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Book
Game engine architecture
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ISBN: 9781466560017 Year: 2014 Publisher: Boca Raton CRC Press

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Book
Game engine black book : Wolfenstein 3D
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ISBN: 9781539692874 Year: 2017 Publisher: Create Space Independent Publishing Platform

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Keywords

Game development --- 3D


Book
Educational game design fundamentals : a journey to creating intrinsically motivating learning experiences
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ISBN: 9781138631540 Year: 2018 Publisher: Boca Raton CRC Press

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Book
A Complete Guide to Character Rigging for Games Using Blender
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ISBN: 9781032203003 Year: 2023 Publisher: CRC Press

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Dissertation
Level Design 101
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Year: 2018 Publisher: Mariakerke Arteveldehogeschool Campus Mariakerke

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Book
Game programming : Algorithms and techniques
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ISBN: 0321940156 9780321940155 Year: 2014 Publisher: Verenigde Staten Verenigde Staten Addison Wesley Pearson Education

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Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.


Book
Beginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic’s Substance Painter
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Year: 2020 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered. This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow. You will: Know the fundamentals of PBR-based texturing from the ground up Create production-ready textured models from scratch Integrate PBR textures with standard 3D modeling and rendering applications Create portfolio-ready renders using offline renderers.


Book
Beginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic’s Substance Painter
Author:
Year: 2020 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Abstract

Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered. This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow. You will: Know the fundamentals of PBR-based texturing from the ground up Create production-ready textured models from scratch Integrate PBR textures with standard 3D modeling and rendering applications Create portfolio-ready renders using offline renderers.


Book
Beginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic’s Substance Painter
Author:
Year: 2020 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Abstract

Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered. This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow. You will: Know the fundamentals of PBR-based texturing from the ground up Create production-ready textured models from scratch Integrate PBR textures with standard 3D modeling and rendering applications Create portfolio-ready renders using offline renderers.


Book
Roblox Lua Scripting Essentials : A Step-by-Step Guide
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ISBN: 9798868800269 Year: 2023 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Embark on a transformative journey through the exciting world of Roblox Lua scripting with this comprehensive hands-on guide. Tailored to game developers, both seasoned and new, this book serves as your roadmap to mastering the art and science of Lua scripting within the dynamic Roblox Studio environment. You'll explore a wide spectrum of foundational concepts, including variables, functions, loops, tables, arrays, and more. Delve into advanced topics like raycasting, object-oriented programming with humanoids, and intricate leaderboard systems. Each chapter is crafted with real-world examples and step-by-step tutorials, empowering you to create engaging and interactive gameplay experiences. You'll gain profound insights into modularization, efficient coding practices, and techniques to optimize your scripts, paving the way to elevate your game development to an entirely new plane of creativity and complexity. You'll also discover sophisticated scripting concepts, such as custom events, and client-server communication. Invest in your future as a Roblox developer today, and let this book be your guide to crafting extraordinary gaming experiences. Roblox Lua Scripting Essentials provides the insight, tools, and guidance needed to shape your unique path in this thrilling domain of game development.

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