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Paratextualizing games : investigations on the paraphernalia and peripheries of play
Authors: --- --- ---
ISBN: 3839454212 3732854213 3837654214 Year: 2021 Publisher: Bielefeld transcript Verlag

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Abstract

Gaming no longer only takes place as a »closed interactive experience« in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?


Book
Adaptation in the age of media convergence
Authors: ---
ISBN: 9789462983663 9462983666 9789048534012 9048534011 Year: 2019 Publisher: Amsterdam : Amsterdam University Press,

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This collection considers new phenomena emerging in a convergence environment from the perspective of adaptation studies. The contributions take the most prominent methods within the field to offer reconsiderations of theoretical concepts and practices in participatory culture, transmedia franchises, and new media adaptations. The authors discuss phenomena ranging from mash-ups of novels and YouTube cover songs to negotiations of authorial control and interpretative authority between media producers and fan communities to perspectives on the fictional and legal framework of brands and franchises. In this fashion, the collection expands the horizons of both adaptation and transmedia studies and provides reassessments of frequently discussed (BBC's Sherlock or the LEGO franchise) and previously largely ignored phenomena (self-censorship in transnational franchises, mash-up novels, or YouTube cover videos).


Periodical
Creatio Fantastica.
ISSN: 23002514 Year: 2005 Publisher: Kraków, Poland : Ośrodek Badawczy Facta Ficta

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Covering literary, cinematic, media, cultural, game, philosophical, and interdisciplinary research in the broadly understood fantastic, fantasy & science fiction across media.


Book
Celebrity bromances : constructing, interpreting and utilising personas
Authors: ---
ISBN: 1003093329 1000570738 0367553988 1000570754 Year: 2022 Publisher: Taylor & Francis

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"This comprehensive work presents a thorough exploration of celebrity 'bromances,' interrogating how bromances are portrayed in media and consumed by audiences to examine themes of celebrity persona, performativity, and authenticity. The authors examine how the performance of intimate male friendships functions within broadly 'Western' celebrity culture from three primary perspectives: construction of persona; interactions with audiences and fans; and commodification. Case studies from film and television are used to illustrate the argument that, regardless of their authenticity (real or staged), bromances are useful for engaging audiences and creating an extension of entertainment beyond the film the actors originally sought to promote. The first truly interdisciplinary study of its kind, this book will be of great interest to scholars and students of communications, advertising, marketing, Internet studies, media, journalism, cultural studies, and film and television"--


Book
Dangerous games
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ISBN: 0520284925 0520960564 9780520960565 1322567506 9781322567501 0520284917 9780520284913 9780520284913 9780520284920 Year: 2015 Publisher: Oakland, Calif. University of California Press

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The 1980's saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion-as a socially constructed world of shared meaning-can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock's clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.


Book
The dark fantastic : race and the imagination from Harry Potter to the Hunger games
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ISBN: 1479864196 9781479864195 9781479824731 1479824739 9781479800650 1479800651 Year: 2019 Publisher: New York, N.Y. New York University Press

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Reveals the diversity crisis in children's and young adult media as not only a lack of representation, but a lack of imagination. Stories provide portals into other worlds, both real and imagined. The promise of escape draws people from all backgrounds to speculative fiction, but when people of color seek passageways into the fantastic, the doors are often barred. This problem lies not only with children’s publishing, but also with the television and film executives tasked with adapting these stories into a visual world. When characters of color do appear, they are often marginalized or subjected to violence, reinforcing for audiences that not all lives matter. The Dark Fantastic is an engaging and provocative exploration of race in popular youth and young adult speculative fiction. Grounded in her experiences as YA novelist, fanfiction writer, and scholar of education, Thomas considers four black girl protagonists from some of the most popular stories of the early 21st century: Bonnie Bennett from the CW’s The Vampire Diaries, Rue from Suzanne Collins’s The Hunger Games, Gwen from the BBC’s Merlin, and Angelina Johnson from J.K. Rowling’s Harry Potter. Analyzing their narratives and audience reactions to them reveals how these characters mirror the violence against black and brown people in our own world. In response, Thomas uncovers and builds upon a tradition of fantasy and radical imagination in Black feminism and Afrofuturism to reveal new possibilities. Through fanfiction and other modes of counter-storytelling, young people of color have reenvisioned fantastic worlds that reflect their own experiences, their own lives. As Thomas powerfully asserts, “we dark girls deserve more, because we are more.”


Multi
The dark fantastic : race and the imagination from Harry Potter to the Hunger games
Author:
ISBN: 9781479864195 9781479800650 1479800651 1479864196 Year: 2019 Publisher: New York, N.Y. New York University Press

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The promise of escape draws people from all backgrounds to speculative fiction, but when people of color seek passageways into the fantastic the doors are often barred. This problem lies not only with children's publishing, but also with the television and film executives tasked with adapting these stories into a visual world. When characters of color do appear, they are often marginalized or subjected to violence, reinforcing for audiences that not all lives matter. In an engaging and provocative exploration of race in popular youth and young adult speculative fiction, Thomas considers four black girl protagonists from some popular stories of the early 21st century and reveals how these characters mirror the violence against black and brown people in our own world. -- adapted from jacket.

Keywords

Literature --- 18.06 Anglo-American literature. --- African Americans --- Blacks in literature. --- Fantasy fiction, American --- Fantasy fiction, English --- Jugendliteratur. --- Kinderliteratur. --- Literature and race. --- Race in literature. --- Schwarze Frau --- Storytelling in mass media. --- Weibliche Jugend --- Intellectual life. --- History and criticism --- Theory, etc. --- Englisch, ... --- Black people in literature. --- African American studies. --- Afrofuturism. --- Angelina Johnson. --- Bonnie Bennett. --- Christina Sharpe. --- Guinevere. --- Hamilton. --- King Arthur. --- Kinitra Brooks. --- Merlin. --- Rue. --- Suzanne Collins. --- The Vampire Diaries. --- Toni Morrison. --- colorblind casting. --- counterstorytelling. --- critical media studies. --- critical medieval studies. --- critical race theory. --- dystopia. --- fairy tale. --- fairy tales. --- fan studies. --- fantasy. --- horror. --- imagination gap. --- legend. --- monster culture. --- racial innocence. --- romance. --- science fiction. --- speculative fiction. --- storytelling. --- teen television. --- vampires. --- young adult literature. --- Imagination --- Race --- Fantasy anglaise --- Storytelling. --- Noirs américains --- Dans la littérature. --- Thèmes, motifs --- Grande-Bretagne. --- Vie intellectuelle. --- Fiction --- Children's literature. Juvenile literature --- Sociology of literature --- American literature --- English literature --- fantasy --- racisme --- jeugdliteratuur

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