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Book
Geräteübergreifende Entwicklung mit RAD Studio
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ISBN: 3868028439 Year: 2018 Publisher: [Place of publication not identified] : entwickler.press,

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Byte guide to OpenDoc
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ISBN: 0078821185 Year: 1996 Publisher: Berkeley New York St. Louis Osborne McGraw-Hill

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Book
Ionic framework by example
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ISBN: 1782175415 9781782175414 1785282727 9781785282720 9781785282720 Year: 2016 Publisher: Birmingham, UK

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Mastering cross-platform development with Xamarin
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ISBN: 1782175083 9781782175087 9781785285684 1785285688 9781785285684 Year: 2016 Publisher: Birmingham, UK

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Book
Pragmatic Flutter : building cross-platform mobile apps for Android, iOS, Web & desktop
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ISBN: 1003104630 1000427072 1003104630 1000427102 Year: 2022 Publisher: Boca Raton, FL : CRC Press,

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Have you ever thought of creating beautiful, blazing-fast native apps for iOS and Android from a single codebase? Have you dreamt of taking your native apps to the web and desktop without it costing a fortune? If so, Pragmatic Flutter: Building Cross-Platform Mobile Apps for Android, iOS, Web & Desktop is the right place to start your journey to developing cross-platform apps. Google's Flutter is the brand-new way for developing beautiful, fluid, and blazing-fast cross-platform apps for Android, iOS, web, and desktops (macOS, Linux, Windows). Google's new Fuchsia OS user interface (UI) is implemented using Flutter as well. Learning to develop mobile apps with Flutter opens the door to multiple devices, form-factors, and platforms using a single codebase. You don't need any prior experience using Dart to follow along in this book; however, it's recommended that readers have some familiarity with writing code using one of the object-oriented programming languages. Your journey starts with learning to structure and organize the Flutter project to develop apps for multiple platforms. Next, you will explore the fundamentals of Flutter widgets. The journey continues with Flutter's layout widgets while also learning to build responsive layouts. You will get an understanding of organizing and applying themes and styles, handling user input, and gestures. Then you will move on to advanced concepts, such as fetching data over the network and integrating and consuming REST API in your app. You will get hands-on experience on design patterns, data modeling, routing, and navigation for multi-screen apps. When you are finished, you will have a solid foundational knowledge of Flutter that will help you move on to building great and successful mobile apps that can be deployed to Android, iOS, web, and desktop (macOS, Linux, Windows) platforms from a single codebase.


Book
Application development with Qt Creator : build cross-platform applications and GUIs using Qt 5 and C++
Authors: ---
ISBN: 1789954207 Year: 2020 Publisher: Birmingham ; Mumbai : Packt Publishing,

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Explore Qt Creator, Qt Quick, and QML to design and develop applications that work on desktop, mobile, embedded, and IoT platforms Key Features Build a solid foundation in Qt by learning about its core classes, multithreading, File I/O, and networking Learn GUI programming and build custom interfaces using Qt Widgets, Qt Designer, and QML Use the latest features of C++17 for improving the performance of your Qt applications Book Description Qt is a powerful development framework that serves as a complete toolset for building cross-platform applications, helping you reduce development time and improve productivity. Completely revised and updated to cover C++17 and the latest developments in Qt 5.12, this comprehensive guide is the third edition of Application Development with Qt Creator. You'll start by designing a user interface using Qt Designer and learn how to instantiate custom messages, forms, and dialogues. You'll then understand Qt's support for multithreading, a key tool for making applications responsive, and the use of Qt's Model-View-Controller (MVC) to display data and content. As you advance, you'll learn to draw images on screen using Graphics View Framework and create custom widgets that interoperate with Qt Widgets. This Qt programming book takes you through Qt Creator's latest features, such as Qt Quick Controls 2, enhanced CMake support, a new graphical editor for SCXML, and a model editor. You'll even work with multimedia and sensors using Qt Quick, and finally develop applications for mobile, IoT, and embedded devices using Qt Creator. By the end of this Qt book, you'll be able to create your own cross-platform applications from scratch using Qt Creator and the C++ programming language. What you will learn Create programs from scratch using the Qt framework and C++ language Compile and debug your Qt Quick and C++ applications using Qt Creator Implement map view with your Qt application and display device location on the map Understand how to call Android and iOS native functions from Qt C++ code Localize your application with Qt Linguist Explore various Qt Quick components that provide access to audio and video playbacks Develop GUI applications using both Qt and Qt Quick Who this book is for If you are a beginner looking to harness the power of Qt and the Qt Creator framework for cross-platform development, this book is for you. Although no prior knowledge of Qt and Qt Creator is required, basic knowledge of C++ programmin...


Book
Mstack : a lightweight cross-platform benchmark for evaluating co-processing technologies
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Year: 2007 Publisher: Aberdeen Proving Ground, MD : Army Research Laboratory,

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Multithreading programming techniques
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ISBN: 9780079122506 0079122507 Year: 1997 Publisher: New York, N.Y.: McGraw-Hill,

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Hands-On Unity Application Development : Unlock the Power of Unity3D for Nongaming Applications.
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ISBN: 9355518404 9355518471 Year: 2023 Publisher: Delhi : BPB Publications,

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Authored by Puneet Singh Rawat, the book 'Unity Application Development' is a comprehensive guide to unlocking the power of Unity3D for non-gaming. It covers Unity fundamentals, AR experiences, integrating technologies like Google Vision AI and OpenAI, and networking applications. It is intended for anyone looking to expand their Unity skills, whether beginners or seasoned developers. The book helps readers understand the industry of Extended Reality (XR), build exciting and interactive projects, and create next-gen experiences that captivate and enthrall users.


Book
A CMake-based cross platform build system for Tcl/Tk
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Year: 2011 Publisher: Aberdeen Proving Ground, MD : Army Research Laboratory,

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