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Working extensively as both artist and scientist, Aldo Giorgini (1934-1994) was one of the first computer artists to combine software writing with early printing technologies. His innovative process involved producing pen-plotted drawings that were embellished by painting, drawing, photography, and screen printing. This biography is the first to uncover the remarkable work and life of an underappreciated artist, providing insights into the innovative methods and computerized techniques he used to weave creations that seamlessly combined technological sophistication with artistic sensibility.Bu
Computer art --- Scientists --- Artists --- Art, Computer --- Computer craft --- Digital art --- New media art --- Giorgini, Aldo.
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This book is an example-based guide that will help you create professional grade paintings using Sketchbook Pro. As you progress from one chapter to another, you will learn how to virtually draw visually stunning paintings that are digitally drawn but look exactly like orthodox artwork.If you have had prior experience in developing digital artwork and are looking to add to your knowledge, Sketchbook Pro Digital Painting Essentials is a guide that will help you seamlessly translate what you do with traditional media to digital media.
Computer art --- Digital art --- Art, Computer --- Computer craft --- New media art --- Technique. --- AutoDesk Sketchbook Pro.
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Computer art. --- Art, Computer --- Computer craft --- Digital art --- New media art
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Computer art. --- Art par ordinateur --- Computer art --- Art, Computer --- Computer craft --- Digital art --- Art, Modern --- New media art
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Computer art --- 72.012 --- Art, Computer --- Computer craft --- Digital art --- New media art --- Technique. --- Architectuur. Bouwkunst --- Technique --- departement Beeldende Kunst 11 --- grafische technieken --- digitale designtechnieken
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"Ce livre presente un repertoire de vingt-six concepts qui decrivent de mani·re synthetique les enjeux theoriques et critiques autour de la creation hypermediatique, plus specifiquement les oeuvres artistiques et litteraires conʹues pour une diffusion sur Internet. Il accompagne une exposition virtuelle du même nom, produite et diffusee par le Laboratoire NT2 de l'UQAM."
Art et technologie. --- Art numérique. --- Art and technology. --- Digital art. --- Art, Computer --- Computer craft --- Digital art --- Technology and art --- New media art --- Technology
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Digital media --- Computer art --- Art, Computer --- Computer craft --- Digital art --- New media art --- Electronic media --- New media (Digital media) --- Mass media --- Digital communications --- Online journalism
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Computer art. --- Electronic composition. --- Hallucinations and illusions. --- Illusions --- Perceptual disorders --- Subconsciousness --- Delusions --- Composition (Music) --- Art, Computer --- Computer craft --- Digital art --- New media art
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Augmented reality. --- Computer art --- Technique. --- Art, Computer --- Computer craft --- Digital art --- New media art --- AR (Augmented reality) --- Computer-augmented reality --- Reality
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Computer art --- Art, Computer --- Computer craft --- Digital art --- New media art --- Computer. Automation --- Art --- computerkunst --- digitale vormgeving --- digitale technieken --- Arts and Humanities --- Architecture, Fine and Decorative Arts --- Performing Arts, Travel and Leisure
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