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First published in 1983, this outstanding reference work about the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to perfect their coding skills in both BASIC and advanced machine code. To this day it remains a highly useful guide for those interested in retro games programming on the classic machine.* * *As the original publisher Melbourne House wrote:Here is the definitive book for the Commodore owner.A complete and comprehensive guide to make you total master of your Commodore 64.Commodore 64 Exposed is an encyclopedia of solutions from Basic programming through to machine language, and includes vital tables of memory locations and system variables.The step-by-step format is designed to ensure that every owner will understand exactly how their Commodore 64 works. Every feature and program variable is carefully explained with the aid of simple demonstration progra.
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First published in 1984, this user-friendly guide to the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to take their first steps in programming machine code even without prior coding experience. To this day it remains a highly useful guide for those interested in retro games programming on the classic machine. * * *As the original publisher Melbourne House wrote:This book will enable the user to learn machine language the easy way - no computer jargon. A straightforward approach with many examples.Complied exclusively for Commodore 64 users, COMMODORE 64 MACHINE LANGUAGE FOR THE ABSOLUTE BEGINNER offers complete instruction in 6502 machine language.If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, then this book is for you.Even with no previous experience of computer languages, the easy-.
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First published in 1984, this highly-rated guide written by 8-bit expert Mark Greenshields helped Commodore 64 users take their skills further than ever before. It was designed to take 'bedroom coders' from a point where they were comfortable with the commands - and limitations - of BASIC, to having knowledge and experience of the home computer's far more powerful machine code. In addition to explaining the concepts of this more advanced language, the reader is provided with a number of example programs that not only help with learning, but are also of great practical use for both games and utilities.This book helped many a Commodore user with their first steps into the world of machine code and to this day remains an important reference for those interested in the world of retro games and programming.* * *As the original publisher Interface Publications wrote:Now, you can master machine code on the Commodore 64 quickly and easily. Say goodbye to jerky, slow-moving graphics.
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First published in 1984, this book enabled a whole new generation to learn game coding on their Commodore 16 - an unusual and relatively rare machine that had a processor which was faster than that of the famous C64, possessed more efficient screen memory, had a much faster BASIC interpreter... yet came supplied with just a quarter of the memory held by its older brother.Despite the machine's lacklustre performance in the US, sales in Europe were strong and the machine retains a large fan base to this day. Popular in Easter bloc countries - particularly Hungary - the machine was the first home computer that many people owned; it therefore retains a significant 'nostalgia factor' amongst its userbase. As the original publisher Melbourne house wrote:* * * *If you 're only going to get one games book for your Commodore 16 then this is the book for you!Easy to Program: With the unique CHEXSUM verification program you can make sure your games are bug free.Hard to Beat: Games t.
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First published in 1985, this easy-to-follow guide to the Commodore C16 gives users a crash course introduction to programming in machine code, the best way for aspiring game and utility creators to get the most out of their personal computer. Though the C16 was nowhere near as successful as the much-loved Commodore 64, it still gained many fans, particularly in the European market. Powered by the 7501 (or, in some models, 8501) CPU, the selling point of the machine was its cheap price - US99 at launch - making it a highly affordable option for families at the time.As the original publisher Melbourne House wrote:*****Compiled exclusively for Commodore 16 users, Commodore 16 Machine Language for the Absolute Beginner offers complete instructions in 7501 machine language - the 7501 CPU is part of the 6502 family and is at the heart of the Commodore 16.If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutin.
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