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Most economists agree that AI is a general purpose technology (GPT) like the steam engine, electricity, and the computer. AI will drive innovation in all sectors of the economy for the foreseeable future. Practical AI for Business Leaders, Product Managers, and Entrepreneurs is a technical guidebook for the business leader or anyone responsible for leading AI-related initiatives in their organization. The book can also be used as a foundation to explore the ethical implications of AI. Authors Alfred Essa and Shirin Mojarad provide a gentle introduction to foundational topics in AI. Each topic is framed as a triad: concept, theory, and practice. The concept chapters develop the intuition, culminating in a practical case study. The theory chapters reveal the underlying technical machinery. The practice chapters provide code in Python to implement the models discussed in the case study. With this book, readers will learn: The technical foundations of machine learning and deep learning How to apply the core technical concepts to solve business problems The different methods used to evaluate AI models How to understand model development as a tradeoff between accuracy and generalization How to represent the computational aspects of AI using vectors and matrices How to express the models in Python by using machine learning libraries such as scikit-learn, statsmodels, and keras
Analytics. --- Big Data. --- Business Intelligence. --- Data Science. --- Design Patterns.
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City planning. --- Software patterns. --- Architectural design. --- Urbanisme. --- Design patterns. --- Design architectural.
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Application des ordinateurs --- computer applications --- Logiciel --- Computer software --- Programmation informatique --- Computer programming --- Méthode d'optimisation --- Optimization methods --- Software patterns. --- Structured programming. --- Design patterns --- Programmation structurée --- Design patterns. --- Programmation structurée.
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C++ (Computer program language) --- Software patterns. --- Computer software --- C plus-plus (langage de programmation) --- Design patterns. --- Logiciels --- Reusability. --- Réutilisation.
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The ADMD3 approach presented in this book enchances the architectural design documentation of decision via reuse of design patterns. It combines the support for evaluation of pattern application, semi-automated documentation of decision rationale and trace links. The approach is based on a new kind of design pattern catalogue, whereby usual pattern descriptions are captured together with question annotations to the patterns and information on architectural structure of patterns.
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Java (Computer program language) --- Java (Computer program language). --- Programming --- programmeertalen --- Java (informatica) --- 005.133 --- design patterns --- Java --- object-gericht programmeren --- software --- Object-oriented programming languages --- JavaSpaces technology --- Java (Langage de programmation)
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This work presents an innovative approach to business design, known as Business Engineering, and its application to service offerings design in general and health services in particular.
Industrial management. --- Health services administration. --- Health Services Administration. --- Analytics --- BPMN --- BPMS --- Business Design --- Business Design Patterns --- Business Engineering --- Business Intelligence --- Business Process Patterns --- Enterprise Architecture Design --- Health Care Architectures --- Health Care Services Design --- Service Design --- Service Engineering --- Service Processes Design
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No detailed description available for "The Real Internet Architecture".
Internet. --- Computer. --- IP. --- Internet architecture. --- bridging. --- communication. --- composing networks. --- compositional network architecture. --- computer engineer. --- computer network technology. --- computer network. --- design patterns. --- graduate textbook networking. --- interfaces. --- internet evolution. --- internet protocol. --- internet security. --- layered architecture. --- layering. --- message. --- middlebox. --- naming. --- network architecture. --- network design. --- network mobility. --- network optimization. --- network practitioners. --- network services. --- network verification. --- patterns in networking. --- services. --- session protocols. --- subduction. --- verification. --- virtualization.
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1 Welcome to design patterns : an introduction 2 Keeping your objects in the know : the observer pattern 3 Decorating objects : the decorator pattern 4 Baking with OO goodness : the factory pattern 5 One of a kind objects : the Singleton pattern 6 Encapsulating invocation : the command pattern 7 Being adaptive : the adapter and facade patterns 8 Encapsulating algorithms : the template method pattern 9 Well-managed collections : the iterator and composite patterns 10 The state of things : the state pattern 11 Controlling object access : the proxy pattern 12 Patterns of patterns : compound patterns 13 Patterns in the real world : better living with patterns 14 App. : leftover patterns
Computer software --- Java (Computer program language) --- Development. --- Development --- Ontwerpmethodologie. --- Programmeermethoden. --- Programming --- Artificial intelligence. Robotics. Simulation. Graphics --- vormgeving --- java --- 681.3.06 --- Java --- Softwareontwikkeling --- Systeemanalyse (Systeemontwerp) --- softwareontwikkeling --- 681.3 --- Software-ontwerp --- Ontwerppatronen --- 654 --- AA / International- internationaal --- Development of computer software --- Software development --- Object-oriented programming languages --- JavaSpaces technology --- Informatieverwerking. Bureautica --- Logiciels --- Java (Langage de programmation) --- Développement --- Programmering --- Artificiële intelligentie. Robotica. Simulatie. Graphics --- Design Patterns --- Programmeren --- PXL-IT 2019 --- PXL-Handboeken --- programmeren --- designconcept --- Informatica --- Softwarepakketten --- Systeemontwikkeling --- Softwareontwikkelmethode --- Kind --- Computer software - Development. --- Computer software - Development
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Software architecture --- Software patterns --- Computer software --- Architecture logicielle --- Design patterns. --- Logiciels --- Development --- Développement. --- -681.3* / / / / / / / / / / / / / / / / / / / / / / / / / / / / --- 681.3*D2 --- 681.3*D210 --- 681.3*D210 Design: methodologies; representation (Software engineering) --- Design: methodologies; representation (Software engineering) --- 681.3*D2 Software engineering: protection mechanisms; standards--See also {681.3*K63}; {681.3*K51} --- Software engineering: protection mechanisms; standards--See also {681.3*K63}; {681.3*K51} --- Software, Computer --- Computer systems --- Computerwetenschap --- -Development --- Développement.
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