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Atelier DirectX
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ISBN: 2840823705 Year: 1998 Publisher: Les Ulis Cedex Microsoft

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Inside directX
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ISBN: 1572316969 Year: 1998 Publisher: Redmond, Wash. Microsoft

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Book
Introduction to 3D game programming with DirectX 10.
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ISBN: 9781598220537 Year: 2008 Publisher: Sudbury Jones and Bartlett

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Introduction to 3D game programming with DirectX 12
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ISBN: 9781942270065 Year: 2016 Publisher: Dulles, Virginia : Mercury Learning and Information,

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"This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. The print book includes a companion DVD with code and figures, this information is available for download for E-Book purchases." [Publisher]

ShaderX3 : advanced rendering with DirectX and OpenGL
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ISBN: 1584503572 Year: 2005 Publisher: Hingham (Mass.) : Charles River Media,

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DirectX, RDX, RSX, and MMX technology : a jumpstart guide to high performance APIs.
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ISBN: 0201309440 Year: 1998 Publisher: Reading (Mass.) Addison-Wesley developers press


Book
Ray Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
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ISBN: 1484271858 148427184X 1484273664 Year: 2021 Publisher: Berkeley, CA : Apress L. P.,

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"The digital version of this book is available now for free – with the print version following very soon!This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.What You'll Learn:The latest ray tracing techniques for developing real-time applications in multiple domainsCase studies from developers and studios who have shipped products that use real-time ray tracing.Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)High performance graphics for 3D graphics, virtual reality, animation, and moreWho This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines."

Real-time shader programming : covering DirectX 9.0
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ISBN: 1558608532 9786611796211 1281796212 0080515908 9780080515908 9781558608535 Year: 2003 Publisher: San Francisco : Morgan Kaufmann Publishers,

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Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time proce


Book
HLSL development cookbook : implement stunning 3D rendering techniques using the power of HLSL and DirectX 11
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ISBN: 1849694214 1299674046 9781299674042 9781849694216 1849694206 9781849694209 Year: 2013 Publisher: Birmingham : Packt Pub.,

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Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are required.If you have some basic Direct3D knowledge and want to give your work some additional visual impact by utilizing advanced rendering techniques, then this book is for you. It is also ideal for those seeking to make the transition from DirectX 9 to DirectX 11, and those who want to implement powerful shaders with the High Level Shader Language (HLSL).

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