Listing 1 - 10 of 11 | << page >> |
Sort by
|
Choose an application
Choose an application
Choose an application
"This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. The print book includes a companion DVD with code and figures, this information is available for download for E-Book purchases." [Publisher]
Jeux vidéo --- Infographie --- Imagerie tridimensionnelle --- Video games --- Computer graphics. --- Three-dimensional display systems. --- Programmation. --- Programming. --- DirectX --- DirectX.
Choose an application
"This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. The print book includes a companion DVD with code and figures, this information is available for download for E-Book purchases." [Publisher]
Computer. Automation --- Jeux vidéo --- Infographie --- Imagerie tridimensionnelle --- Video games --- Computer graphics. --- Three-dimensional display systems. --- Programmation. --- Programming. --- DirectX --- DirectX.
Choose an application
Computer games --- Computer graphics. --- Three-dimensional display systems. --- Programming. --- DirectX. --- OpenGL.
Choose an application
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time proce
Computer graphics. --- Real-time data processing. --- Three-dimensional display systems. --- DirectX.
Choose an application
Computer games --- Three-dimensional display systems --- Programming --- DirectX. --- Three-dimensional display systems. --- Programming.
Choose an application
Choose an application
"The digital version of this book is available now for free – with the print version following very soon!This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.What You'll Learn:The latest ray tracing techniques for developing real-time applications in multiple domainsCase studies from developers and studios who have shipped products that use real-time ray tracing.Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)High performance graphics for 3D graphics, virtual reality, animation, and moreWho This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines."
Choose an application
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time proce
Computer graphics. --- Real-time data processing. --- Three-dimensional display systems. --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Information display systems --- Three-dimensional imaging --- Fast-response data processing --- High-speed data processing --- Electronic data processing --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Engineering graphics --- Image processing --- Digital techniques --- DirectX. --- Direct X --- DirectX 3
Listing 1 - 10 of 11 | << page >> |
Sort by
|