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Sound & Vision is an American magazine covering home theater, audio, video and multimedia consumer products.
Home entertainment systems --- Sound recordings --- Video recordings --- Chaînes audiovisuelles --- Enregistrements sonores --- Vidéos --- Home entertainment systems. --- Sound recordings. --- Video recordings. --- Videorecordings --- Videos --- Audio-visual materials --- Audio discs --- Audio recordings --- Audiorecordings --- Discs, Audio --- Discs, Sound --- Disks, Sound --- Phonodiscs --- Phonograph records --- Phonorecords --- Recordings, Audio --- Recordings, Sound --- Records, Phonograph --- Records, Sound --- Sound discs --- Entertainment systems, Home --- Household electronics --- Reviews --- audiovisuele media --- Periodicals --- Engineering --- Electrical Engineering --- Multimedia. --- Technologie.
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Written to provide information on all price ranges of equipment to everyone from the beginner to the experienced home theater owner, Build Your Own Home Theater has been completely updated for today's audience. This new edition contains valuable consumer information on the latest digital home theater components and technology, including digital surround sound receivers, DVD players, digital television & HDTV, digital satellites (DBS), digital camcorders, and digital hard-drive video recorders. It also features easy-to-understand explanations of surround sound technology and set ups-including D
Television display systems --- Sound --- Recreation rooms --- Home entertainment systems --- Display systems, Television --- Home video systems --- Information display systems --- Television --- Entertainment systems, Home --- Household electronics --- Family rooms --- Game rooms --- Hobby rooms --- Rumpus rooms --- Rooms --- Acoustics --- Continuum mechanics --- Mathematical physics --- Physics --- Pneumatics --- Radiation --- Wave-motion, Theory of --- Design and construction --- Equipment and supplies
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MythTV is a powerful open source personal video recorder (PVR) application that runs on Linux. Developed for several years by volunteers, it offers a stable and extensible platform for automating all of the things you would expect from a PVR, and much more. Practical MythTV: Building a PVR and Media Center PC takes a project-based approach to implementing your own MythTV setup. You get to pick and choose the functionality you want to install for your PVR, and will learn the details of everything from selecting hardware to advanced customization. You will learn how to record your favorite television shows, store your DVDs for later playback, create a music library out of your CD collection, and even use your PVR for voiceover IP. Your PVR wouldn't be complete without a remote control or the ability to play back content to other TVs in your home. You'll learn how to do both of these things in this book. You'll even learn to how to utilize your Xbox as a remote front-end to play back content. Beyond these basics, you will learn advanced techniques like commercial detection and skipping, auto-expiring content, creating your own themes for MythTV, and utilizing plug-ins to do things like display weather conditions, RSS feeds, and photo slide shows.
Interactive multimedia. --- Interactive television. --- Multimedia systems. --- Home entertainment systems. --- MythTV. --- Myth TV --- Entertainment systems, Home --- Household electronics --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Television --- Hypermedia systems --- Interactive media --- Computer software --- Information Technology --- Computer Science (Hardware & Networks) --- Computer input-output equipment. --- Software engineering. --- Hardware and Maker. --- Software Engineering/Programming and Operating Systems. --- Computer software engineering --- Engineering --- Computer hardware --- Computer I/O equipment --- Computers --- Electronic analog computers --- Electronic digital computers --- Hardware, Computer --- I/O equipment (Computers) --- Input equipment (Computers) --- Input-output equipment (Computers) --- Output equipment (Computers) --- Computer systems --- Input-output equipment
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The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field. .
Art and telecommunication. --- Digital media. --- Entertainment computing. --- Home entertainment systems -- Technological innovations. --- Interactive multimedia. --- Multimedia systems. --- Interactive multimedia --- Digital media --- Multimedia systems --- Home entertainment systems --- Entertainment computing --- Art and telecommunication --- Engineering & Applied Sciences --- Computer Science --- Technological innovations --- Technological innovations. --- Telecommunication and art --- Entertainment systems, Home --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Electronic media --- New media (Digital media) --- Hypermedia systems --- Interactive media --- Multimedia. --- Telecommunication --- Amusements --- Electronic data processing --- Household electronics --- Information storage and retrieval systems --- Mass media --- Digital communications --- Online journalism --- Computer software --- Computer vision. --- Database management. --- Computer Communication Networks. --- Information storage and retrieva. --- Popular Computer Science. --- Multimedia Information Systems. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Database Management. --- Information Storage and Retrieval. --- Data base management --- Data services (Database management) --- Database management services --- DBMS (Computer science) --- Generalized data management systems --- Services, Database management --- Systems, Database management --- Systems, Generalized database management --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Information storage and retrieval systems. --- Automatic data storage --- Automatic information retrieval --- Automation in documentation --- Computer-based information systems --- Data processing systems --- Data storage and retrieval systems --- Discovery systems, Information --- Information discovery systems --- Information processing systems --- Information retrieval systems --- Machine data storage and retrieval --- Mechanized information storage and retrieval systems --- Computer systems --- Electronic information resources --- Data libraries --- Digital libraries --- Information organization --- Information retrieval --- Computer science. --- Multimedia information systems. --- Optical data processing. --- Computer communication systems. --- Information storage and retrieval. --- Informatics --- Science --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Electronic systems --- Information networks --- Cyberinfrastructure --- Network computers --- Optical computing --- Visual data processing --- Bionics --- Integrated optics --- Photonics --- Computers --- Distributed processing --- Optical equipment
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