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Real-time shader programming : covering DirectX 9.0
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ISBN: 1558608532 9786611796211 1281796212 0080515908 9780080515908 9781558608535 Year: 2003 Publisher: San Francisco : Morgan Kaufmann Publishers,

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Abstract

Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time proce


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HLSL Development Cookbook.
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ISBN: 1849694214 1299674046 9781299674042 9781849694216 1849694206 9781849694209 Year: 2013 Publisher: Packt Publishing

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Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are required.If you have some basic Direct3D knowledge and want to give your work some additional visual impact by utilizing advanced rendering techniques, then this book is for you. It is also ideal for those seeking to make the transition from DirectX 9 to DirectX 11, and those who want to implement powerful shaders with the High Level Shader Language (HLSL).

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