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L'adaptation est devenue une pratique majeure d'une création contemporaine qui ne se refuse plus aucun croisement sémiotique possible (remédiation, intermédialité, crossover, crossmédia, spin-off, etc.) que ce soit dans les arts narratifs ou visuels. Si ce phénomène n'est pas nouveau, force est de constater que la question de l'adaptation associée au 9e art n'a soulevé jusqu'alors que de trop rares réflexions. Ce volume collectif est, à ce titre, l'un des tout premiers à être consacré intégralement à ce sujet. Construit en deux parties, l'une traitant des adaptations littéraires en bandes dessinées, l'autre des adaptations cinématographiques de bandes dessinées, cet ouvrage mêlant approches théoriques et analyses d’œuvres spécifiques ouvre la porte d'une pratique culturelle en perpétuelle révolution et d'un champ de recherche encore plein d'avenir.
Comic books, strips, etc. --- Motion pictures and comic books --- Bandes dessinées --- Cinéma et bandes dessinées --- History and criticism --- Histoire et critique --- Cinéma et bandes dessinée --- Littérature --- Motion pictures and comic books. --- Comic books and motion pictures --- Bandes dessinées --- Cinéma et bandes dessinées --- Histoire et critique. --- Adaptations en bandes dessinées --- Adaptations cinématographiques --- Literature --- Film adaptations --- Television adaptations --- Adaptations --- Comic books, strips, etc. - Adaptations --- Literature - Comic books, strips, etc. - History and criticism --- 82-931 --- 82-931 Stripverhaal --- Stripverhaal --- Cinéma et bandes dessinées. --- Adaptations en bandes dessinées.
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When Art Spiegelman's Maus won the Pulitzer Prize in 1992, it marked a new era for comics. Comics are now taken seriously by the same academic and cultural institutions that long dismissed the form. And the visibility of comics continues to increase, with alternative cartoonists now published by major presses and more comics-based films arriving on the screen each year. Projections argues that the seemingly sudden visibility of comics is no accident. Beginning with the parallel development of narrative comics at the turn of the 20th century, comics have long been a f
82-312.5 --- Stripverhaal --- Comic books, strips, etc. --- Motion pictures and comic books --- Narration (Rhetoric) --- History and criticism --- Comic books, strips, etc --- Narrative (Rhetoric) --- Narrative writing --- Rhetoric --- Discourse analysis, Narrative --- Narratees (Rhetoric) --- Comic books and motion pictures --- History and criticism. --- Comic books, strips, etc. - United States - History and criticism --- Motion pictures and comic books - United States --- 82-931 --- 070.84 --- 741.5 --- 741.5 Spotprenten. Karikaturen. Cartoons. Striptekeningen. Satirische tekeningen --- Spotprenten. Karikaturen. Cartoons. Striptekeningen. Satirische tekeningen --- 070.84 Comics. Stripverhalen--(in de krant) --- Comics. Stripverhalen--(in de krant) --- 82-931 Stripverhaal --- Bandes dessinées --- Cinéma et bandes dessinées --- Narration --- États-Unis --- 1870-1914 --- Histoire et critique --- 20e siècle --- United States
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This collection of essays explores the developing relationship between superheroes and various forms of media, examining how the superhero genre, which was once limited primarily to a single medium (comic books/graphic novels) has been developed into video games, digital comics, films, Internet criticism, novelizations, television programs, the fanboy phenomenon, and many other forms of media.
Comic books, strips, etc. --- Superheroes. --- Superhero films --- Superhero television programs --- Motion pictures and comic books. --- Comic book fans. --- Fans (Persons) --- Comic books and motion pictures --- Television programs --- Comic strip superhero films --- Comic strip superheroes films --- Superheroes films --- Fantasy films --- Science fiction films --- Comic book heroes --- Super heroes --- Fictitious characters --- Comic strips --- Comics --- Funnies --- Manga (Comic books, strips, etc.) --- Manhua (Comic books, strips, etc.) --- Manhwa (Comic books, strips, etc.) --- Serial picture books --- Caricatures and cartoons --- Wit and humor, Pictorial --- Technological innovations. --- History and criticism. --- Manhua (Comic books) --- Manhwa (Comic books)
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"This engaging collection explores the multi-media intersections of comics, film, television, and popular culture over the last century, ranging from Felix the Cat to Black Panther."--
Film --- Literary semiotics --- Film adaptations --- Comic strip characters in motion pictures --- Comic strip characters on television --- Comic books, strips, etc --- Motion pictures and comic books --- Mass media and culture --- Culture and mass media --- Culture --- Comic books and motion pictures --- Comic books, strips, etc. --- Comic strips --- Comics --- Funnies --- Manga (Comic books, strips, etc.) --- Manhua (Comic books, strips, etc.) --- Manhwa (Comic books, strips, etc.) --- Serial picture books --- Caricatures and cartoons --- Wit and humor, Pictorial --- Television --- Motion pictures --- History and criticism --- Manhua (Comic books) --- Manhwa (Comic books) --- 82-931 --- 070.84 --- 741.5 --- 741.5 Spotprenten. Karikaturen. Cartoons. Striptekeningen. Satirische tekeningen --- Spotprenten. Karikaturen. Cartoons. Striptekeningen. Satirische tekeningen --- 070.84 Comics. Stripverhalen--(in de krant) --- Comics. Stripverhalen--(in de krant) --- 82-931 Stripverhaal --- Stripverhaal --- Comic strip characters in motion pictures. --- Comic strip characters on television. --- Motion pictures and comic books. --- Mass media and culture. --- History and criticism.
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"The first ever look at how major Hollywood movies were adapted from Japanese mangas and animes"-- "The amazing rapidly evolving relationship between Hollywood and Japanese animation, manga, television, and film" --front cover. "The media industries in the United States and Japan are similar in much the same way different animal species are: while a horse and a kangaroo share maybe 95% of their DNA, they're nonetheless very different animals-and so it is with manga and anime in Japanese and Hollywood animation, movies, and television. Though they share some key common elements, they developed mostly separately while still influencing each other significantly along the way. That confluence is now accelerating into new forms of hybridization that will drive much of future storytelling entertainment. Packed with original interviews with top creators in these fields and illuminating case studies, Manga and Anime Go to Hollywood helps to parse out these shared and diverging genetic codes, revealing the cross-influences and independent traits of Japanese and American animation. In addition, Manga and Anime Go to Hollywood shows how to use this knowledge creatively to shape the future of global narrative storytelling, including through the educational system. Northrop Davis paints a fascinating picture of the interrelated history of Japanese manga/anime and Hollywood since the Meiji period through to World War II and up to the present day - and even to into the future."--Publisher's description.
Animated films --- Film adaptations --- Television adaptations --- Comic books, strips, etc --- Motion pictures and comic books --- Comic books and motion pictures --- Comic books, strips, etc. --- Adaptations, Television --- Literature --- Television plays --- Television programs --- Television scripts --- Adaptations, Film --- Books, Filmed --- Filmed books --- Films from books --- Motion picture adaptations --- Motion pictures --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Abstract films --- Animation (Cinematography) --- Animation cels --- Comic strips --- Comics --- Funnies --- Manga (Comic books, strips, etc.) --- Manhua (Comic books, strips, etc.) --- Manhwa (Comic books, strips, etc.) --- Serial picture books --- Wit and humor, Pictorial --- History and criticism --- Adaptations --- J6848 --- J5960 --- J4143 --- Japan: Media arts and entertainment -- anime --- Japan: Literature -- modern fiction and prose -- manga --- Japan: Sociology and anthropology -- cultural trends and movements -- popular culture --- Manhua (Comic books) --- Manhwa (Comic books)
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