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Book
Locked out : regional restrictions in digital entertainment culture
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ISBN: 9781479830572 1479830577 9781479873876 147987387X Year: 2019 Publisher: New York : New York University Press,

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Abstract

This content is not available in your country? At some point, most media consumers around the world have run into a message like this. Whether trying to watch a DVD purchased during a vacation abroad, play an imported Japanese video game, or listen to a Spotify library while traveling, we are constantly reminded of geography's imprint on digital culture. We are locked out. Despite utopian hopes of a borderless digital society, DVDs, video games, and streaming platforms include digital rights management mechanisms that block media access within certain territories. These technologies of "regional lockout" are meant first and foremost to keep the entertainment industries global markets distinct. But they also frustrate consumers and place territories on a hierarchy of global media access. Drawing on extensive research of media-industry strategies, consumer and retailer practices, and media regulation, 'Locked Out' explores regional lockout's consequences for media around the globe. Power and capital are at play when it comes to who can consume what content and who can be a cultural influence. Looking across digital technologies, industries, and national contexts, 'Locked Out' argues that the practice of regional lockout has shaped and reinforced global hierarchies of geography and culture.

Entertainment Computing - ICEC 2006 : 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings
Authors: --- --- ---
ISBN: 9783540452591 3540452591 3540452613 Year: 2006 Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer,

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Welcome to the proceedings of ICEC 2006 Firstly, we are pleased with the solid work of all the authors who contributed to ICEC 2006 by submitting their papers. ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough review and selection process by 85 international experts from academia and industry as members of the Program Committee, a high-quality program was compiled. The International Program Committee consisted of experts from all over the world: 2 from Austria, 1 from Canada, 3 from China, 3 from Finland, 3 from France, 11 from Germany, 2 from Greece, 2 from Ireland, 5 from Italy, 10 from Japan, 1 from Korea, 7 from Netherlands, 2 from Portugal, 1 from Singapore, 3 from Spain, 3 from Sweden, 1 from Switzerland, 15 from UK, and 14 from USA. The final decision was made by review and conference chairs based on at least three reviewers' feedback available online via the conference management tool. As a result, 17 full papers and 17 short papers were accepted as submitted or with minor revisions. For the remaining submissions, 28 were recommended to change according to the reviews and were submitted as posters. This proceedings volume presents 62 technical contributions which are from many different countries: Belgium, Canada, P. R. China, Denmark, Finland, France, Germany, Italy, Japan, Korea, The Netherlands, Portugal, Singapore, Spain, Sweden, Taiwan, the UK, and USA.

Keywords

Entertainment computing --- Divertissement informatique --- Congresses. --- Congrès --- Computer Science --- Engineering & Applied Sciences --- Computer science. --- Multimedia information systems. --- User interfaces (Computer systems). --- Artificial intelligence. --- Computer graphics. --- Application software. --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Information Systems Applications (incl. Internet). --- Multimedia Information Systems. --- Artificial Intelligence (incl. Robotics). --- Computer Graphics. --- Computer Appl. in Arts and Humanities. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Informatics --- Science --- Digital techniques --- Amusements --- Multimedia systems. --- Information systems. --- Artificial Intelligence.


Book
Entertainment computing - ICEC 2007 : 6th international conference, Shanghai, China, September 15-17, 2007, proceedings
Authors: --- --- --- ---
ISBN: 9783540748724 3540748725 3540748733 Year: 2007 Publisher: Berlin, Germany ; New York, New York : Springer,

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Keywords

Entertainment computing --- Divertissement informatique --- Congresses. --- Congrès --- Computer Science --- Engineering & Applied Sciences --- Computer science --- Social aspects --- Informatics --- Computer science. --- Multimedia information systems. --- User interfaces (Computer systems). --- Artificial intelligence. --- Computer graphics. --- Application software. --- Computer Science. --- Computer Applications. --- User Interfaces and Human Computer Interaction. --- Information Systems Applications (incl. Internet). --- Multimedia Information Systems. --- Artificial Intelligence (incl. Robotics). --- Computer Graphics. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Science --- Digital techniques --- Amusements --- Multimedia systems. --- Artificial Intelligence.

Intelligent Technologies for Interactive Entertainment : First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings
Authors: --- --- ---
ISBN: 9783540305095 3540305092 3540316515 Year: 2005 Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer,

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Keywords

Entertainment computing --- Divertissement informatique --- Congresses. --- Congrès --- Information Technology --- Artificial Intelligence --- Computer Science --- Mechanical Engineering - General --- Engineering & Applied Sciences --- Mechanical Engineering --- Interactive computer systems --- Computer science. --- Multimedia information systems. --- User interfaces (Computer systems). --- Artificial intelligence. --- Computer graphics. --- Application software. --- Computer Science. --- Artificial Intelligence (incl. Robotics). --- Information Systems Applications (incl. Internet). --- Multimedia Information Systems. --- User Interfaces and Human Computer Interaction. --- Computer Graphics. --- Computer Appl. in Arts and Humanities. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Informatics --- Science --- Digital techniques --- Amusements --- Multimedia systems. --- Information systems. --- Artificial Intelligence.

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