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Character animation : 2D skills for better 3D
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ISBN: 9780240520544 9780080488455 Year: 2007 Publisher: Oxford Elseviers Science and Technology

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Informatique et traitement de l'information en lettres et sciences humaines
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ISBN: 2225809453 9782225809453 Year: 1987 Publisher: Paris Masson

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Statistical explorations with Microsoft Excel
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ISBN: 0534516114 Year: 1998 Publisher: Pacific Grove, Calif. Duxbury

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MAXON Cinema 4D R20 : a detailed guide to modeling, texturing, lighting, rendering, and animation
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ISBN: 9781393226246 Year: 2019 Publisher: Place of publication unknown PADEXI ACADEMY

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Computers in fermentation technology
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ISBN: 0444429794 Year: 1988 Volume: 25 Publisher: Amsterdam : Elsevier,

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Microcomputers voor procesbesturing
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ISBN: 9020118072 Year: 1986 Publisher: Deventer : Kluwer Technische Boeken,


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Digital system design
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ISBN: 0132142716 Year: 1987 Publisher: Englewood Cliffs, NJ : Prentice/Hall,

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Computers in bibliotheek en documentatie : wegwijzer naar geautomatiseerde verlening van literatuurdiensten
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ISBN: 9060015258 Year: 1979 Publisher: Deventer Van Loghum Slaterus


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The Game Maker's Apprentice : Game Development for Beginners
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ISBN: 9781430201595 Year: 2006 Publisher: Berkeley CA Apress

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Way back when Mario was still a mere twinkling in Miyamoto's eye, I was the proud owner of a state-of-the-art Commodore 64 microcomputer. It came with a game development s- tem called The Quill,  which allowed anyone to create their own text-based adventure games. It may have been incredibly crude, but it suddenly put at my fingertips the thrill of enterta- ing my nearest and dearest by devising interactive challenges  of my own. Unfortunately, I knew little about game design, and rather than easing my players into a new and alien world, I treated them as opponents that had to be defeated before they could reach the end. Their sp- its crushed, they left, never to return . . . It took me years of playing a variety of good (and bad) games to eventually learn how to treat the player to the game-playing experience that their investment of time and money deserved. It took just hours of reading this book to wish I'd had its invaluable guidelines and the accompanying Game Maker tool to help me take my own first steps into game devel- ment all those years ago.


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Fundamentals of computer numerical analysis
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ISBN: 0849386373 Year: 1994 Publisher: Boca Raton (Fla.) : CRC press,

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