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Man vs. MachineTechnology continues to advance at a rapid pace. It may sound quaint today, but not so long ago, computers battled humans for supremacy at the game of chess. The challenge of building a computer program capable of defeating the best of human-kind at chess was one of the original grand challenges of the fledgling field of artificial intelligence. On one side were dedicated scientists and hobbyists who invested decades of effort developing the software and hardware technology; on the other side were incredibly talented humans with only their determination and preparation to withstand the onslaught of technology.The man versus machine battle in chess is a landmark in the history of technology. There are numerous books that document the technical aspects of this epic story. The human side is not often told. Few chess players are inclined to write about their man-machine encounters, other than annotating the games played. This book brings the two sides together. It tells the stories of many of the key scientists and chess players that participated in a 50-year research project to advance the understanding of computing technology."Grandmaster Karsten Müller and Professor Jonathan Schaeffer have managed to describe the fascinating history of the unequal fight of man against machine in an entertaining and instructive way. It evoked pleasant and not so pleasant memories of my own fights against the monsters. I hope that their work gives you as much pleasure as it has given me." - From the Foreword by Vladimir Kramnik, 14th World Chess Champion
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Computer chess --- Chess --- Games
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Artificial intelligence --- Chess --- Computer Chess --- Search
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Artificial intelligence --- Chess --- Computer Chess --- Search
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Game theory. --- Algorithms. --- Théorie des jeux --- Algorithmes --- Théorie des jeux --- Algorithm --- Games --- Artificial intelligence --- Heuristic --- Chess --- Computer Chess
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Chess --- Data processing --- Tournaments --- Computer Chess --- Computer chess --- -681.3*I21 --- Applications and expert systems (Artificial intelligence). Cartography. Games. Industrial automation. Law. Medicine and science. Natural language interfaces. Office automation--See also {681.3*H4}; {681.3*J} --- Computer chess. --- Échecs (Jeu) --- Echecs (Jeu) --- Computerschaak. --- PARTIE JEU. --- PROGRAMME JEU. --- ALGORITHME MINIMAX. --- JEU ECHEC. --- Tournaments. --- Informatique. --- Tournois. --- 681.3*I21 Applications and expert systems (Artificial intelligence). Cartography. Games. Industrial automation. Law. Medicine and science. Natural language interfaces. Office automation--See also {681.3*H4}; {681.3*J} --- 681.3*I21 --- Tournaments, Computer chess --- Contests --- Jeux de stratégie (mathématiques) --- Computer chess - Tournaments
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Computer chess --- Deep Blue (Computer) --- IBM computers --- Supercomputers --- Chess --- Data processing --- Kasparov, G. K. --- Deep Blue (Computer). --- Kasparov, Garri Kimovich, --- Computer chess. --- Kasparov, Garry --- Kasparov, Garri Kimovich --- Kasparov, Gary --- Wainstein, Garik Kimovich --- Kasparov, Gari --- Kasparow, Garri --- Каспаров, Г. К. --- קספרוב, גארי
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This book constitutes the refereed post proceedings of the 18th International Conference on Advances in Computer Games, ACG 2023, held online, during November 28–30, 2023. The 14 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Chess and its Variants, Solving Games, Board Games, Card Games, Player Investigation, Math, Games, and Puzzles.
Computer chess. --- Video games. --- Computer science. --- User interfaces (Computer systems). --- Human-computer interaction. --- Artificial intelligence. --- Computer vision. --- Computer science --- Theory of Computation. --- User Interfaces and Human Computer Interaction. --- Artificial Intelligence. --- Computer Vision. --- Mathematics of Computing. --- Mathematics.
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