Listing 1 - 10 of 11 | << page >> |
Sort by
|
Choose an application
"The media are undergoing a dramatic transformation. Information and content are to an ever greater extent determined by digital media and interactive technologies. This poses two significant questions for designers and makers in very different disciplines. Which methods, positions and solutions should the traditional areas of graphic, product, material, and surface design employ to react to the new potential of digital media? And will design be able to influence the digital world in its aesthetic quality so that technology and design are mutually beneficial and enriching? More than 50 designers present in this book their concepts, strategies, and solutions for design in the age of interactive technologies. Based on teaching and research from the publishing team at the Weissensee Academy of Art in Berlin, the authors oppose any kind of silo thinking and show how design can react to the fast-paced ongoing changes of today's media technologies"--Inside cover.
Design and technology --- Interactive multimedia --- Art numérique --- Informatique appliquée --- Multimédia --- 745.018 --- digitaal design --- design
Choose an application
A journey through dreamlike landscapes, bizarre buildings, and whimsical interiors floating between reality and fantasy. Oscar Wilde claimed that “progress is the realization of utopia.” Dreamscapes illustrates utopian visions and invites the reader into otherworldly scenes that manifest visions of idealised worlds, offering a path toward a better future. The showcased pieces blur the lines between practical applications for architecture and design, abstract artistic expressions, and expand the possibilities of architecture, interior, and set design. The book presents the work of leading creatives from across the globe, exploring the infinite ways to visualize landscapes and the built environment. With their roots in spatial design, their ideas present a new creative current defined by the fusion of digital techniques such as computer rendering and 3D art, and an aesthetic that moves between fantasy and reality. WHAT TO EXPECT • The first illustrated book to present the work of the artists and creatives at the forefront of this aesthetic, which gained momentum as a social media phenomenon. • An insightful and pioneering look at the world of digital art, which will undoubtedly define the future of creativity. • An inspiring compilation that will serve as a reference for both artists and professionals in the fields of architecture and design.
Interior decoration in art. --- Computer art. --- Conception architecturale --- Conception assistée par ordinateur --- Décoration intérieure --- 7.012 --- 747.012/013 --- CAD --- Computer aided design --- Digitaal ontwerp --- Digitaal design --- Ontwerp (kunst) --- Ontwerp (interieurarchitectuur)
Choose an application
This book examines the possibilities emerging for design and architecture by the influence of novel computer aided design and digital manufacturing tools and techniques. The studies shown here are focusing in the realisation of the digitally conceived structures into 1/1 physical prototypes. Thus, an index of insights concerning manufacturing techniques in association with structure, material, detailing and design arose. The used structural techniques are divided in five categories, which are emphasized trough out the books formation: cross segmentation, accumulation, frameworks, loops and foldings. Generative CAD tools, algorithms and scripting applications where not only used as design components, but also as devices which helped to rationalise and systematize the production process of complex geometries.
Aide à la création artistique --- Modélisation --- Structure plissée --- Structure tridimensionnelle --- 745.011 --- CAD --- digitaal design --- digitale architectuur --- vouwtechnieken --- CAD CAM computer aided design, computer aided manufacturing --- digitaal ontwerpen --- vouwtechniek --- computer aided design --- handenarbeid - knutselen, papier en karton - metaalfolie --- productdesign, papier --- designproces --- 624.3 --- 778.1 --- ontwerpproces --- papier --- Aide logique à la conception --- Conception architecturale --- Pliage --- Processus de conception --- Processus de création
Choose an application
Generating form is one of the most fundamental aspects of architectural education and practice. While new computational tools are enabling ever more unpredictable forms, critics argue that this leads to a disconnection between architectural output and its context. This attractive, pocket-sized book uses 11 different architectural projects to explore how generative design processes can integrate digital as well as physical design tools and techniques to produce innovative forms that cohere with structural and material principles, performance and context. Illustrated with drawings, computer images and models, this stimulating, accessible handbook of ideas provides a guide for students as well as an inspiration for practising architects.
Architectural design --- Design --- Structural design --- Data processing. --- Computer simulation. --- 72.012/013 --- 7.012 --- 72.02 --- Architectonisch ontwerp --- Architectuurontwerp --- CAAD --- Computer aided architectural design --- Digitale architectuur --- Ontwerp (architectuur) --- CAD --- Computer aided design --- Digitaal design --- Digitaal ontwerp --- Ontwerp (techniek) --- Ontwerptechniek --- 72.011 --- Ontwerpen ; creatieve ideeen --- Ontwerppraktijk --- Ontwerpproces --- Digitale architectuurontwerpen --- Computer Aided Design ; CAD --- Architectuur ; vormgeving, ontwerp, compositie --- Design architectural. --- Architecture --- Esthétique. --- Design architectural --- Esthétique
Choose an application
Computergrafiek --- Computer graphics --- Digital media --- Electronic publishing --- Graphic arts --- 766.01 --- digitaal design --- grafiek --- grafisch design --- grafische- en reclamevormgeving --- grafische vormgeving --- kunstonderwijs --- multimedia --- nieuwe media --- onderwijs --- Steven Heller and Daniel Drennan --- technologie --- Art, Graphic --- Arts, Graphic --- Graphic design (Graphic arts) --- Graphics --- Art --- Visual communication --- Digital publishing --- Online publishing --- Publishers and publishing --- Desktop publishing --- Electronic media --- New media (Digital media) --- Mass media --- Digital communications --- Online journalism --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques
Choose an application
Architectural drawing --- Data processing. --- Architecture --- Computer-aided design. --- 72.012/013 --- 7.012 --- 72.02 --- 681.5 --- 72:681.3 --- 72.039 --- 741:72 --- Digitale architectuur ; 2000-2010 ; technieken ; ontwerpen --- Ontwerppraktijk --- CAD --- NURBS --- Hybride gebouwen ; ontwerpen --- Architectuur ; non standard --- Computer Aided Design ; CAD --- Computergestuurde flexibele bouwtechnieken --- Algoritmische architectuur --- CNC (Computer Numerical Control) --- Architectonisch ontwerp --- Architectuurontwerp --- CAAD --- Computer aided architectural design --- Digitale architectuur --- Ontwerp (architectuur) --- Computer aided design --- Digitaal design --- Digitaal ontwerp --- Ontwerp (techniek) --- Ontwerptechniek --- CAM (computer aided manufacturing) --- CNC (computer numerical control) machines --- Architectuur en computerwetenschappen --- Architectuurgeschiedenis ; 2000 - 2050 --- Tekenkunst ; architectuurtekeningen --- Architectural drawing - Data processing.
Choose an application
Architectural design. --- Building materials. --- Architectural design --- Building materials --- 681.5 --- 69.01 --- 691 --- 69 --- 7.012 --- 72.012/013 --- 72.02 --- 69(035) --- 691(03) --- Architectuur ; materialen ; alternatieve ; nieuwe --- Computer Aided Architectural Design (CAAD) --- Computer Aided Design ; CAD --- Digitale architectuurontwerpen --- Ontwerpen ; concepten ; 21ste eeuw --- Architectural materials --- Architecture --- Building --- Building supplies --- Buildings --- Construction materials --- Structural materials --- Materials --- Design --- Structural design --- CAM (computer aided manufacturing) --- CNC (computer numerical control) machines --- Constructie --- Constructiesystemen --- Bouwmaterialen (architectuur) --- Materialen (design) --- Bouwtechniek --- CAD --- Computer aided design --- Digitaal design --- Digitaal ontwerp --- Architectonisch ontwerp --- Architectuurontwerp --- CAAD --- Computer aided architectural design --- Digitale architectuur --- Ontwerp (architectuur) --- Ontwerp (techniek) --- Ontwerptechniek --- Bouwwezen. Constructie ; handboeken --- Bouwmaterialen ; naslagwerken
Choose an application
Architecture --- architecture [discipline] --- design [discipline] --- computer-aided design --- digitale ontwerptechnieken --- ontwerpen --- architectuur --- CAD (computer aided design) --- architectuur (informatica) --- Architecture and technology --- -Architectural design --- Architectural practice --- 72.012/013 --- 7.012 --- 72.02 --- Architect and client --- Architectural services --- Design --- Structural design --- Technology and architecture --- Technology --- Architecture, Western (Western countries) --- Building design --- Buildings --- Construction --- Western architecture (Western countries) --- Art --- Building --- Data processing --- Architectonisch ontwerp --- Architectuurontwerp --- CAAD --- Computer aided architectural design --- Digitale architectuur --- Ontwerp (architectuur) --- CAD --- Computer aided design --- Digitaal design --- Digitaal ontwerp --- Ontwerp (techniek) --- Ontwerptechniek --- Practice --- Vocational guidance --- Design and construction --- Architecture, Primitive --- computer-aided design [process]
Choose an application
Reality Modeled After Images: Architecture and Aesthetics after the Digital Image explores architecture's entanglement with contemporary image culture. It looks closely at how changes produced through technologies of mediation alter disciplinary concepts and produce political effects. Through both historical and contemporary examples, it focuses on how conventions of representation are established, maintained, challenged, and transformed. Critical investigations are conjoined with inquiries into aesthetics and technology in the hope that the tensions between them can aid an exploration into how architectural images are produced, disseminated, and valued; how images alter assumptions regarding the appearances of architecture and the environment. For students and academics in architecture, design and media studies, architectural and art history, and related fields, this book shows how design isimpacted and changed by shifts in image culture, representational conventions and technologies.
Architecture --- Digital images --- 72.01 --- Architecture, Western (Western countries) --- Building design --- Buildings --- Construction --- Western architecture (Western countries) --- Art --- Building --- Digitized images --- Images, Digital --- Pictures --- Aesthetics --- History --- Architectuur ; theorie, filosofie, esthetica --- Design and construction --- 7.012 --- 72.012/013 --- Architectuur (theorie) --- Architectuurtheorie --- Digitaal design --- Architectuurontwerp --- Réalité virtuelle en architecture --- Esthétique. --- Digital images. --- History. --- Architecture, Primitive --- architecture [discipline] --- images [object genre] --- Computer drawing --- Architectural drawing --- Images numériques --- Dessin par ordinateur --- Dessin d'architecture --- Political aspects. --- Esthétique --- Histoire --- Aspect politique --- Réalité virtuelle en architecture --- Esthétique.
Choose an application
In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies-including cybernetics and artificial intelligence-into their work and influenced digital design practices from the late 1980s to the present day. Alexander, long before his famous 1977 book A Pattern Language, used computation and structure to visualize design problems; Wurman popularized the notion of "information architecture"; Price designed some of the first intelligent buildings; and Negroponte experimented with the ways people experience artificial intelligence, even at architectural scale. Steenson investigates how these architects pushed the boundaries of architecture-and how their technological experiments pushed the boundaries of technology. What did computational, cybernetic, and artificial intelligence researchers have to gain by engaging with architects and architectural problems? And what was this new space that emerged within these collaborations? At times, Steenson writes, the architects in this book characterized themselves as anti-architects and their work as anti-architecture. The projects Steenson examines mostly did not result in constructed buildings, but rather in design processes and tools, computer programs, interfaces, digital environments. Alexander, Wurman, Price, and Negroponte laid the foundation for many of our contemporary interactive practices, from information architecture to interaction design, from machine learning to smart cities.
Architecture and technology --- Design --- Human-computer interaction --- Architecture et technologie --- Interaction homme-ordinateur --- Technological innovations --- Innovations technologiques --- Architecture and technology. --- Human-computer interaction. --- Technological innovations. --- Innovations --- cybernetics --- artificial intelligence --- Artificial intelligence. Robotics. Simulation. Graphics --- Architecture --- architecture [discipline] --- Architecture et technologie. --- Interaction homme-ordinateur. --- Innovations technologiques. --- KI (kunstmatige intelligentie) --- 72.012/013 --- 7.012 --- 72.036 --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Creation (Literary, artistic, etc.) --- Technology and architecture --- Technology --- Computer aided architectural design --- Digitaal design --- Computer aided design --- Digitaal ontwerp --- 20ste eeuw (architectuur) --- Twintigste eeuw (architectuur) --- ARCHITECTURE/General --- COMPUTER SCIENCE/Human Computer Interaction --- DESIGN/General --- Interaction humain-machine. --- Effets des innovations technologiques. --- technologische innovatie --- AI (artificiële intelligentie)
Listing 1 - 10 of 11 | << page >> |
Sort by
|