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Book
Game engine architecture
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ISBN: 9781466560017 Year: 2014 Publisher: Boca Raton CRC Press

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Book
Game engine black book : Wolfenstein 3D
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ISBN: 9781539692874 Year: 2017 Publisher: Create Space Independent Publishing Platform

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Keywords

Game development --- 3D


Book
Educational game design fundamentals : a journey to creating intrinsically motivating learning experiences
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ISBN: 9781138631540 Year: 2018 Publisher: Boca Raton CRC Press

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Mathematics for Game Creators : Trionometry, vectors and matrices
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ISBN: 9789464706598 Year: 2024 Publisher: Wommelgem : Van In,

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Mathematics for Game Creators. Trigonometry, vectors and matrices will cover the essential math principles and focus on the application in game engines and 3D editors.The author takes off by refreshing trigonometry fundamentals and elementary functions, to use them as a sound foundation to understand vectors. After a passage through aspects of and operations on vectors, already their dot and cross products enable a basic outline of lighting programming.Finally a sound initiation in kinematics and dynamics makes you knowledgeable in handling physics engines.


Book
A Complete Guide to Character Rigging for Games Using Blender
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ISBN: 9781032203003 Year: 2023 Publisher: CRC Press

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Book
Scripting Farming Simulator with Lua : Unlocking the Virtual Fields
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ISBN: 9798868800603 9798868800597 Year: 2024 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Create mods using the popular game Farming Simulator with Lua, a versatile scripting language that can run on various platforms and applications. This open access book is best suited for programmers who want to learn how to use Lua to write scripts that can enhance and extend the gameplay experience. You'll start by reviewing the basics of programming in Lua and then move on to advanced topics, such as object-oriented programming, vehicle and placeable specializations, network synchronization, and creating custom user interfaces. With step-by-step instructions and detailed explanations, you'll see how to create scripts that modify game mechanics and add new features to the game. The practical examples and projects are ideal for providing hands-on experience with Lua scripting. Whether you are a creator looking to take your skills to the next level or a game developer interested in learning a new programming language, Scripting Farming Simulator with Lua is the ultimate guide to mastering Lua scripting. You will: Implement a basic “Hello-World” mod Add a new graphical user interface to your mod Use hook scripts to extend base game features Publish your mod on the official Farming Simulator ModHub .


Dissertation
Level Design 101
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Year: 2018 Publisher: Mariakerke Arteveldehogeschool Campus Mariakerke

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Book
Game Development with GameMaker
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ISBN: 9798868808791 Year: 2024 Publisher: Berkeley, CA Apress :Imprint: Apress

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Create video games from start to finish while learning game design and programming principles using GameMaker. Game Development with GameMaker covers all aspects of game design and development from the initial idea to the final release. You will learn how to make a 2D game from start to finish using GameMaker covering important features and topics related to game development. This book provides an in-depth guide to design and development of real-world video games, focusing on best practices aligned with industry standards. It covers all fundamental aspects of 2D game development, including movement, combat, AI, UI design, level design, inventory systems, power-ups, and more. This edition also features an additional chapter dedicated to artificial intelligence and incorporates the latest updates and best practices in GameMaker, including new features and enhancements. You Will Master GameMaker Language (GML) programming Apply game design principles and programming patterns Learn about 2D game development techniques and best practices Develop your own videogames exploring different game genres .


Book
Unity Cookbook
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ISBN: 9798868808531 Year: 2024 Publisher: Berkeley, CA Apress :Imprint: Apress

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Master the intricacies of Unity’s character controllers with a deep dive into Unity's Starter Assets. This book is an essential resource for game developers looking to elevate their skills in Unity game development, offering detailed insights and practical examples to help you create complete, sophisticated, high-performance systems. Part of the Apress cookbook series, the recipes in this book provide a comprehensive guide to creating dynamic and immersive character interactions, equipping developers with the skills necessary to build responsive character controllers for both first-person and third-person perspectives. By leveraging pre-configured assets, developers can streamline the creation process, ensuring optimized performance and enhanced player experiences. Explore Unity's New Input System, a revolutionary framework designed to enhance control and flexibility in game development. Delve into the art of architecting enemy AI using Finite State Machines (FSMs) to create intelligent and responsive behaviors. Build a sophisticated melee combat system inspired by top-tier action games. Unlock the potential of advanced player movement with a focus on parkour mechanics. Implement a robust shooter weapon system that enhances gameplay through strategic weapon interactions. Optimize game performance through efficient object pooling techniques. You will: Implement re-bindable controls and create sophisticated input schemes that elevate gameplay interactions. Set up navigation and pathfinding, creating AI that can dynamically navigate, pursue, and interact with players. Craft a melee combat system that offers a dynamic and engaging player experience Create fluid and responsive parkour mechanics that enhance the realism and excitement of your game. Build a comprehensive shooter weapon system Develop object pooling systems that enhance performance and resource management, ensuring a seamless and immersive gaming experience.


Book
Game programming : Algorithms and techniques
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ISBN: 0321940156 9780321940155 Year: 2014 Publisher: Verenigde Staten Verenigde Staten Addison Wesley Pearson Education

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Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.

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