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This is the first full-length study of the screenwriter Troy Kennedy Martin, whose work for film and television includes Z Cars, The Italian Job, Kelly's Heroes, The Sweeney, Reilly - Ace of Spies and Edge of Darkness. With a career spanning six decades, Troy Kennedy Martin has seen the rise and fall of the television dramatist, making his debut in the era of studio-based television drama in the late 1950s prior to the transition to filmed drama (for which he argued in a famous manifesto), as the television play was gradually replaced by popular series and serials, for which Kennedy Martin did
Screenwriters --- Television writers --- Screenwriters, Television --- Television screenwriters --- Authors --- Television broadcasting --- Screen writers --- Motion picture authorship --- Employees --- Martin, Troy Kennedy, --- Kennedy-Martin, Troy, --- Marsh, Troy, --- Martin, Francis Troy Kennedy, --- Criticism and interpretation. --- #SBIB:309H1521 --- #SBIB:309H1323 --- Radio- en/of televisieprogramma’s met een amusementsfunctie en/of esthetische functie --- Films met een amusementsfunctie en/of esthetische functie: auteurs --- The arts. --- Film, TV and radio. --- ART / Film & Video. --- The Arts --- Fine arts: art forms --- Non-graphic art forms --- Electronic, holographic & video art.
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This open access book is about exploring interesting borderline cases of art. It discusses the cases of gustatory and olfactory artworks (focusing on food), proprioceptive artworks (dance, martial arts, and rock climbing qua proprioceptive experiences), intellectual artworks (philosophical and scientific theories), as well as the vague limits between painting and photography. The book focuses on the author’s research about what counts as art and what does not, as well as on the nature of these limits. Overall, the author defends a very inclusive view, 'extending' the limits of art, and he argues for its virtues. Some of the limits discussed concern our senses (our different perceptual modalities), some concern vagueness and fuzzy boundaries between different types of works of art, some concern the amount of human intention and intervention in the process of creation of an artwork, and some concern the border between art and science. In these various ways, by understanding better such borderline cases, Benovsky suggests that we get a better grip on an understanding of the nature of art.
Analysis (Philosophy). --- Aesthetics. --- Fine arts. --- Analytic Philosophy. --- Fine Arts. --- Beautiful, The --- Beauty --- Esthetics --- Taste (Aesthetics) --- Philosophy --- Art --- Criticism --- Literature --- Proportion --- Symmetry --- Analysis, Linguistic (Philosophy) --- Analysis, Logical --- Analysis, Philosophical --- Analytic philosophy --- Analytical philosophy --- Linguistic analysis (Philosophy) --- Logical analysis --- Philosophical analysis --- Philosophy, Analytical --- Language and languages --- Methodology --- Logical positivism --- Semantics (Philosophy) --- Psychology --- Radio broadcasting Aesthetics --- Aesthetics --- Analytic Philosophy --- Fine Arts --- Fine Art --- Proprioceptive art --- Gustatory art --- Olfactory art --- Visual art --- Intellectual art --- Sensory dependence --- Art and Photography --- Art and Philosophy --- Types of art --- Non-visual and non-auditory artworks --- analyzing paintings and photographs --- borderline cases of art --- vague limits between painting and photography --- Open Access --- Analytical philosophy & Logical Positivism --- Philosophy: aesthetics --- Fine arts: art forms
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The first full-length treatment of the child in Spanish cinema
film --- filmgeschiedenis --- Spanje --- twintigste eeuw --- eenentwintigste eeuw --- kinderen --- Marisol --- adolescentie --- 791.43 --- Children in motion pictures. --- Symbolism in motion pictures. --- Motion pictures --- Film, TV and radio. --- Film theory and criticism. --- ART / Film & Video. --- The Arts --- History. --- Fine arts: art forms --- Non-graphic art forms --- Electronic, holographic & video art. --- Childhood in motion pictures --- Spain. --- Espagne --- Espainiako Erresuma --- España --- Espanha --- Espanja --- Espanya --- Estado Español --- Hispania --- Hiszpania --- Isupania --- Kingdom of Spain --- Regne d'Espanya --- Reiaume d'Espanha --- Reino de España --- Reino d'Espanya --- Reinu d'España --- Sefarad --- Sepharad --- Shpanie --- Shpanye --- Spanien --- Spanish State --- Supein
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This open access book describes methods for research on and research through design. It posits that ethnography is an appropriate method for design research because it constantly orients itself, like design projects, towards social realities. In research processes, designers acquire project-specific knowledge, which happens mostly intuitively in practice. When this knowledge becomes the subject of reflection and explication, it strengthens the discipline of design and makes it more open to interdisciplinary dialogue. Through the use of the ethnographic method in design, this book shows how design researchers can question the certainties of the everyday world, deconstruct reality into singular aesthetic and semantic phenomena, and reconfigure them into new contexts of signification. It shows that design ethnography is a process in which the epistemic and creative elements flow into one another in iterative loops. The goal of design ethnography is not to colonize the discipline of design with a positivist and objectivist scientific ethos, but rather to reinforce and reflect upon the explorative and searching methods that are inherent to it. This innovative book is of interest to design researchers and professionals, including graphic artists, ethnographers, visual anthropologists and others involved with creative arts/media. .
Ethnography. --- Design. --- Application software. --- Design, general. --- Computer Appl. in Arts and Humanities. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Creation (Literary, artistic, etc.) --- Cultural anthropology --- Ethnography --- Races of man --- Social anthropology --- Anthropology --- Human beings --- Design, general --- Computer Appl. in Arts and Humanities --- Design --- Computer and Information Systems Applications --- Blind Spot --- Design Ethnography --- Design Research --- Epistemology --- Ethnographic Interview --- Ethnographic Observation --- Intervention --- Participative Action Research --- Visual Ethnography --- Open Access --- Social & cultural anthropology --- Fine arts: art forms --- Computer applications in the arts & humanities --- Research.
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