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Open a whole world of possibilities for learning through block exploration with ideas and strategies for teachers.
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Discover the science behind exploring, designing, and building block structures with young children.
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La 4e de couv. indique : "Les années 1970 avaient déjà vu les grands bureaux d'études parapublics s'intéresser de près aux jeux de simulation urbaine essentiellement en provenance des États-Unis. Ces jeux qui empruntent au Monopoly et aux jeux de rôle étaient assidûment pratiqués au Ministère de l'équipement mais aussi par le milieu de la recherche appliquée. Des jeux qui étaient et sont toujours considérés comme étant de nature à comprendre et faire comprendre « la boîte noire » de la production urbaine. Dans une première partie, l'enfance, et plus globalement les différentes phases d'apprentissage de la jeunesse, et le jeu comme pratique ou dispositif pédagogique sont les points communs des textes rassemblés. La seconde partie insiste sur le jeu de construction principalement comme l'aboutissement d'une vie passée à tester les ressources d'une vision du monde appliquée à l'architecture ou comme l'expression d'une fiction mise en scène pour séduire, enseigner ou convaincre. Enfin, la dernière partie tire les leçons du jeu, qu'il soit funny game ou serio ludere, en interrogeant les enjeux de la gamification des pratiques professionnelles de fabrication de la ville, tant dans les bureaux d'études, qu'en matière de transition environnementale et participation."
City planning --- Architecture --- Educational games --- Play --- Gamification --- Urbanisme --- Didacticiels ludiques --- Jeu --- Ludification --- Simulation games --- Simulation games. --- Jeux de simulation --- Pédagogie --- Conception architecturale --- Histoire de l'urbanisme --- Block building (Children's activity) --- Jeux de construction --- Urbanisme. --- Architecture. --- Jeux de construction.
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Building --- Structural engineering --- Block building (Children's activity) --- Construction --- Technique de la construction --- Jeux de construction --- Study and teaching (Early childhood) --- Activity programs in education. --- Activity programs in education --- Etude et enseignement (Première enfance) --- Méthodes actives
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What can games and game mechanisms contribute to architecture and urban design? Serious Fun is about architecture and urban design games that have been conceived and created by architects, urban designers, artists and game developers since the end of the twentieth century – from doll’s houses to construction games and city building games, from SimCity to Block by Block. The games are looked at from both a game technical and an architectural-critical point of view. As much attention is paid to the games themselves (the way they look, their construction and rules) as to their playing – in particular, to the space that players receive or take for their personal, spontaneous, unexpected and especially subversive moves and ideas. What perception of, and interaction with, the built environment do they express? What messages do the games communicate? How critical and innovative are the underlying concepts: Are stereotypes confirmed or broken? Do they address environmental and social issues? Serious Fun presents games and playfulness as serious tools for every architect and urban designer.
Games --- Architecture --- Educational games --- Games in art education --- Block building (Children's activity) --- Architecture and recreation --- Jeux --- Jeux en éducation --- Jeux dans l'enseignement des arts --- Jeux de construction --- Architecture et loisirs --- Computer games. --- Study and teaching --- Jeux d'ordinateur --- Étude et enseignement --- Jeu --- Jeu d'enfant --- Jeu vidéo --- Board games in education --- Simulation games in education --- Video games --- Design and construction --- Technological innovations
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