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Können objektiv feststellbare Prozesse wie z.B. neuronale Vorgänge subjektives Erleben wirklich hinreichend erklären? Mit der Frage, wie Bewusstsein aus physikalischen Prozessen zu erklären ist, dem hard problem, ist der schwierigste Teil des ehemaligen Körper-Geist-Problems in die aktuelle philosophische Debatte zurückgekehrt. In der kaum noch zu überblickenden Diskussionslage schafft Edwin Egeter Orientierung, indem er eine Typologie von sechs bipolaren Problem-Optiken auf das hard problem entwickelt. Sodann revidiert er den Begriff qualitativen Erlebens (Qualia), indem er ihn auf emotionale und kognitive Formen des Erlebens ausweitet. Auf dieser Grundlage zeigt er auf, dass Qualia mentale Phänomene darstellen, die wesentlich für bewusste Organismen sind. Ansätze, die Bewusstsein zu erklären versuchen, ohne qualitatives Erleben gebührend zu beachten, müssen deshalb scheitern.
Philosophy. --- Mental philosophy --- Humanities --- Philosophie des Geistes --- phänomenales Erleben --- Subjektivität --- hard problem --- Gehirn und Geist --- Reduktionismus --- Empfindung und Emotion --- Affekte --- das Intentionale --- Neurophilosophie --- Hirnforschung --- philosophy of mind --- phenomenal experience --- subjectivity --- brain and mind --- reductionism --- emotions --- intentionality --- neurophilosophy --- Kritik Reduktionismus --- affects --- mood --- phänomenale Adäquatheit --- Rettung der Phänomene --- Revision und Kritik des Qualia-Begriffes --- somatoviszerale Sensibilität und Emotion --- emotiv-kognitives Erleben --- phänomenale Aspekte des Intentionalen --- Empfindungen und Emotionen --- Stimmungen und Denken --- Neurophilosophie und Hirnforschung --- phänomenales Erleben und Subjektivität
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Cognitive science is an interdisciplinary field in the study of the mind and intelligence. The term cognition refers to a variety of mental processes, including perception, problem solving, learning, decision making, language use, and emotional experience. The basis of the cognitive sciences is the contribution of philosophy and computing to the study of cognition. Computing is very important in the study of cognition because computer-aided research helps to develop mental processes, and computers are used to test scientific hypotheses about mental organization and functioning. This book provides a platform for reviewing these disciplines and presenting cognitive research as a separate discipline.
Information technology industries --- computer adaptive testing --- code tracing --- basic programming skills --- internet of thing (IoT) --- eye tracking --- heart rate (HR) --- measurements --- data analysis --- Internet addiction --- dysfunctional emotions --- coping strategies --- emotional problems --- human-AI interaction --- interaction design --- Kansei engineering --- user satisfaction --- voice-based intelligent system --- dynamic gesture recognition --- gesture spotting --- self-organizing map --- computational psychology --- computational cognitive modeling --- machine learning --- concept blending --- conceptual combinations --- recall --- computational creativity --- cognition --- instance selection --- clustering --- information processing --- cognitive aspects --- remote --- virtual simulation --- incident commander --- user experiences --- problem solving --- decision making --- assessment --- learning --- privacy-preserving computations --- homomorphic encryption --- EEG signals --- school children --- functional vision --- vision screening --- vision training --- eye-tracking --- stakeholders --- human-robot interaction --- social gaze --- eye-to-eye contact --- emotional interfaces --- eye-brain-computer interfaces --- attention --- reflection --- usability --- brain hemispheric lateralization --- online educational material --- instructional design --- methodology --- model --- virtual reality --- virtual environment --- stress --- spaceflight --- training --- EEG --- emotion --- neural networks --- M3GP --- BED --- Emotiv --- multiclass --- deep learning --- traffic accident --- spatially prolonged risk --- Gestalt --- proximity --- open data
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Cognitive science is an interdisciplinary field in the study of the mind and intelligence. The term cognition refers to a variety of mental processes, including perception, problem solving, learning, decision making, language use, and emotional experience. The basis of the cognitive sciences is the contribution of philosophy and computing to the study of cognition. Computing is very important in the study of cognition because computer-aided research helps to develop mental processes, and computers are used to test scientific hypotheses about mental organization and functioning. This book provides a platform for reviewing these disciplines and presenting cognitive research as a separate discipline.
Information technology industries --- computer adaptive testing --- code tracing --- basic programming skills --- internet of thing (IoT) --- eye tracking --- heart rate (HR) --- measurements --- data analysis --- Internet addiction --- dysfunctional emotions --- coping strategies --- emotional problems --- human–AI interaction --- interaction design --- Kansei engineering --- user satisfaction --- voice-based intelligent system --- dynamic gesture recognition --- gesture spotting --- self-organizing map --- computational psychology --- computational cognitive modeling --- machine learning --- concept blending --- conceptual combinations --- recall --- computational creativity --- cognition --- instance selection --- clustering --- information processing --- cognitive aspects --- remote --- virtual simulation --- incident commander --- user experiences --- problem solving --- decision making --- assessment --- learning --- privacy-preserving computations --- homomorphic encryption --- EEG signals --- school children --- functional vision --- vision screening --- vision training --- eye-tracking --- stakeholders --- human–robot interaction --- social gaze --- eye-to-eye contact --- emotional interfaces --- eye–brain–computer interfaces --- attention --- reflection --- usability --- brain hemispheric lateralization --- online educational material --- instructional design --- methodology --- model --- virtual reality --- virtual environment --- stress --- spaceflight --- training --- EEG --- emotion --- neural networks --- M3GP --- BED --- Emotiv --- multiclass --- deep learning --- traffic accident --- spatially prolonged risk --- Gestalt --- proximity --- open data --- n/a --- human-AI interaction --- human-robot interaction --- eye-brain-computer interfaces
Choose an application
Cognitive science is an interdisciplinary field in the study of the mind and intelligence. The term cognition refers to a variety of mental processes, including perception, problem solving, learning, decision making, language use, and emotional experience. The basis of the cognitive sciences is the contribution of philosophy and computing to the study of cognition. Computing is very important in the study of cognition because computer-aided research helps to develop mental processes, and computers are used to test scientific hypotheses about mental organization and functioning. This book provides a platform for reviewing these disciplines and presenting cognitive research as a separate discipline.
computer adaptive testing --- code tracing --- basic programming skills --- internet of thing (IoT) --- eye tracking --- heart rate (HR) --- measurements --- data analysis --- Internet addiction --- dysfunctional emotions --- coping strategies --- emotional problems --- human–AI interaction --- interaction design --- Kansei engineering --- user satisfaction --- voice-based intelligent system --- dynamic gesture recognition --- gesture spotting --- self-organizing map --- computational psychology --- computational cognitive modeling --- machine learning --- concept blending --- conceptual combinations --- recall --- computational creativity --- cognition --- instance selection --- clustering --- information processing --- cognitive aspects --- remote --- virtual simulation --- incident commander --- user experiences --- problem solving --- decision making --- assessment --- learning --- privacy-preserving computations --- homomorphic encryption --- EEG signals --- school children --- functional vision --- vision screening --- vision training --- eye-tracking --- stakeholders --- human–robot interaction --- social gaze --- eye-to-eye contact --- emotional interfaces --- eye–brain–computer interfaces --- attention --- reflection --- usability --- brain hemispheric lateralization --- online educational material --- instructional design --- methodology --- model --- virtual reality --- virtual environment --- stress --- spaceflight --- training --- EEG --- emotion --- neural networks --- M3GP --- BED --- Emotiv --- multiclass --- deep learning --- traffic accident --- spatially prolonged risk --- Gestalt --- proximity --- open data --- n/a --- human-AI interaction --- human-robot interaction --- eye-brain-computer interfaces
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