Videogames --- Electronic games --- Social aspects --- informatica - specifieke toepassingen --- Computer games --- Internet games --- Games --- Jeux vidéo. --- Jeux vidéo
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Medical Informatics --- Video Games --- Medicine --- Computer games --- Jeux d'ordinateur --- Periodicals. --- Periodicals --- Computer simulation --- Périodiques --- Médecine --- Simulation par ordinateur --- Medical Informatics. --- Video Games. --- Computer games. --- Computer simulation. --- Computer Science, Medical --- Health Information Technology --- Informatics, Clinical --- Informatics, Medical --- Information Science, Medical --- Clinical Informatics --- Medical Computer Science --- Medical Information Science --- Health Information Technologies --- Information Technologies, Health --- Information Technology, Health --- Medical Computer Sciences --- Medical Information Sciences --- Science, Medical Computer --- Technologies, Health Information --- Technology, Health Information --- Clinical sciences --- Medical profession --- Computer Games --- Computer Game --- Game, Computer --- Game, Video --- Games, Computer --- Games, Video --- Video Game --- health informatics --- games --- health promotion --- public health --- Application software --- Electronic games --- Health Informatics --- Informatics, Health --- Computational Biology --- Biomedical Technology --- American Recovery and Reinvestment Act --- Human biology --- Life sciences --- Medical sciences --- Pathology --- Physicians --- Games, Recreational --- Health Workforce --- gamification --- Human medicine --- Computer. Automation --- Video games --- Internet games --- Television games --- Videogames --- Games
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