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Brain-Computer Interface (BCI) systems allow communication based on a direct electronic interface which conveys messages and commands directly from the human brain to a computer. In the recent years, attention to this new area of research and the number of publications discussing different paradigms, methods, signal processing algorithms, and applications have been increased dramatically. The objective of this book is to discuss recent progress and future prospects of BCI systems. The topics discussed in this book are: important issues concerning end-users; approaches to interconnect a BCI system with one or more applications; several advanced signal processing methods (i.e., adaptive network fuzzy inference systems, Bayesian sequential learning, fractal features and neural networks, autoregressive models of wavelet bases, hidden Markov models, equivalent current dipole source localization, and independent component analysis); review of hybrid and wireless techniques used in BCI systems; and applications of BCI systems in epilepsy treatment and emotion detections.
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Before Palm Pilots and iPods, PCs and laptops, the term "computer" referred to the people who did scientific calculations by hand. These workers were neither calculating geniuses nor idiot savants but knowledgeable people who, in other circumstances, might have become scientists in their own right. When Computers Were Human represents the first in-depth account of this little-known, 200-year epoch in the history of science and technology. Beginning with the story of his own grandmother, who was trained as a human computer, David Alan Grier provides a poignant introduction to the wider world of women and men who did the hard computational labor of science. His grandmother's casual remark, "I wish I'd used my calculus," hinted at a career deferred and an education forgotten, a secret life unappreciated; like many highly educated women of her generation, she studied to become a human computer because nothing else would offer her a place in the scientific world. The book begins with the return of Halley's comet in 1758 and the effort of three French astronomers to compute its orbit. It ends four cycles later, with a UNIVAC electronic computer projecting the 1986 orbit. In between, Grier tells us about the surveyors of the French Revolution, describes the calculating machines of Charles Babbage, and guides the reader through the Great Depression to marvel at the giant computing room of the Works Progress Administration. When Computers Were Human is the sad but lyrical story of workers who gladly did the hard labor of research calculation in the hope that they might be part of the scientific community. In the end, they were rewarded by a new electronic machine that took the place and the name of those who were, once, the computers.
Mental calculators --- Science --- Calculus --- Calculating prodigies --- Calculators, Mental --- Computers, Human --- Human computers --- Gifted persons --- Mental arithmetic --- Natural science --- Natural sciences --- Science of science --- Sciences --- History. --- Mathematics
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A new, empathic approach to design research, drawn from the informed experiences of a leading design research program in Finland. Design, Empathy, Interpretation tells the story of empathic design, a design research program at Aalto University in Helsinki, Finland, that has developed an interpretive approach to design over the past twenty years. As one of the leaders of the Helsinki group, Ilpo Koskinen draws on his own experiences to offer readers a general intellectual and professional history of design research, and argues for what he calls an interpretive approach. Design, Empathy, Interpretation shows how the group has created connections all across the globe, and how a seemingly soft approach to design research can be useful in both industry and government. Koskinen follows design research's transformation from questions of usability, in the 1980s, through to the revolution in personal electronics and the "user-centered" turn of the 1990s. Using the research community in Helsinki as a case study, and moving between specific projects and theoretical debates, he offers readers a focused introduction to the major methodological and intellectual challenges--as well as the opportunities--of design research. He argues that all design tasks, however simple or complex, begin with understanding the way humans ascribe meaning, both as individuals and as actors in complex societies. Thus all design research must be interpretive at its core.A new, empathic approach to design research, drawn from the informed experiences of a leading design research program in Finland.
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"Using a well-known and successful dance and performance method, the authors describe how avatars and robots can be designed to be more comfortable with these technologies"--
Robots --- Motion. --- Human mechanics. --- Movement, Aesthetics of. --- Movement notation. --- Bartenieff Fundamentals (Service mark) --- Laban, Rudolf von, --- Influence. --- COMPUTERS / Human-Computer Interaction (HCI) --- TECHNOLOGY & ENGINEERING / Robotics --- COMPUTERS / Interactive & Multimedia
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"A collection of critical essays dealing with the social and ethical impacts of AI including issues of trust, reliability, and bias"--
Artificial intelligence --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Moral and ethical aspects --- Social aspects --- Moral and ethical aspects. --- Social aspects. --- COMPUTERS / Intelligence (AI) & Semantics --- COMPUTERS / Human-Computer Interaction (HCI) --- COMPUTERS / Social Aspects
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"This book sets the agenda for how we think about human activity that arises from embedding manipulated information in our action and embodied cognition"--
Human-machine systems. --- Thought and thinking. --- Artificial intelligence. --- Expert systems (Computer science) --- Knowledge-based systems (Computer science) --- Systems, Expert (Computer science) --- Artificial intelligence --- Computer systems --- Soft computing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Mind --- Thinking --- Thoughts --- Educational psychology --- Philosophy --- Psychology --- Intellect --- Logic --- Perception --- Psycholinguistics --- Self --- Human operators (Systems engineering) --- Human subsystems (Systems engineering) --- Man-machine control systems --- Man-machine systems --- Operator-machine systems --- Engineering systems --- Human engineering --- Embodied Cognition --- Design --- Design Theory --- Human-Computer Interaction --- Ergonomics --- HCI --- CHI --- COMPUTERS / Human-Computer Interaction (HCI) --- COMPUTERS / Computer Science --- DESIGN / General
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