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Dive deep into the transformative world of digital services with E-service Digital Innovation, a masterful blend of academic rigor and real-world insights. This text dissects the complexities of user motivation, the symbiotic dance between digital innovations and societal structures, and the collaborative essence of value co-creation. Venture into the heart of banking s digital metamorphosis and unravel the strategies shaping today s digital business models. With chapters dedicated to the revolutionary Industry 5. 0, the transformative powers of AI and blockchain, and the resilience imperative in business continuity, this book stands as a beacon for scholars and practitioners alike. Beyond the urban digital realms, discover the nuanced dynamics of rural digital adoption and the future of e-service in higher education. Grasp the intricacies of instructional learning design, data monetization ethics, and the innovative potential of IoT in urban planning. E-Service Digital Innovation invites you to engage, learn, and emerge as a contributor to the ever-evolving digital landscape. Your journey toward understanding and shaping the digital future starts here. and #60;br and #62; Key Advantages: and #60;br and #62; a^Comprehensive coverage: From user psychology to the avant-garde applications of digital innovation and #60;br and #62; a^Scholarly rigor: A seminal text for academics, researchers, and industry experts and #60;br and #62; a^Practical wisdom: Real-world insights to navigate and shape the digital future and #60;br and #62; a^Diverse perspectives: Topics range from AI in e-commerce to the transformative potential of self-financing cities.
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COMPUTERS / Social Aspects / General. --- Communication. --- Public relations. --- Social media.
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Sociology of knowledge --- Computer. Automation --- Sociology of culture --- Computers --- Social aspects --- Computers - Social aspects.
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No detailed description available for "Electric Dreams".
Computers and civilization. --- Computers-Social aspects. --- Computers-History. --- Civilization and computers --- Civilization
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International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of referred international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing. For more information about the 300 other books in the IFIP series, please visit springeronline.com. For more information about IFIP, please visit www.ifip.or.at.
Computer assisted instruction --- Distribution strategy --- Computer. Automation --- informatica --- maatschappij --- computerondersteund onderwijs --- e-commerce --- PC (personal computer) --- Microcomputers - Congresses --- Computers - Social aspects - Congresses --- Household electronics - Congresses --- Telematics - Congresses
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Jeux vidéo. --- Violence in video games. --- Violence --- Combat. --- GAMES / Video & Electronic. --- COMPUTERS / Social Aspects / General. --- SOCIAL SCIENCE / Media Studies. --- Dans les jeux vidéo.
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Social change --- Computer. Automation --- 681.3*K2 --- 681.3*K42 --- History of computing: hardware; people; software; systems; theory --- Computerwetenschap--?*K42 --- 681.3*K2 History of computing: hardware; people; software; systems; theory --- Computers and civilization --- Computers --- Social aspects --- Computers - Social aspects
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Computers and civilization --- Information storage and retrieval systems --- Ordinateurs et civilisation --- Systèmes d'information --- Social aspects --- Aspect social --- Computers --- 316.771 --- #SBIB:309H1720 --- Informatiekunde --- Informatiekunde, informatie management --- 316.771 Informatiekunde --- Systèmes d'information --- Social aspects. --- Computers - Social aspects
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