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Characters and characteristics in art --- Animated films --- Technique
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Characters and characteristics in art --- Drawing --- Animated films --- Technique
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Characters and characteristics in art --- Drawing --- Animated films --- Technique
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"Make your sketches come to life From films to games, books to comics, all stories need refined, beautiful characters. This book demystifies the in-demand discipline of character design, starting with the basics of material and equipment, moving on to sketching and 3D mock-ups with full turnarounds and lineups, and culminating in a series of in-depth case studies. - UNDERSTAND HOW WORLD-CLASS ARTISTS TURN SIMPLE IDEAS INTO WORKABLE CHARACTER DESIGNS - LEARN TO NEGOTIATE WITH CLIENTS & WIN COMMISSIONS - PACKED WITH LUSH, ORIGINAL ILLUSTRATIONS OF EVERY STAGE OF THE PROCESS"--
Characters and characteristics in art --- Graphic arts --- Technique
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You've researched your character extensively, tailored her to your audience, sketched hundreds of versions, and now you lean back content as you gaze at your final character model sheet. But now what? Whether you want to use her in an animated film, television show, video game, web comic, or children's book, you're going to have to make her perform. How a character looks and is costumed starts to tell her story, but her body language reveals even more. Character Mentor shows you how to pose your character, create emotion through facial expressions, and stage your character to create drama. Author Tom Bancroft addresses each topic with clear, concise prose, and then shows you what he really means through commenting on and redrawing artwork from a variety of student "apprentices." His assignments allow you to join in and bring your drawing to the next level with concrete techniques, as well as more theoretical analysis.
Characters and characteristics in art --- Graphic arts --- Technique
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"Character Animation Crash Course! is a veritable Genie's lamp stuffed with everything the aspiring animator could wish for! Renowned animator Eric Goldberg's detailed text and drawings illuminate how to conceive characters 'from the inside out' to create strong personalities. Classic animation techniques are analyzed and brought to life through this unique book that offers readers animated movie examples that show, in real time or frame-by-frame, the author's principles at work. Add to this Goldberg's discussion of classic cartoons and his witty, informative observations based on the wealth of knowledge he's gained during his 30-plus years in professional animation, and you have a tour-de-force guide to character animation with the classic touch." -- Back cover.
Animation (Cinematography) --- Drawing --- Characters and characteristics in art. --- 799.931 --- tekentechnieken --- Animated films --- Cinematography --- Animated television programs --- Technique. --- animatiefilm, productie, technieken, tekenen --- Technique --- Characters and characteristics in art
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Sculpture, Greek --- Characters and characteristics in art --- Sculpture grecque --- Personnages dans l'art
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CHARACTERS AND CHARACTERISTICS IN ART --- HUMAN BEINGS IN ART --- PORTRAIT DRAWING --- PORTRAIT PAINTING --- HANDBOOKS, MANUALS, ETC --- HANDBOOKS, MANUALS, ETC --- HANDBOOKS, MANUALS, ETC --- HANDBOOKS, MANUALS, ETC --- CHARACTERS AND CHARACTERISTICS IN ART --- HUMAN BEINGS IN ART --- PORTRAIT DRAWING --- PORTRAIT PAINTING --- HANDBOOKS, MANUALS, ETC --- HANDBOOKS, MANUALS, ETC --- HANDBOOKS, MANUALS, ETC --- HANDBOOKS, MANUALS, ETC
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"C'est donc un livre de cinéma ? Pas exactement, ou pas seulement, même s'il s'agit beaucoup d'images animées ou d'animation. Il y est aussi question de dessin et de jouets, de transe, de rêve, de spectres, d'union et de désunion de l'âme et du corps… Un livre d'histoire de l'art alors, ou d'anthropologie, ou de philosophie ? Pas plus, même si j'emprunte à tous ces discours pour raconter une histoire, qui est au fond l'histoire de toutes les histoires : celle de la transformation du corps en figure et de son entrée dans la représentation dont j'essaie de retrouver les traces disparates dans l'univers de Krazy Kat ou de Little Nemo, dans le cinéma burlesque ou scientifique, dans les danses de possession en Italie du sud ou dans les mythologies indiennes... Et pourquoi "Âmes primitives" ? Les âmes primitives, ce sont les âmes séparées, comme le sont les figures. Car pour qu'une figure apparaisse, il faut qu'un corps disparaisse et la figurabilité en tant que telle est un récit de séparation. C'est pour cela que la question de la représentation a partie liée au deuil et que le deuil, à l'inverse, nous renvoie toujours à l'énigme de la représentation."
Représentation graphique --- Cinéma --- Animation --- Bande dessinée --- Iconographie --- Personnages de bandes dessinées, dessins animés, etc. --- Personnages de cinéma --- Personnages --- Anthropologie. --- Dans l'art. --- Cartoon characters. --- Characters and characteristics in motion pictures. --- Characters and characteristics in art.
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Iconographie --- Littérature --- Literature in art --- Characters and characteristics in art --- Authors --- Espace --- Histoire --- Histoire de l'art --- Iconographie païenne --- Symbolique --- Art et littérature --- Caractères dans l'art --- Karakters in de kunst --- Kunst en literatuur --- Peinture et littérature --- Schilderkunst en literatuur --- Personnages dans l'art --- Characters and characteristics in literature --- Personnages dans la littérature --- Art --- Painting --- Themes, motives --- Authors - Portraits
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