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"This project captures the spirit and contributions of women working in digital arts media and education in the Midwest--a region that, beginning in the mid-1980s, established itself as a center for the technological revolution. Bringing together historical research and interviews with key participants in the development of digital arts, this volume explores seminal events at the University of Illinois and the School of the Art Institute in Chicago that led to the establishment of interdisciplinary Renaissance Teams in advanced academic computing communities, which created a bridge to the humanities and to Chicago's emerging art scene. Digital games, virtual reality, supercomputing graphics, and internet, browser-based art all evolved during this revolution, underscored by the region's history of widespread social change and artistic innovation, and women artists and computing experts were integral to the devleopment of these new media. Spurred by a dynamic of social feminist change, these events fostered an atmosphere of creative expression, innovation, interdisciplinary collaboration, while crossing gender lines and incorporating an artistic approach in a scientific environment. Ultimately, these events ushered in the digital age and paved the way for social media, which was both a product and a result of the confluence of the social relationships and human relationships nurtured by digital arts exploration in the region"--
SOCIAL SCIENCE / Women's Studies. --- HISTORY / United States / State & Local / Midwest (IA, IL, IN, KS, MI, MN, MO, ND, NE, OH, SD, WI). --- ART / Digital. --- Technology and women --- Women computer artists --- New media art --- Art and technology --- History --- Technology and art --- Technology --- Arts, Modern --- Computer artists --- Women artists --- Women and technology --- Women --- Sociology of the family. Sociology of sexuality --- Mass communications --- Art --- digital art [visual works] --- women [female humans]
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Mainframe Experimentalism challenges the conventional wisdom that the digital arts arose out of Silicon Valley’s technological revolutions in the 1970s. In fact, in the 1960s, a diverse array of artists, musicians, poets, writers, and filmmakers around the world were engaging with mainframe and mini-computers to create innovative new artworks that contradict the stereotypes of "computer art." Juxtaposing the original works alongside scholarly contributions by well-established and emerging scholars from several disciplines, Mainframe Experimentalism demonstrates that the radical and experimental aesthetics and political and cultural engagements of early digital art stand as precursors for the mobility among technological platforms, artistic forms, and social sites that has become commonplace today.
Arts, Modern --- Computer art. --- Art and computers. --- alison knowles. --- art and media. --- art criticism. --- art history. --- art. --- computer art criticism. --- computer art history. --- computer art. --- computer artists. --- computers and art. --- computers. --- digital art. --- digital artist. --- digital culture. --- digital media. --- digital scholarship. --- digital studies. --- early computer art. --- film arts. --- information aesthetics. --- media studies. --- modern art. --- nam june paik. --- stuttgart school. --- visual research. --- visual rhetoric. --- visual studies.
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