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UNDERSTANDING DIGITAL CINEMA: A PROFESSIONAL HANDBOOK is a comprehensive resource on all aspects of finishing, distributing and displaying film digitally. For technical professionals as well as non-technical decision-makers, the book is a detailed exploration of every component of the process, from mastering to theater management. * An overview of digital cinema system requirements* Post production work flow* Color in digital cinema* The digital cinema mastering process* Fundamental
Digital cinematography. --- Cinematography --- Digital filmmaking --- Digital moviemaking --- Digital techniques
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Digital video --- Digital cinematography --- Visual communication --- Graphic communication --- Imaginal communication --- Pictorial communication --- Communication --- Cinematography --- Digital filmmaking --- Digital moviemaking --- Digital techniques
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Digital cinematography --- Video recordings --- Computer vision --- Videorecordings --- Videos --- Audio-visual materials --- Cinematography --- Digital filmmaking --- Digital moviemaking --- Data processing --- Digital techniques
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As the visual effects industry has diversified, so too have the books written to serve the needs of this industry. Today there are hundreds of highly specialized titles focusing on particular aspects of film and broadcast animation, computer graphics, stage photography, miniature photography, color theory, and many others.Visual Effects in a Digital World offers a much-needed reconsolidation of this knowledge. All of the industry's workers frequently need to understand concepts from other specialties, and this book-the only one of its kind-lets them look up and grasp the basics of
Film --- Beeldverwerking --- Digitale techniek --- woordenboeken. --- Cinematography --- Digital cinematography --- Photography --- Chronophotography --- Digital filmmaking --- Digital moviemaking --- Special effects --- Animated pictures --- Motion pictures --- Digital techniques
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Computer animation. --- Digital cinematography. --- Cinematography --- Digital filmmaking --- Digital moviemaking --- Animation, Computer --- Computer-assisted filmmaking --- Computer-generated animation --- Animation (Cinematography) --- Computer graphics --- Digital techniques
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Film --- Audiovisuele communicatie --- Digital cinematography --- #SBIB:309H1315 --- #SBIB:309H1713 --- #SBIB:AANKOOP --- Cinematography --- Digital filmmaking --- Digital moviemaking --- Filmwezen: technologie (met inbegrip van de sociale implicaties) --- Mediatechnologie: nieuwe toepassingen (abonnee-televisie, electronic mail, desk top publishing, virtuele realiteit...) --- Digital techniques --- Film (cinematografie)
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Les innovations techniques ouvrent de nouveaux possibles qui doivent être actualisés par une critique des modes de représentation actuels. Cet ouvrage articule réflexion théorique et études de terrain autour de trois grandes thématiques : le devenir du film à l’heure de la numérisation, les pratiques artistiques et culturelles liées à l’internet, et l’imaginaire esthétique accompagnant ces dernières technologies. Face aux développements de la télévision délinéarisée et de l’internet, l’industrie cinématographique se régénère en capitalisant sur les superproductions, images en 3D et son aux sources démultipliées, offrant des sensations brutes proches des origines foraines du cinéma. La question aujourd’hui ne serait plus « qu’est-ce-que le cinéma ? » mais « qu’est-ce qu’un film ? » indissociable des pratiques actuelles brouillant les distinctions entre professionnels et amateurs. Émerge la figure de l’artisan, non plus image désuète, mais réponse aux dilemmes de l’artiste-auteur confiné dans les espaces muséaux distincts des productions industrielles transnationales adeptes de syncrétismes culturels.
Digital cinematography. --- Motion pictures --- Aesthetics. --- Technological innovations. --- Cinema --- Feature films --- Films --- Movies --- Moving-pictures --- Audio-visual materials --- Mass media --- Performing arts --- Aesthetics --- Cinematography --- Digital filmmaking --- Digital moviemaking --- History and criticism --- Digital techniques --- transesthétique --- cinéma --- numérique
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Motion pictures --- Digital cinematography --- Motion picture industry --- Cinéma --- Cinéma numérique --- Industrie --- J6839 --- Film industry (Motion pictures) --- Moving-picture industry --- Cultural industries --- Cinematography --- Digital filmmaking --- Digital moviemaking --- Japan: Media arts and entertainment -- cinema --- Digital techniques
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While many books have addressed visual effects in Hollywood cinema, The Digitization of Cinematic Visual Effects: Hollywood's Coming of Age, by Rama Venkatasawmy, fills an important gap in cinematic analysis and film history by providing a periodization and techno-historical account of visual effects in Hollywood cinema.
Motion pictures --- Cinematography --- Digital cinematography. --- Cinéma --- Cinéma numérique --- History --- Special effects. --- Histoire --- Effets spéciaux --- Digital filmmaking --- Digital moviemaking --- Special effects (Cinematography) --- Trick cinematography --- Digital techniques --- Special effects
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Cinematic Appeals follows the effect of technological innovation on the cinema experience, specifically the introduction of widescreen and stereoscopic 3D systems in the 1950's, the rise of digital cinema in the 1990's, and the transition to digital 3D since 2005. Widescreen cinema promised to draw the viewer into the world of the screen, enabling larger-than-life close-ups of already larger-than-life actors. This technology fostered the illusion of physically entering a film, enhancing the semblance of realism. Alternatively, the digital era was less concerned with the viewer's physical response and more with information flow, awe, and the reevaluation of spatiality and embodiment. This study ultimately shows how cinematic technology and the human experience shape and respond to each other over time.
Motion picture audiences. --- Technology in motion pictures. --- Cinematography --- Digital cinematography. --- Digital filmmaking --- Digital moviemaking --- Photography --- Chronophotography --- Motion pictures --- Film audiences --- Filmgoers --- Moviegoers --- Moving-picture audiences --- Performing arts --- Technological innovations. --- Digital techniques --- Animated pictures --- Audiences
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